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Taldaram DK Rogue

  • Last updated Aug 3, 2017 (Quest Rogue Nerf)
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Wild

  • 10 Minions
  • 17 Spells
  • 2 Weapons
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 8720
  • Dust Needed: Loading Collection
  • Created: 8/3/2017 (Quest Rogue Nerf)
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  • Total Deck Rating

    13

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Before you look at this decklist, think back to quest mage...

You played your quest on turn 1, and played 6 generated spells all to get a combo piece for a *roughly* six card combo. Think of Valeera the Hollow as your Time Warp.

Now for the good stuff. This deck is like a much better version of ye olde Leper Gnome OTK. But before you even get to the combo, a bit of preparation needs to be done.

Play your Evolved Kobold as it is (maybe combo with a Backstab or something), and then Shadowstep it back to your hand. Your 2-mana Kobold is now ready.

In the late game, once you have drawn all your 3-drops, you play your Kobold and copy it with Prince Taldaram. So for 5-mana you now have Spell Damage +4 this turn. Then you play Sinister Strike, Sinister Strike, Razorpetal, Eviscerate. That's 27 damage right there. But the good news is, the Sinister Strikes or Razorpetal can be substituted by the DK's hero power. So counting everything, this is *roughly* a six card combo.

Skulking Geist is an ever so slight problem for this deck. You can still pull it off though. You just need to save your Razorpetal Lashers, for one turn before the combo, and then use the DK hero power to copy a third one, so you still do 23 damage.

Obviously not a tier 1 deck, but its a fun way to utilise both the DK and Prince-3. Don't feel too bad if your pack him in your first 10 packs (I probably still will tho :/).