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GTI's MIRACLE - POST NERF

  • Last updated Nov 28, 2017 (Marin's Treasure)
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Wild

  • 8 Minions
  • 22 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Miracle Druid
  • Crafting Cost: 1940
  • Dust Needed: Loading Collection
  • Created: 8/17/2017 (Frozen Throne)
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  • Total Deck Rating

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WE'VE SURVIVED THE NERF!



EARLY GAME
Sit back, sip a cold beverage and soak in the damage.  Seriously.  With Spreading Plague you are going to want those 1/1, 2/1, etc. minions on his board so that come turn 5 you can build a massive wall!

CARDS YOU CAN USE IN THE EARLY GAME
Wrath: Never use the 3 damage portion of this spell.  Instead, toss a damage to prime an opponents minion and draw a card.  You want to set up your hand with the cards you want and this is just a means to get there.
Wild Growth:  This is an ideal card to have in your hand to start.  Get your ramp on and feel free to play this card at any point between turns 1 and 5.  After turn 5 it's better to save this until turn 10 with Gadgetzan Auctioneer.

Barnes Has Been Replaced With Jade Blossom
Barnes:  Feel free to drop this life of the party on turn 4 if you find him in your hand.  If he pulls a Daring Reporter on turn 4 DO NOT The Coin to Naturalize something.  I know it's tempting.  But allow him to deal with the 2/2 minion and continue sipping your ice cold beverage.  If he pulls Red Mana Wyrm DO NOT DO ANYTHING!  You are a grower not a shower my friend and the ladies just won't understand until you're smashing Jaina for 20+ damage and standing tall with 50+ health!  The same can not be said if he pulls Gadgetzan Auctioneer however.  This is an area where discretion is advised.  If you start cycling cards at this point with The Coin or Innervate, sure, you could go on a tear.  But keep in mind, those cards your burning are not feeding your Red Mana Wyrm.  And that my friend is a crime!  My advice with Gadgetzan Auctioneer is to let him slip softly into the night as he blows a kiss to your opponent and his impending doom.

Pretty simple right?  Don't use your The Coin.  Don't use Innervate.  And tempting though it may be, DON'T use your Naturalize unless it's some kind of life or death emergency!  Don't kill any minions but simply use your hero power to gain armor.  It's preferred to hit the hero but where the damage goes doesn't matter.  The reason for all of this is that you are going to have a MASSIVE Red Mana Wyrm and the ladies are going to be falling all over you!  And with such a massive Red Mana Wyrm you're going to want to have some stamina to really let your opponent know who's the boss with Earthen Scales.  But that's for the middle to late game.  So hang in there for the mid game!

CARDS YOU CAN USE IN THE MID GAME
Congratulations!  You've made it to the mid game!  Hopefully those pesky Wrath's are gone and the Wild Growth has brought you just one more turn closer to Christmas!

Your next goal should be to have a few key cards in your hand and this is where it starts to go off the rails.

TURN 5

Daring Reporter + Naturalize
mwhahahHAhahHAhHAHAHAHHA!  That big minion he thought was a massive tempo play?  That card that he thought you couldn't deal with because who runs Naturalize?  Say goodnight sweet prince.  We now have a 6/6 Daring Reporter GOING INTO turn 5!  And he has one less threat and two cards.  But what do we care?  6/6 going into turn 6 is what I call value my friend!  And guaranteed... if he can't deal from the board... he's absolutely going to go to lengths to hard remove this curious writer.  And we are happy with that!  NOTE:  DO NOT The Coin a second Naturalize.  Just don't do it.  Haven't we been over this?  We want that card to cycle later.  Also, he's probably going to burn a card because of your generosity and that is information that does NOT give your Daring Reporter any intellectual growth.  So be happy with your 6/6 you greedy little Leper Gnome!

Spreading Plague
Oh boy.... oh boy.... he's got a board full of minions because we've done nothing but sip our cold beverage and poke at his minions!  What have we done!  Oh. That's right.  He's just given us the great wall of China!  Throw this bad boy down if you can put up at least 3 minions.  2 is pushing it.  Pushing it real good.  So try to strive for at least 3 okay?  Great.  This card is a setup for your Red Mana Wyrm.  You don't want your sweet sweet spell chugger to be out on the board all by it's lonesome do you?  That's cold.

RECAP
At turn 5 the only cards you should have played are:
Wild Growth
Wrath
Barnes  Jade Blossom
Spreading Plague
Daring Reporter + Naturalize

LATE GAME
I dreamed it all ever since I was young
They said I wouldn't be nothing
Now they always say congratulations

TURN 6+

Time for a pep talk.  I know you've been through a lot.  It's been a long road.  Are you at 20 health?  15 health?  Lower???  Well.. if you have a few taunts up from turn 5, now is the time when I'd encourage you to welcome to the board your Red Mana Wyrm.  If you are playing against a priest feel free to drop a Claw and push him to 4 attack to avoid any hard removal.  But with anyone else just let your little buddy be a little buddy for now.  But if you don't have a Red Mana Wyrm and you are itching to offload your Innervates, The Coin, Moonfires, , etc. I would recommend dropping our friendly [card]Gadgetzan Auctioneer and feel free to launch yourself into outer space!  Your great wall of taunts are going to love the buffs from Mark of the Lotus.

If you have Red Mana Wyrm and Gadgetzan Auctioneer on the board and a Innervate in your hand, I'm going to give you one piece of advice... be quick with your decisions because you are racing the rope.  It is a 80% guarantee that you are going to start rolling through cards and depending on your speed you might get beat by the rope.  So play smart but play fast.  Eventually you will get the hang of this wild ride and learn what cards to play in what order to maximize the fun.

***IMPORTANT***
You have ONE Jade Idol and that's because this ISN'T a JADE specific deck.  This card is your reserve chute my friend.  With that, you don't place this card until the Earth starts pulling you into her sweet embrace.  You MAY play this card with Gadgetzan Auctioneer when you have 13 or less cards in your deck.  BUT you must always play it to add cards to your deck and ONLY in case of emergency to keep cycling.  You want this card to be used towards the very end of your deck.

Arcane Giant
Let's talk protection.  You know that Gadgetzan Auctioneer likes to run his mouth and I guarantee your opponent will NOT like the things they hear.  They are going to bend over backwards twice to remove Gadgetzan Auctioneer because if you get a FULL TURN with that trash talker on the board... well... he's going to cash in some checks.  

Save this card for after/during your Gadgetzan Auctioneer fit.  Only play these guys when they cost 0 unless you need to drop one early for some weird reason.  They are a fantastic recipient for your Mark of the Wild, Mark of the Lotus, and in a pinch Earthen Scales.  But Earthen Scales is better saved for your MASSIVE Red Mana Wyrm.

What else is there to say??  Maybe it's best to let some screenshots do the talking.

Here are some screenshots from the previous build.  Keep in mind that the only difference between this deck and the one below is 2 cards.  Spreading Plague has replaced Burgly Bully]/card] and to be honest?  [card]Burgly Bully was great.  He really was.  But you know what?  We're cold man and Spreading Plague makes it rain in the club.  So sit back and enjoy the mayhem.  This expansion only makes it WORSE!




ICE CROWN CITADEL BOSSES





adventure

Previous Version with the only difference being Burgly Bully is swapped for Spreading Plague: