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Heroic Arch-Thief Rafaam 100% Win BadLock

  • Last updated Aug 9, 2017 (Quest Rogue Nerf)
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Wild

  • 27 Minions
  • 3 Spells
  • Deck Type: PvE Adventure
  • Deck Archetype: Unknown
  • Boss: Arch-Thief Rafaam
  • Crafting Cost: 4640
  • Dust Needed: Loading Collection
  • Created: 8/9/2017 (Quest Rogue Nerf)
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  • Battle Tag:

    MarkusC0Der#2191

  • Region:

    EU

  • Total Deck Rating

    34

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Arch-Thief Rafaam steals your deck and u get this deck instead:

Class Card Quantity
Boss Rare Spear 2x
Neutral Wisp 4x
Neutral Goldshire Footman 2x
Neutral Acidic Swamp Ooze 2x
Neutral Jeweled Scarab 2x
Neutral Ancient Shade 2x
Neutral Eerie Statue 2x
Neutral Harrison Jones 1x
Neutral Hemet Nesingwary 1x
Druid Raven Idol 2x
Hunter Explorer's Hat 2x
Hunter Flare 1x
Mage Forgotten Torch 2x
Priest Mind Vision 2x
Priest Entomb 1x
Warlock Dark Peddler 2x

 

 So when Rafaam has yours BadLock deck it's 100% Win. After turn 5-9 Rafaam has full hand and can do nothing. And all the minions he manages to spawn via his ability (Unstable Portal) on first few turns could be killed one way or another. Probability to lose is like 1/500 or even less. Rly hard to imagine situation where he can do something to u...

 Note: Arcane Giant present in deck only for Mind Vision, unless Rafaam will get some demons or minions which give spells somehow - he will not be able to use those few demon-targeted spells your deck has, so giants will cost 11 mana for him (single spell he uses is The Coin) and he willn't be able to drop giants anyways...

 P.S. I've chosen warlock only cuz his ability is most useful among all heroes: extra cards = fastest win.