[WILD] FastMage (Naxx Budget)
- Last updated Aug 26, 2016 (Karazhan)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 720
- Dust Needed: Loading Collection
- Created: 8/17/2014 (Naxx Launch)
- MrThreePik
- Deck Architect
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- 11
- 12
- 45
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Battle Tag:
MrThreePik#1517
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Region:
US
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Total Deck Rating
1454
Naxx Budget Version - The deck has been reworked to help players with a small collection and think they would simply like to grind out The Curse of Naxxramas for a starter collection. That being said, this is a BUDGET decklist.
More valuable cards such as Sylvanas Windrunner, Dr. Boom and Piloted Sky Golems can replace the budget Polymorph, or Arcane Intellects / Azure Drakes. Note that Polymorph and Flamestrike are interchangeable.
The Deck:
This deck aims to start strong with deathrattle synergy from cards like Undertaker. Mad Scientist is very strong when drawn early and the free Mirror Entity helps maintain board presence tempo. Make value trades by fueling crazy Knife Jugglers and slinging your spells to help maintain a threatening board.
Spells:
1) Frostbolt: Simply put, the best cheap removal in the game besides slam, execute etc.
2) Arcane Intellect: This card provides you with the mid-game to late-game boost you need to stabilize board control or finish off your opponent. I always mulligan this card from my opening hand as it is too slow in the early game.
3) Counterspell: This is the best mage secret in the game. It is a true value card that completely trumps an opponents spell (similar to sap, and freezing trap value-wise). The most efficient counter that punishes this secret is The Coin.
4) Mirror Entity: This secret improves slower matchups that play big minions and acts as a tempo play with Mad Scientist to spawn board presence.
5) Polymorph: This utility spell is extremely useful in this Sludge Belcher heavy meta game. It is extremely useful against heavy taunt minions to help make favourable trades and maintain board control. It is also useful against big late game threats such as Ragnaros.
6) Fireball: This is the most expensive spell in the deck and that's a testament to the speed of the deck. The current version runs two fireballs to increase removal and finisher potential. This card serves mainly as a finisher through taunts or removal.
Minions:
1) Undertaker: I love this card. It sparked the idea of this deck and just opened a myriad of new aggro deck opportunities. Similar synergistic style as Wyrm but utilizes the strong value death rattles the deck uses. Like Mana Wyrm this is big early game threat that you should try to protect.
2) Haunted Creeper: Mainly used to buff undertakers, but if you can seek a value trade with this minion while Knife Jugglers are on the board you can get your juggles going. Since this deck is lacking speed in some matches I am testing Loot Hoarders in place of one or two Creepers.
3) Loot Hoarder: Another deathrattle minion to buff Undertaker and also provides cycling when its deathrattle triggers. A 2-1 body that usually trades favourably and that provides the deck with the card draw it requires and is sorely lacking.
4) Knife Juggler: A wonderful card. With all of the cheap one drop minions and Mirror Images this card sees a lot of value turns. Similar plays as with Zoo, Vanilla Kanker Mage etc. Weak opener? Harvest images for a full board presence of turn 6 or 7 and lock it with a counterspell or Loatheb to hide behind a ton of images with big Wyrms, Undertakers and various other minions in the deck.
5) Mad Scientist: Another strong minion in this deck is Mad Scientist. Along with Undertaker, this sparked the idea of the deck. It just gives you such a tempo advantage when in your opening hand, that you should never replaced it. Even both in your starting hand is strong. In fact, game breaking. Obvious synergies exist with undertaker and secrets to counter your opponents early clear attempts.
6)Piloted Shredder: Another sticky deathrattle card minion can get trigger juggles from Knife Juggler. Arguably the strongest 4 drop in the game. Beware, the odd Doomsayer drop may foil your plans ...
8) Water Elemental: Arguably the strongest mage minion because of the its stats for 4 mana, and easily the best against weapon decks.
9) Azure Drake: A valuable 5 drop that replaces itself and provides spell power to boost Frostbolts and Fireballs.
10) Sludge Belcher: A strong 5 drop taunt minion that is annoying to deal with for the opponent. It often soaks a lot of damage and resources and preserves other friendly minions.
11) Loatheb: A very strong tech card that comes with the Naxx adventure. It's battlecry is super obstructive against spells and is the perfect drop to extend a turn with a strong board on going into turn 6. Basically, it acts as another counter spell and often times it secures winning boards.
If you want to get in touch my Real ID is MrThreePik#1517. Add me on NA or EU to discuss the deck and provide feedback! You can also comment on this page.
Thanks for reading this and share the deck with your friends!
Very outdated, replace undertaker with spells or zombie chow, maybe water elemental is too much too
I made a few mods on this deck....
clockwork Gnomes instead of Leper Gnomes. Added Mana Wrym removed one mad scientist
Added Duplicate, removed 1 mirror entity.
Removed 1 azure drake, added flesheating Ghoul....
in ina perfect world, I'd put in Archmage antonidas and another mana worm and some spells for mana wrym as well as Kel'Thuzad.... But not really sure what to get rid of at this point....
flesheating ghoul is very powerful with haunted creeper and such... Also powerful with imp master and silver hand recruit but it's hard to add all these parts without removing other important cards.
after these changes I started winning a lot and shot up to rank 14 with only 1 loss so far.
Can jugglers be subbed with Baron and Dr. Boom?
What do you think would be an alright substitute for Mad Scientist and Undertaker, ir are they to vital in this deck? I only have the first 2 wings of Naxx at the moment. QQ
why i just lose with this dack??? :((
I have actually been having quite a bit of luck with it the past few days...
updated!
i actually loved the trade with PS, but i'm not sure about arcane intellect :/
MurlockHolmes...That name is absolutely brilliant... well done
Crazy thing is I rarely notice the names other than the original poster. It just so happens I'm watching "Elementary" at the moment. Coincidence? I think you know the answer to that Holmes !
I Love this deck, so fun to play :D
Yea I use it on EU with a few alternatives (Pyroblast finisher). Still, I have no legendaries and I can manage ~Rank 10 on ladder with part-time play.
you should update it :D
I haven't a lot of wins with this deck..
Adding duplicate in place of a mirror entity can help mid/late game as well, especially if sludge belcher is out. You rarely will have card disadvantage for very long.
Just won 4 in a row with this deck. A lot of fun to play. The Secrets are amazing in this deck.
Neither of the cards you've mentioned add to this deck's synergy. i think that even a belcher would be of more use in this case, though there are probably much better options out there. just takes some experimenting.
Really? I'm using Pyroblast, and it's working amazingly for me. But i might need to try Kel'Thuzad instead
I played with this deck 30 games. Got precisely 50% winrate. This deck requires a certain level of understanding and skills. At the first 10 games I often felt 'oh this deck is totally not working'. However later on I realised it is not an usual secret mage deck so I changed my play style and felt like it.
On the other hand, I do not think this deck can get a very high winrate like over 70% because hunters are everywhere and they kill mages before turn 7 and they can clean all secrets... Moreover, too many secret cards in this deck. If they all come in right timing it's just amazing. But sometimes they come in a row and no minions... Quite a few games, I died with 3-4 secrets in my hand.