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35 Legendary Priest

  • Last updated Aug 8, 2018 (Boomsday)
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Wild

  • 29 Minions
  • 1 Spell
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 48000
  • Dust Needed: Loading Collection
  • Created: 8/23/2017 (Frozen Throne)
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  • Battle Tag:

    LobsterEmp#1218

  • Region:

    US

  • Total Deck Rating

    51

View 23 other Decks by LobsterEmperor
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What it says on the tin. 35 legendaries. You've probably seen these with Paladin before. BUT HAVE YOU SEEN IT WITH PRIEST?!

A few things to note, and justification of certain cards:

Millhouse Manastorm: Yes. I am running the meme himself. The reason for this is simple. There are fuck all early game legendaries. So you can't be picky. Also, most people shuffle their early game spells, so you're very unlikely to suddenly get smacked with 2 Pyroblasts the opponent kept in their opening hand. It also encourages greedy plays, and your opponent might just burn up all their resources and be helpless to stop you.

Lorewalker Cho: The other meme card. Ran to discourage the opponent from playing spells. Or copy their spells. This deck really needs all the help it can get, and some spells are sure to be useful in the future.

Archbishop Benedictus: Although it doesn't synergise with Reno Jackson, Kazakus, and Raza the Chained; the point is that you A: Delay fatigue and more importantly B: Get to steal your opponent's fucking deck. You get to draw into whatever your opponent is playing too, which probably isn't as bad as what you are.

Shifter Zerus: Often ran in 30/35 legendary decks. Shifter provides the potential (not guarantee) to net an important minion. Such as a taunt on a turn you really need one, or a N'Zoth, the Corruptor to revive all your dead legendaries. It's not a good card normally, but it can accomplish wonders in here

Confessor Paletress: I heard you liek legendaries? So we put a legendary in yo legendary so you can legendary while you legendary. Might even bring out a Tirion Fordring, and that's just great.

Hogger: Hogger is most OP minion of all time. It's also my favourite legendary so shut the fuck up and run it. In fact, run it in every deck you make. Same applies to Hogger, Doom of Elwynn...well, I don't run that in here though.

 Troggzor the Earthinator: Generates board presence in a deck that really lacks it. Those Burly Rockjaw Troggs Troggzor can make might just win you the game.

Hemet, Jungle Hunter: Although it accelerates fatigue, its main use is to get rid of the early minions with a low impact late game (such as Nat, the Darkfisher and Bloodmage Thalnos), or the cards that become instantly worthless in the late game (like Millhouse Manastorm). Its fatigue can be countered with Archbishop Benedictus as well. So its downside is actually quite small.

 Nexus-Champion Saraad: Apart from the awesome intro, this is one of the few ways to get spell assistance in this deck. You'll ideally want to play this on turn 7 so that you can guarantee yourself a spell.

Elise the Trailblazer: Same as Saraad. Gives you a chance to get some spells.

POTENTIAL CARDS TO RUN:

Patches the Pirate: One of only three 1 cost legendaries, Patches would just be played like a Stonetusk Boar most of the time.

 Lyra the Sunshard: There are very few ways to guarantee yourself spells in this deck, which is why this isn't an auto-include. However, if you're extremely confident that you can get out a Nexus-Champion Saraad and hero power...or that your opponent is a fucking idiot who'll keep Lorewalker Cho alive and cast a bunch of cheap shit, then Lyra can help get even more shit.

N'Zoth, the Corruptor: You're running a few Deathrattles. N'Zoth lets you revive your Deathrattles. That's...really it.

WHY DIDN'T YOU RUN:

Prince Taldaram: You might notice that I only have one three cost minion. You might think I want to replace it with Prince Taldaram.  But you'd be wrong. Out of all of the Princes, the one that I have the best chance of being able to run is also the most awful. Transforming a minion into a 3/3 of another minion won't help much. If I was able to, I'd run the other two Princes (Prince Keleseth and Prince Valanar respectively), because they have much better effects than the shitty 3 cost one.  Actually. I've decided to say fuck it and throw this guy in. Since it might copy something really good. I dunno.

 

CHANGELOG:

-1 Prophet Velen=+1 Vol'jin. Reason: Double damage and healing doesn't mean much in a deck with no spells.

-1 Fjola Lightbane=+1 Lorewalker Cho Reason: Fjola is only ran in the first place because she's a 3 mana legendary. Cho allows me to copy the opponent's spells with no risk of my own. Why I didn't remove Eydis Darkbane? Because Eydis has a better effect if you do manage to cast a spell on her.

-1 Nat Pagle=+1 Sir Finley Mrrgglton Reason: Finley can help to swap your hero power to something better, like the Shaman or Paladin ones that will help with board presence. Nat Pagle's card draw is a bit too slow.

-1 Eydis Darkbane=+1 Prince Taldaram Reason: After much consideration, I decided to run the shitty Prince over Eydis. Since Eydis might be able to copy a much better card's taunt or Deathrattle. You're trading 1 less HP for more variety, which is good enough for me.

-1 Bloodmage Thalnos=+1 Nat Pagle Reason: Even though Nat Pagle's draw is more inconsistent than Bloodmage Thalnos, the better durability is more valuable in this case. Especially since it means you're more likely to draw more cards.

-1 Barnes=+1 Marin the Fox Reason: Marin the Fox. That is why. You need to run the golden version.

-1 Loatheb=+1 Zerek's Cloning Gallery Reason: Man, it summons everything from your deck, why wouldn't you run it?