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Water is Life(steal) (feat keleseth) Rank 10 to 5

  • Last updated Aug 17, 2017 (Frozen Throne)
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Wild

  • 28 Minions
  • 2 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Water Rogue
  • Crafting Cost: 8340
  • Dust Needed: Loading Collection
  • Created: 8/16/2017 (Frozen Throne)
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  • Battle Tag:

    cartenoire#2921

  • Region:

    EU

  • Total Deck Rating

    156

View 95 other Decks by legarfield
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Here is my home-brew rogue deck, which is surprisingly great in the actual meta ! I grind 10 to 5 in 1h30 with this deck, with the capacity to beat aggro as well as control !

 

My english is quite bad, sorry for your eyes guys !

 

The idea behind the deckbuilding is, what is the biggest weakness of rogue ? Health since ages (and Antique Healbot).

We have a lot of strong mechanics, combo, burst, draw (in miracle), but our pool of hp is 30 whatever you do. Earthen Ring Farseer can be use sometimes, but it put no pression on the opponent.

So what to do ? Taunt ? Good pick ! Sadly not enough versus many burst decks (hi mage ! hi devolution ! hi Spellbreaker. You can't figure to beat consistently new aggro decks with only few of them !

The new extension give us the wonderfull mechanic of lifesteal ! In reality, rogue had nothing, dev's don't want rogue to have specific minions with this capacity, because they know how broken the class will be with this tool.

So we have to turn our attention to neutrals minions, and we have 2 interesting cards :Corpsetaker and Deadscale Knight ! I don't speak about Prince Valanar, the cost to play him is too high to be viable !

Corpsetaker is used in lot of paly decks with succes, it's a good card if you run suitables minions ! And if you buff it, it's insane in rogue archetype !

It requires to use divine shield :
Argent Squire (great opener oftenly use in aggro rogue)
Argent Commander (ok charge finisher).
These synergise well with Cold Blood, and our new friend Plague Scientist, killer of taunt !
Bonemare needs sticky minions to be the best card of the set, here you are, divine shield minions are so annoying to remove !

Taunt is another needness, but more usual !
Tar Creeper is one of the best anti-aggro tool we can have ! But 2x is a bit short to activate constantly Corpsetaker, so I had to find another one !
Bingo, the new neutral Feral Spirit is here !
Saronite Chain Gang is 1 turn later, but 1mana less ! Perfect to fill the curve !

Lifesteal finally. Not much obvious choices here, Bloodworm is overcosted and Deadscale Knight is never play, seems to be weak ! But the last one is a Murloc !
It remember me good old days before Mean streets of gadgetzan, when rogue were feared by everyone ! Water rogue ! With Finja, the Flying Star and his friend Murloc WarleaderDeadscale Knight, instead of being a simple activator for combos (which he is for SI:7 Agent) is a threat that can heal you dramatically !

The pirate package is here of course, Patches the Pirate is too strong to not being played and Swashburglar give you the little rng you need sometimes !

Fire Fly is a staple in this kind of gameplay with so much buffing cards, it give you target for all your needs.

Another hard removal is Vilespine Slayer, not much to say about this awsome plant !

I put a Shadowcaster wich is my favourite card all-time,  and also great with his pseudo-bounce effect, oftenly Mvp with BonemarePlague Scientist,Vilespine Slayer !

And finally, Prince Keleseth ! Whattttt ? No Eviscerate in a rogue deck ???? Yes ! This card is so insane if u have the chance to play it turn 2, with all your little stuff ! And you know that if a class can afford not to play turn 2, it's Valeera! Her Heroic power is one of the few that can be considered good at this time of the game !

If you want to know more, don't hesitate to upvote and ask me your questions for match-up, mulligan etc !

HF GL