Kill me twice
- Last updated Aug 12, 2014 (Naxx Launch)
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Wild
- 15 Minions
- 14 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5980
- Dust Needed: Loading Collection
- Created: 8/10/2014 (Naxx Launch)
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Total Deck Rating
34
Introduction
Welcome to another Soulbound deck!
It was played tested before the Constructed quarter came out. Updated it with the Undertaker now.
Since there is a new Naxx wing every week, new decks and plays pop up every day. It is so hard to predict decks these days and you dont know what deckstyle your opponent is playing unless you get to see some keycards. This deck is dealing with most of the threats out there, doing especially well in mirror, vs Warlock, Druids and Priest.
Ive been testing this deck in many matches now and considered a lot of different cards and combinations.
It is not that easy to play but if you give it some time and dont give up after a few losses you will have a ton of fun with it. And you will win more than you lose. Its none of these fancy and unrealistically 65-75% pro #1 Legend winrate decks (pff yeah sure) but Im stable at 55-58% (tracked about 100 games).
Get your combos up!
This deck is all about comboing cards and gain a strong boardcontrol.
Baron Rivendare + Reincarnate + all the deathrattle cards
+ Rockbiter Weapon
+ Flametongue Totem
+ Reincarnate
and dont forget Leeroy Jenkins + Reincarnate
Prime Combo examples:
Be careful and dont expect them to happen often ^_^
vs druid: http://s7.postimg.org/h1fpwdz57/image.jpg
vs hunter: http://s30.postimg.org/whqpkwoep/HS2.jpg
Special Mention
Unstable Ghoul - about 20% hunters and I think Ive met 2 so far NOT having the Buzzard+UTH combo turn 5 (pfff), so this card is the mvp! If you have a board, play him the turn your opponent can Buzz/UTH to protect it.
Leeroy Jenkins is a trump to keep in the hand until you urgendtly need him as a win condition. In some situations you just cant maintain boardcontrol, so Leeroy together with a Reincarnation can still win you the game.
Why no Flametongue Totems?
I put them out for the Undertaker.That was really tough and since that wing is still 4 hours away, Im not sure if it is correct, we´ll see.
Cards to (not) consider
Optional/Situational Cards to possibly put out:
Loot Hoarder if you feel comfortable with less card draw.
Unstable Ghoul if you dont face any hunters or zoo.
Leeroy Jenkins if you dont have him or dont like win conditions :P
one Fire Elemental if you think, one and Cairne are enough 6 drops...
Possible additions:
Loatheb - Very versatile, usable vs almost any opponent, especially if you face a lot of Miracle rogues + it helps the weak shaman 5 mana turn
Azure Drake if you want more card draw + it helps the weak shaman 5 mana turn
Another Defender of Argus - taunting your totems is usually nice :)
Ancestral Spirit - Might be overkill with 2 Reincarnates but you could swap one for it
Lava Burst if you feel you need more burst damage
Sylvanas Windrunner - She is nice but I prefer Cairne and the Fire Eles as 6 drops. You dont really need to double deathrattle her in 9 of 10 situations but she would be nice nontheless.
Cards that didnt make the cut:
Bloodlust, Haunted Creeper, Unbound Elemental, Mana Tide Totem were all tried thoroughly but didnt help in too many matches. If you want to know more, just ask about a specific one.
Mulligans
It is pretty easy to mully shaman. Try to get your hands on one removal and low cost minions.
Special mentioning:
Warlock: Keep a Lightning Storm.
Rogue: If you play with Loatheb, keep it! Tempo/Aggro Rogue is kinda dead, its almost always miracle.
Hunter: Try to get the Unstable Ghoul
Matchups
Maintain boardcontrol and get your combos up. Play a totem if you can and never be afraid of skipping a combo if there is a better play. Just because you have a Rivendare in your hand, dont think reincarnating an egg is a bad play on turn 3 if you cant play anything useful.
Look out for boardclears and always think before you play! The most obvious plays arent always the best :)
Warlock: Zoo, Handlock, Demonlock, Warlock is even more versatile than ever. Since you dont really know what your facing try to get a Lightning storm vs everything and play it as late as possible.
Earth shock and hex are key vs Handlock, vs Demon and zoo its hex and LS.
Hunter: Dont overplay your board unless you have the Ghoul, dont play too many totems and stay calm. If you feel comfident get the combos. If you can beat him in 2 turns, its ok to flood the board because he cant do much the turn he is using his combo.
Rogue: Its almost always Miracle, so if you play with Loatheb, keep it in your starting hand. Your removals keep you at a high health and your board develops just fine usually. I won more than I lost vs miracle but In the end its kinda 50/50 who wins.
Druid: Taunt, Token, ramp. Druid is really versatile, too. Thanks to hex and Earth Shock you have really good chances to win the war. Try to make him use his Keepers, so your combos can work. In most cases you get annoyed by taunts but they are doable. Sunwalkers are annoying but if you can avoid it, dont hex them. Keep it for an AoW or Ragnaros. Its ok to use one though, if you have a second one in your hand.
Shaman: I almost won every mirror matchup because this deck is superior to any other shaman variant out there. Just keep the board up and you are good to go.
Priest: Be smart! Dont waste your earthshocks and kill the Northshire Clerics early on. We hate Thoughtsteal because everything they get is great. On turn 4 Auchenai Soulpriest + Circle of healing can cost you the game so be careful!
Keep "Let me change your mind" on turn 6+ in mind, it sucks balls to lose your cool stuff
Paladin: vs aggro its almost autowin. If you have a good early board vs control you can win but if he manages to heal up much, dont bother to play on. You cant win the lategame vs a healadin. Luckily they are out of fashion
Warrior: Aggro is a freewin, control is annoying but only met 2 of em. Won one and lost one, its kind of a weird matchup where Brawl decides the outcome very much.
Mage:Just met a single mage. Jaina is so weak I dont even know what to do wrong to lose there.
If you have any questions or need help, ask! Im happy to answer you if I am able to.
Greetz UNF
Euh i don't know if you guys have the same problem but without the azure drakes and the mana tide totem and with a lot of situational card you are card starve and minion starve so much. Also there is not enough beefy minion that will trade 2 for one except the nerubian egg, cairn and the fire elemental. The idea is nice but it seems to miss a bit of consistency.
What can be moved out for Loatheb if any?
Hi there, great deck guide! I have two questions:
1) Why no mana tide totem? It seems like a good 3 drop/deck thinner, since you're guaranteed at least one card off of it, and it seems especially useful since there is little card draw in this deck.
2) This is more of a general shaman question, but I'm wondering in the context of this deck: What is the strategy against handlock? It always seems like they have more big minions than you have removal. I always have trouble against them with Shaman.
I like this deck a lot and I'm playing with reincarnate shaman deck for a while now. You should think about Cult Master to fix your card drawn. It helps A LOT.
There is literally 2 card draws in that deck... That's just dull.
Nice deck,really nice deck,but i dont have Cairne Bloodhoof nor Sylvanas Windrunner.with what can i replace them?was thinking for Rag but i am not sure
Thx!
Cairne is hard to replace but you could try out the new guys Fuegen and Stalagg and remove a Fire Elemental for them
Sounds good.i'll try them and let you know
I didn't have a doomhammer. Replaced it and Cairne with Fuegen and Stalagg.
Edit - 1st game ended up with 3 Thaddius at the end. And that was without baron. I have to say Thadius combo + Reincarnate is extremely OP!
alakir + ancestral spirit followed by baron + reincaranate allows you to pretty much otk any player its 24 flat second rock bitter ect is a fatal I have a similar build done but went for ancestral rebirth for alakir to otk someone and for double / triple trigger sylvanas
But these are just my opinions I am still tweaking out some kinks in my version alakir + reincarnate and rebirth is so devastating it is near impossible to ignore
I had a simular idea but on turn 9/10 I usually have just 2 or 3 cards at best in my hand, so this combo is too unreliable
Have you considered adding Ancestral Spirit?
Leeroy Jenkins + Reincarnate + Ancestral Spirit Should give you 18 dmg for 8 mana
Or Cairne Bloodhoof + Reincarnate + Ancestral Spirit Gives you 2 Baine Bloodhoof + 1Cairne Bloodhoof for 10 mana
I have actually but I just quote my spoiler from above: "Ancestral Spirit - Might be overkill with 2 Reincarnates but you could swap one for it".
It is a really good combo. One problem shaman has, is that you _can_ end up with lots of removal and no minion in your hand. That happens every 5-6 games, so even more combo/situational cards can be dangerous.
Feel free to try though, it can be decastating :)
Could I replace Cairne Bloodhoof with Loatheb or is he core to the deck?
I'm unfortunate enough to not own either Sylvanas Windrunner or Cairne Bloodhoof. ): Oh well, at least I tried.
See above: Try Fuegen and Stalagg :)
Couldnt test them yet but they seem promising
Alright, just thinking about their potential sounds promising.