Legend 70% WR Aggro Taunt Druid KFT
- Last updated Sep 24, 2017 (Evergreen Nerfs)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Druid
- Crafting Cost: 3940
- Dust Needed: Loading Collection
- Created: 8/9/2017 (Quest Rogue Nerf)
- BirdOfPrey
- Registered User
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- 2
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Total Deck Rating
250
The most optimal Aggro Druid for KFT. A tier 1/2 deck that received a few cards from KFT that allow the deck to dominate Aggro vs. Aggro matchups. This deck will singlehandedly eliminate most other aggro decks from the meta.
I have so far played 50+ games with this deck, with a 70% winrate.
Bad Matchups include Evolve Shaman, and DK Demon Warlock. However, you have favorable matchups against almost every other deck in the meta, including midrange and control variants of Mage and Priest.
Specific changes from Un'goro:
Drop all Crabs, Bittertide Hydra, Argent Squires, Swipes etc. to allow inclusion of Taunt package.
Ravasaur runt, Eggnapper, and Pantry Spider were found to be inferior to Dire Wolf Alpha. Increasing your 1 attack taunts is immensely more powerful in destroying other Aggro decks' ability to trade into your minions.
Why the Taunt Package? They are simply incredibly efficient for their mana cost, synergize well with buffs, synergize well with controlling the board and protecting your other minions, and, unless they are dealt with right away, can make it near-impossible for your opponent to ever reclaim the board without a significant board clear.
Living Mana allows you to extend into some board clears, forcing them into playing them, and then immediately refilling the board with treants. Unless your opponent has been lucky enough to have drawn all the necessary board clears in time, this frequently ends the game the next turn.
Mulligans:
Earlygame goal is to build up a board of 3-5 minions, and trade only if necessary to maintain Board Control.
you therefor always toss any card 4 mana or higher, except in very specific matchup decisions with a play in mind and innervate. And of course, always toss Patches (and a 2nd Bloodsail Corsair)
Keep 1 cards always. Especially with the Coin.
Keep 2 mana Beasts that are good on their own(Druid of the Swarm, Power of the Wild). Only keep Dire Wolf Alpha if you have a reasonable guarantee of other minions being on board. Keep Mark of Y'Sharrj only if you have a 1 or 2 mana Beast also being kept.
Keep 3 mana taunts, toss Savage Roar.
Keeping 1 Innervate is okay when going 2nd, and can be used to play a 3-4 mana card early.
In the game, establish a board early via cheap minions and aoe buffs on 3+ targets, 2 targets are fine aswell if they allow you to take a high value trade.
Transition into playing 2-3 Taunt minions, looking to play Stoneshell Scavenger on 2+ targets. When you have 2 or more Taunt minions already in play, it is usually best to go face with everything you can.
Just wanted to give an update on this season. I posted earlier this month, but not sure if OP gets notification for updated post so figured I would make a new one.
I just hit rank 5 using this deck with a record of 48-19 this season (72% winrate). This is the first time I've hit 5, my previous best was 12. Last month I decided to craft Patches the Pirate, 2x Living Mana, 2x Saronite Chain Gang, and 1x Bloodsail Corsair to finish this deck. I fortunately had the dust from a golden The Caverns Below I got before the nerf (my first legendary ever in a pack, which also contained Hemet, Jungle Hunter - very lucky!). My hope with Patches the Pirate was that I could hit 5 enough times before the next rotation to make up the cost with golden epics (and have fun hitting 5 along the way). So far it seems to be paying off!
This deck still seems so much better than the version with Bittertide Hydra (I crafted 2x of these as well last month, and while they did not pay off in this deck they have been useful in other fun decks) and Vicious Fledgling. I am able to survive board clears from several control decks. I did recently loss to a Priest because I was dumb and did not further buff my 2 Saronites on the board to 5/6 with Mark of the Lotus (they were already buffed by Strongshell Scavenger). I was afraid of Shadow Word: Death, but turns out he had Dragonfire Potion. I would have at least kept one minion on the board even if he had 2x Shadow Word: Death.
Druid (4-1): I think the loss was to some weird mixed aggro and jade deck.
Hunter (4-2): This seemed to come down to who could get the best curve.
Mage (5-1): I think the taunt package really helped here, Mage could not easily clear board so I was able to make favorable trades.
Paladin (1-4): Only class I had a losing record against, I think most were Murloc decks.
Priest (7-3): Similar situation as Mage.
Rogue (8-3): I even beat a rogue at around 6 who was able to Shadow Step Prince Keleseth on turn 1.
Shaman (9-4): Evolve Shaman seemed to give me trouble at lower ranks, but maybe I got lucky against them at higher ranks. Savage Roar saved me at least once on a devolved board.
Warlock (7-1): Felt like I could always get favorable trades at the start and burst down chunks of health early to negate their hero power.
Warrior (3-0): Nothing to say here, one win they quit at the start. I guess Warrior is out of the meta?
It is interesting that OP was much more successful against Paladin and I was more successful against Warlock. Perhaps just the meta at different times, but maybe we play slightly differently against each and their it is possible this deck is even better than I thought.
I made it to 12 with this deck last season. This season I've been switching between this deck and a version with Bittertide Hydra and Vicious Fledgling (the more popular deck according to HS Replay) rather than the taunt package. I felt like I was stuck at 16 with that deck (12-10), but was able to quickly break 15 with this deck (11-2). While I can't speak for higher ranks, this at least appears to be the better choice at this rank. The taunts make my board much more sticky and let minions survive for buffs and to make good trades. Although I've played this deck much more and perhaps I am playing the other deck wrong. Even though there are only a few card changes, maybe I need to be playing that one much more aggressive.
Update: Currently 20-5 with this deck this season, climbed to 10 for first time. Recently ended a 14 game win streak. Evolve Shaman has been the only major trouble so far, completely ruins a taunt board. Maybe I am playing against it wrong.
Will you keep Innervate with the incoming nerf? If not, what are you looking at as a replacement?
As the KFT Meta progressed, I think this list ended up being worse than the more standard Fledgling+Bittertide Hydra list. If the meta swings towards aggro decks becoming significantly more popular, this list preys on that.
Regardless, you can certainly still climb to legend with this deck, and Yes I expect that dropping innervate is correct, my replacements would be 2x crazed alchemist.
Because the deck wants to be ahead on board, Any situation where spreading plague gets decent value (2-3+ scarabs) , is a situation where you have likely already lost the game. Living mana gives you much better chance of re-establishing on the board, as it doesn't rely on your opponent having many minions (and vs decks that run large board clears, they are unlikely to play many small minions alongside their board clear)
This deck is straight cancer, went from rank 21 to 15 in like an hour. good lord its quick and deadly. only had 3 losses the whole way
Awesome deck!
I would say it looks pretty good, considering I won all of my first 5 games.
EDIT: Won my 10th game now, still haven't lost.
EDIT#2: Got my first loss against a control warlock now after 12 consecutive wins.
This deck is absolutely insane!
how do you counter this cancer? over 50% of decks are playing this at rank 3-1
this deck is fucking DISGUSTING
made it to rank 5 so quickly it wasn't even funny
Utter TRASH. Only way to win is vs aggro, and even then its not 100% of the time, fk you
Very good deck, for 4 days easily reached the 14th grade to the legend. thanks :)
Funny deck easy rank 8 in NA
Could you please make a video for this deck , It's 4-10 for me so far :(
Seems like there are too few beasts to make Mark of Y'Shaarj consistent. What about adding Defender of Argus? It was a classic option for zoo decks in the past. And here giving two creatures taunt seems awesome with Strongshell Scavengers. Or otherwise Vicious Fledgling, since innervate and taunts seems to make it good here. I would also change the single Dire Wolf with a Crazed Alchemist. It's just great in too many situations, especially with crypt lord or against doomsayers
I would SUPER love if someone made a viddy for this deck. I have never had luck with token druid, can't figure out how to play it. I know it has juice because I get wrecked when I play against it.
Ya same here, i cant seem to figure it out.
any bit of advice would be helpful. I am getting my butt kicked with this deck even in casual. The problem is card draw, I run out of steam before I can do a final blow. I know the trick is how to mulligan and when to play buffs, but I can't figure it out.
That is my exact problem too!!!
Mulligan for 1 drops. Buff minions. That's all the help you need. If you don't win in first 5 turns, just concede and move to next game. Not worth your time to take a 20+ turn loss.