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[KFT] Inner Fire Dragon Priest

  • Last updated Aug 17, 2017 (Frozen Throne)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Dragon Priest
  • Crafting Cost: 6100
  • Dust Needed: Loading Collection
  • Created: 8/18/2017 (Frozen Throne)
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Bringing dragon priest to the meta with an old but punishing twist. Plays quickly for priest and you don't find yourself waiting till those mid to end games that Big Priest and DK Kazakus Priest love. Relatively cheap deck without deathwing.

I created this pretty uncreative deck to see how well dragon priest might fare in the current (early release) meta. I also was a bit frustrated with how slow and tempo based dragons can be, especially whenever the opponent seemed super vulnerable in the early to mid game. Hence the Inner Fire and x2 Divine Spirit. The best aspect of this deck is how you can show dragons, and the opponent then rarely expects the divine spirit inner fire combo. The drake's health is spectacular for this, as well as the historian's due to its seemingly insignificant board presence. A turn 3 Kabal Talonpriest on aNetherspite Historian is threatening as it only appears like you're curving out your mana and placing a 3/4. The stat lines of the early drops (all 3 health) were shockingly getting up to the around 6 health stat line almost every game, making the divine spirit inner fire potential wonderful.

If you don't get an early combo (usually unnecessary, unless to deal with pirate warrior minions or when facing any druid deck which usually has few options to respond), the dragon tempo and value can finish the game out itself. Your opponent will often float around 15-20 health and you can punch through with the unexpected silence on taunt and combo in to face).

Punished control decks. Quest mage is still tricky. Beat all 6 evolve shamans (this blew my mind, maybe just luck with small sample size). All forms of druid aren't as scary. Struggled against pirate warrior's upgrades, fared about 50-50 in those. DK warlock I'm unclear about.

I think Shadow Visions is absolutely necessary if you hope to only play with the one of each of the pains and death. I put the eater in instead of the 2nd Dragonfire Potion, but being able to play 3 dragonfires is almost too good right now.

I want to consider Faceless Shambler soon, because pirate warrior seems to still be able to finish me due to the deck's lack of healing. It does very well early game, but dragon tempo plays without taunt in the mid game are near useless. For now I think the main changes need to come in the minor tweaks. Lyra should probably replace deathwing, but I've finished off jade druid well with him. Eater is for the currently powerful quest mage. The one turn they trust their ice block you typically have the minion power to go in for the kill.

Anyways, this a super fun deck that allows you to be playing hearthstone at all turns! Priest is much more powerful with other decks, but I find them insanely long and boring at the moment. Never been an aggro fan myself (much needed in TCGs). This deck helps keeps those stale games moving quicker but with priest! Awesome to ladder with, I don't expect reaching legend with it, but 10 down to 5 was really fun.