[KFT] MILL ROGUE (global update)
- Last updated Sep 26, 2017 (Evergreen Nerfs)
- Edit
- |
Wild
- 14 Minions
- 13 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Mill Rogue
- Crafting Cost: 8460
- Dust Needed: Loading Collection
- Created: 8/14/2017 (Frozen Throne)
- Remaybe
- Registered User
-
- 2
- 6
- 17
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
265
This is my own mill rogue deck for standart. Really fun and hard to play, which is my lovely style of heartstone. Just wanted to share it with you, guys.
(if you have some questions, ask it here or simply add me dontcry#2321)
ALSO CHECK OUT MY NEW MILL ROGUE DECK VERSION: CLICK
GLOBAL UPDATE [01.09.2017]:
deleted:
-2 Saronite Chain Gang
-2 Gadgetzan Ferryman
-2 Swashburglar
-1 Patches the Pirate
added:
+2 Youthful Brewmaster
+1 Shadowblade
+1 Shadow Strike
+1 Mind Control Tech
+2 Vilespine Slayer
EXPLANATION:
First of all, to not writing a poem here, just wanna say, that all those changes were done just because of better value in current meta. Mind Control Tech is really good card, as for me, also has synergy with Shadowstep or Youthful Brewmaster. Just wanted to gave this card a chance to be in this deck, and i realized, that was perfect idea. This guy was really usefull in couple of games. (sometimes he actually winning the games). Shadowstrike, Shadowblade and Vilespine Slayer - additional removals. I decided that those cards feel better in our deck. Swashburglar and Patches the Pirate was good combo, but still too random shit, and we had less chances to win control matchups with these cards.
This is a short video, where im showing this deck on practice
(playing on the old version of this deck):
Here is some tips:
Our dream combo is:
Playing Valeera the Hollow ;
Next turn:
Playing Shadowblade then Coldlight Oracle then playing a copy of it, using the card from our hero power, then Shadowstep the Coldlight Oracle and playing it again. In most cases, this is our main WIN CONDITION.
MULLIGAN:
VERSUS AGRESSIVE MATCHUPS:
always keep:
Doomsayer, Backstab (but dont keep two copies of it), Tar Creeper.
If you already got early drops, feel free to keep Mind Control Tech.
If you got Preparation and Vanish at the same time, you can keep it vs paladins, druids and shamans.
VERSUS CONTROL MATCHUPS:
always keep:
Coldlight Oracle, The Curator (Skulking Geist versus druids).
You can do some changes, if you have Prince Valanar, you can test it in current deck. Again you guys gave me the advice of using this card here, and, i say, it might be quite useful. Just do sth like this, if you have prince:
-1 Tar Creeper
+1 Prince Valanar
P.S.
i decided to add here the video, which i've found in the comments below;
(check out the spoiler)
just want to draw your attention on some mistakes;
- core missplays
FIRST: he was risking by playing both murlocs and not keeping in the hand even one on the moment 10:05, that was a really bad missplay
SECOND: this guy played this deck first time, i now that, but still he lost our main win condition (i told about our combo earlier)
check out this replay too, this guy was playing really well on this deck.
This deck is so bad that you can go rank 26 with it.
I guess im really missing something on how millrogue works
Shadowblade prevents you from dying to your own mill
I'm missing patches, thalnos, both preps, and geist, what can I replace them all with?
sometimes priests, for example, can steal this card from your hand / deck, im not a person who likes to risk, but you can to try it out.
What do you think about swapping 1xEviscerate and 2xSaronite Chain Gang to 2xGlacial Shard and Prince Valanar ?
Eviscerate is stong like all cards in your deck, BUT Eviscerate cant help you against 8+/8+ stats minions.
1 Prince Valanar stronger then 1 Saronite Chain Gang
Saronite Chain Gang is super good too, but we need a place for main change... Glacial Shard!
They are like additional Sap , easier to play than Saronite Chain Gang and combine with Gadgetzan Ferryman, and Doomsayer, and you can play Vanish next turn after big freez .
most of my match up are PIRATE AGGRODRUID PIRATE BURNMAGE BURNMAGE
and NEVERDRAWGHEISTAGAINSTJADEDRUID
I was watching Savjz playing a Mill Rogue and he was playing one copy of Shadowcaster I think is correct. Since its like an extra Shadow Step. You don't to end up feeling bad about playing a Shadow Step on a Coldlight Oracle earlier just to dig through your deck. I also liked his thought process on how to deal with Jades. Hero Power is for 1/1s, Backstab for 2/2s, 1 copy of Shadowblade for 3/3s, Evis for 4/4s, and Shadow Strike for 5/5s and everything else gets sapped.
<pre class="codeStyle"> </pre>So, I was playing some on to climb out of lower ranks before the end of the season and I faced a priest running prince malchezaar. That's how it closed off. Closest game I've played with this deck so far.
This deck's fun, but damn does it suck.......
It doesn't, just happens to be insanely hard to play. Most rogue decks are harder than average to play, and mill rogue is, arguably, the hardest of the bunch.
5 games deep into this deck... have drawn patches turn 1 all 5 times.... I hate this game, someone save me.
Update game 6 and 7 both drew patches in opening and then both vanishes, valeera the shadow in last 4 cards of deck... variance is one thing but I really... really shouldn't be playing this game.
0-10 with this deck - easily the hardest deck I have ever played. 4 games never got my oracles and 5 games never got my vanishes. Just slaughtered everywhere.
no vilespine slayer? would be useful if you run dirty rat
Hard to play correctly. I want to like this because when it works, it works well, but I don't feel it's great in the lvl 15 range. Druids have dropped off and I'm seeing a lot of hunters and tempo mages.
All the druids are at rank 5
Yeah. Swashburglar made this deck much better.
First game i get Frost Lich Jaina and become to argo-control-mill-lifesteal rouge.
Thanks alot for this deck))