Budget Handbuff Agro (Ez 20-10) 60-70% win rate
- Last updated Aug 22, 2017 (Frozen Throne)
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Wild
- 23 Minions
- 5 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Handbuff Paladin
- Crafting Cost: 1800
- Dust Needed: Loading Collection
- Created: 8/15/2017 (Frozen Throne)

- Kajamazz
- Registered User
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- 20
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Total Deck Rating
349
UPDATE! HOLY MOLEY 150 UPVOTES! Wasn't expecting this for my first deck! I wanna say thanks to everyone who understands this is a budget deck and its made so newbie players can have a fun time climbing the ranks, and get to ranks without having to spend money! Thanks hearthpwn for the second deck mention! http://www.hearthpwn.com/news/3286-popular-hearthpwn-standard-and-wild-decks-of-the
This got me rank 20-10 in 1-2 days, the current meta at those ranks can't deal with a good hand or a taunted buffer that can make your deck go out of control, Stonehill Defender can get you all the broken pally legionaries, and he can get you lich king now as well as chain gang.
Possible Changes and modifications I ran for the longest time:
I recently added Crazed Alchemist to counter mage and priests doomsayer (other decks are running it too) and it can make scarab taunts into 5/1 which can be killed with a silverhand,
I used to run two Equality but it hurts your buffed minions and generally there aren't times you want to sacrifice tempo.
Possible Swaps, -1 Rallying Blade or Alchemist +1 Spikeridged Steed or +1 Acolyte of Pain (I stopped running double steed because it harms the deck, you want more buff targets and rallying blade is similar, acolyte can get you some good draws, a 4/6 acolyte makes your opponents pull their hair out)
-2 Hydrologist and +2 Equality or Spike (if up against too much control)
If you feel your board is being wiped alot, replace a hydroligist with a Skelemancer, this thing + buffs or spike or bonemare = cancer for your opponent
+10 upvotes and i'll write mulligan and strategy
UPDATE: 10 Updoots completed. Guide being written.
GUIDE:
Mulligan: Stick to low cost minions (1-3 cost), keep all buffs, get rid of spells or weapons (keep sword if you have divine shield targets or if youre up against warrior, mage, or priest) if you have a buff card in hand as you want the max buff targets!
Gameplay: Buff minions to gain attack and health, play them when you get the most effect, drop a argent protector for tempo if needed. Do not waste chillblade champion unless needed, always wait for a buff! Try to get a taunt down before you drop enforcer, that ensures you get the max amount of buffs, keep enforcer alive as long as possible, he can make your deck go wild!
Late Game: If your opponent has 20 hp, you have nothing in your hand, no tirion from the turtle, or no super buffed minions, just concede and go to the next game, don't waste time, otherwise, try to go for the best trades!
THANKS FOR THE MENTION HEARTHPWN! http://www.hearthpwn.com/news/3271-playing-hearthstone-on-a-budget-heres-our-top
i never knew balls were so bouncy lol
I'm running a similar deck except I'm using the Corpsetaker package as well as running loot hoarders for some added card draw. Great deck.
I don't play pally since blizzard took the dragons from me.
Thanks for this deck ♥
Well, I made it to 10, but it was not 'ez'. I made a not-very-budget change as well, make of it what you will. It did better than DK shaman and hunter though which is what I got out of packs + the prologue. Credit to OP and the other budget paladin guy for doing the donkey work on this one, I walked into this trope blind and it's their work that got me even this much (bad as 10 is). I stuck with it because I don't fancy going on a druid crafting binge only to find in a week priest is now 86% of the meta.... :D
Saronite Chain Gang is as good as OP says it is. This deck survives where DK Shaman does not because the buffs mean your board doesn't keep disappearing. Crazed Alchemist is not bad either, and with buffs isn't a total waste in match-ups you don't need it much in either - just use it as-is as meat to help you hold the board.
Would advise against cutting Hydrologist for any reason, while it took me a while to get used to Pally secrets, you can do a lot of damage with them once you know what you're doing (I still don't, but....more than before I guess.)
Controversy time. I cut Doppelgangster for Tirion Fordring. Maybe I just suck with it, but mostly it was either clearbait or feeding taunts to druids. Saronite comes with taunt, plays sooner and the guys have higher health. Getaway Kodo can get you more to play with because of the taunt - doppels just get ignored or wiped, and are rarely the card to get returned. The taunt forces a reaction, the doppels usually do not and are often too late.
Why Tirion? Idk what you guys are getting, I got a load of Warlocks and Druids, with a scattering of others (and no handbuffs :P ). Drawing it out of Stonehill Defender, especially in Warlock was virtually always a big deal, and it was a handy finisher (rather than used for value). Without Reno, Warlock often comes down to the last few HP, and a whack to the face with an Ashbringer goes a long way to sealing the deal. Also, in Druid, you will be punished for wide board play (Spreading Plague in particular) so after the buffed minions start to run dry, you will need the back-up to keep the pressure on and perhaps close out. It's still a horrible match-up, but again the doppels don't seem to help it at all (if anything, they help the Druid).
There were probably easier ways to get rank 10, but there you go. It could be done.
Totally agree on Doppelgangster. While it's a cute combo, it often makes you want to be greedy and try to save onto the cards, but it just usually ends up being worse. Especially with druids punishing for going wide (every druid deck ever running Spreading Plague now).
My changes:
+1 Tirion Fordring
+1 Hammer of Wrath
-1 Doppelgangster
-1 Saronite Chain Gang
if you want to camp lvl 20 forever this deck is for you...
Sounds like someone is salty
Seems pretty straight forward, its aggro so anyone who has played zoo or any variation of aggro should already know what to mulligan for with different match ups. The main theme of the deck relies heavily on whether or not your hand buffs hit all the right minions. which has been the main problem with this archetype since Gadgetzan. I've personally tried making this type of deck work so i hope your version proves to be good.
Hand buff rules