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concept: thaddius swarm.

  • Last updated Aug 12, 2014 (Naxx Launch)
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Wild

  • 24 Minions
  • 6 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 5280
  • Dust Needed: Loading Collection
  • Created: 8/12/2014 (Naxx Launch)
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  • Total Deck Rating

    12

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looking at those two. in any other deck it's just a simple buff for playing into late game.

but in shaman, who have the unique ability in the cardsAncestral Spirit and Reincarnate, you could easily spam the giant zombie. now, being two legendary monsters, obviously this deck has to dig hard. like miracle rouge hard. and I could actually think about building like them as well, but this way feels much more early game digging power.

obviously, the objective, is to get both parts of Thaddius killed, but the second is to do it by your own hand, with reincarnate, or by having him enchanted with spirit. baron in there as well to increase the 11/11 spam further. if the deck goes off, your opponent is facing at minimum 2 11/11 monsters. only shamans even have hex being ran, so I'd say it's them and paladins that would be the biggest turn around threats to this end game. otherwise it's just time to smash faces.

the rest of the deck is ether taunting to hold them back long enough to not let them kill you, or draw power to find the two legendary minons