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Hearthstone but every time you play Hobart or I...

  • Last updated Aug 5, 2017 (Quest Rogue Nerf)
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Wild

  • 14 Minions
  • 13 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warrior
  • Crafting Cost: 10040
  • Dust Needed: Loading Collection
  • Created: 8/5/2017 (Quest Rogue Nerf)
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  • Region:

    US

  • Total Deck Rating

    21

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The way you're meant to win with this deck is either:

1.) You play Hobart Grapplehammer many times over thanks to Dead Man's Hand and eventually get Fiery War Axes up to 10+ attack and viciously beat down your opponent. The fact that you get a new axe in your deck every time you play Dead Man's Hand makes it so you can use it as emergency removal as well as your source of face damage.

2.) You play Iron Juggernaut many times over thanks to Dead Man's Hand and eventually your opponent gets OTK'd by drawing a card. That'll teach em.

3.) You mill the absolute fuck out of them using Coldlight Oracles.

 

The basic idea is you just fight off whatever trash your opponent throws at you until you get specific combo pieces in your hand. These cards being 2 Dead Man's Hand, Bring it on!, Brann Bronzebeard, 1-2 Coldlight Oracle, and either Hobart + Fiery War Axe or Iron Juggernaut. Taking all 3 may work too in some matchups where removal is less important than your ability to deal damage. You can swap out Justicar for Skulking Geist to have an easier time dealing with Jade Druid but that forces you to use Ravaging Ghoul + Execute as your source of removal rather than Shield Slam.

If you are playing against Jade Druid and you chose not to swap Justicar for Skulking Geist, the cards you will need for your infinite combo are: 2 Dead Man's Hand, Bring it On!, Brann Bronzebeard, 2 Coldlight Oracle, Iron Juggernaut, Brawl, and Shield Slam. Brann + Iron Juggernaut will be your source of damage to the druid hero themself and should be able to kill them fairly quickly. Brawl is for dealing with the massive boards of Jade Golems the druid will make thanks to you filling their hand with Jade Idols because of Coldlight Oracle. Bring it On! is for health gain as well as activating Shield Slam, and it doesn't even have a downside considering Jade Idol can't be cost reduced by it anyway and that's the only card you need to beat to win against Druid. If possible your play sequence should always be: Dead Man's Hand -> Bring it On! -> Armor Up -> End Turn. Shield Slam -> Brann -> Iron Juggernaut -> End Turn. Coldlight Oracle -> Coldlight Oracle -> At this point if Brann was still alive when you played the oracles you will have drawn every card you shuffled into your deck with DMH, meaning you are now ready to play it again and should do so with the mana you have left for the turn. If Brann was not still alive and you don't have every card back in your hand do not play Dead Man's Hand again, especially if you haven't drawn the one you shuffled into your deck yet (obviously). -> Armor Up -> End Turn. This cycle will make it impossible for the Jade Druid to win the game if done correctly and should kill them within 5-12 turns unless you get seriously unlucky with the mines.