Thief Rogue w/ Lilian Voss and Valeera the Hollow
- Last updated Aug 2, 2017 (Quest Rogue Nerf)
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Wild
- 17 Minions
- 10 Spells
- 2 Weapons
- Deck Type: Theorycraft
- Deck Archetype: Unknown
- Crafting Cost: 10700
- Dust Needed: Loading Collection
- Created: 8/2/2017 (Quest Rogue Nerf)
- seksireturns
- Registered User
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- 7
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- 22
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Battle Tag:
Seksi#1158
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Region:
US
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Total Deck Rating
578
LATEST UPDATE:
-1x Sap, -1x Counterfeit Coin, -1x Edwin VanCleef
+2x Swashburglar, +1x Patches the Pirate
This should make the deck more consistent and a lot better against Aggro. There are plenty of plays on Turn 1, 2, and 3. Swashburglar adds another early presence and further synergy with Ethereal Peddler and Lilian Voss, and we didn't have to cut Hallucination either. Patches will thin your deck and provide instant board on Turn 1 often. As good as Sap is against cards like Spikeridged Steed or early threats like Frothing Berserker, we have other removal options and it's not as effective against Aggro or "flood the board" decks. Edwin VanCleef is good but is somewhat counter intuitive to the deck's playstyle. You'll want to save your cheap spells (primarily Razorpetals) for Lilian Voss. Once Edwin was cut, Counterfeit Coin is the next reasonable cut. There are still plenty of spells to trade, get value with Gadgetzan Auctioneer, and reduce Arcane Giant. I believe this to be the best version yet. Thoughts?
Valeera the Hollow: One of the coolest and most interesting Death Knight cards. I think it will fit great it this deck because every single card we would want to get another copy of is 5 mana or less and even better... discounted Arcane Giants. It provides a one turn Ice Block for the most part and gives 5 armor also. It is pretty slow but this deck should usually play into the later turns I would think. The effectiveness of this card is to be seen but I have a good feeling about it.
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Accumulate cards from the other class and reduce their cost with Ethereal Peddler. Cheap spells to replace with Lilian Voss including up to 6x Razorpetal.
Every game will be unique as you'll have to incorporate the various cards you'll steal from the opposing class. There are many different drawing engines, an early game package to compete with Aggro, and late game cards that will challenge Control. In general, you'll want to save your Razorpetals for Lilian Voss, plus any unfavorable spells you get drawing cards from the opposing class. You'll want to use your core spells like Backstab, Hallucination, Eviscerate and Fan of Knives.
The new Rogue weapon Shadowblade, is just what Rogue needed. It should help clean the board on Turn 3 and preserve your health.
Contest early by sparingly using your spells and playing your 1, 2 and 3 drops. Replace your cheap spells with better spells from your opponent class and then reduce them with Ethereal Peddler. Finish the game with 2x Vilespine Slayer, 2x Arcane Giant, and Valeera the Hollow.
I know one thing for sure is that the deck will be a lot of fun to play, but I also think it will be surprisingly effective. Any thoughts or ideas are welcomed.
As far as I understand, it copies the last card you play. If you play Arcane Giant first, you should get a copy of it. Then you could play it as the last card the following turn and so on. RIght?
Cool deck but there is no Edwin and you could add envenom weapon so you can combo it with shadow blade.
Envenom weapon is close to a dead draw after you play Valeera DK
True, and also I think the 2x Vilepine Slayer (and whatever offensive spells you get from the opposing class) will handle most minions above 3 health, while your Shadowblade is best used to clear early minions.
Suba, It's still not a bad thought though. Since your hero is immune on the first attack, we could use Envenom Weapon and attack and kill a 10/10 without taking damage. Something to consider.
Could even run Doomerang instead, to renew the durability and deal damage without taking any. (Also can become another random spell with Lilian Voss.
Does it renew the durability? I thought it would come back into your hand. Like it would be a 2 mana 1/2 weapon?
Your weapon card comes back to your hand, for example:
If you play Shadowblade, attack a miniom and then play Doomerang on it, you'll have back in your hand another Shadowblade as a 3 3/2.
B.Kibler played it during the livestream, here's a link for when he did it:
https://youtu.be/LhZx_Y3jhBI?t=4762
Sorry if there're any mistakes on the comment, my english isn't really perfect.
I know, I know :(
Edwin VanCleef can still be considered but let's see how the deck plays!
Totally agree with you
Love the idea of it, burgle rogue finally being possible? And her Dk opens so many possibilities...
I see what you said: "Every game will be unique as you'll have to incorporate the various cards you'll steal from the opposing class."
That's something I really love, changing a bit and having fun playing with every game different from another.
GabrielS0,
For sure, man! It will be a lot of fun and as much as I am looking forward to playing Hadronox Ramp Druid, I am even more excited to tinker and test out this deck and arch type.
Stay around for more discussion and especially once the expansion is live I will be active on this thread. Thanks for your interest and let me know if you have any other suggestions or ideas!
The first decks I wanted to make were Hadronox Ramp Druid and Hadronox Ramp with C'Thun! I included a combo with Naturalize and Hadronox which seems a bit odd but can be played together on turn 10 to make it act as a Battlecry and revive your Taunts on the same turn. It would be specifically good against classes like Shaman or Mage that could polymorph or hex etc. Against other classes Naturalize is still a decent card that give a lot of tempo despite having them draw two cards.
Looking forward to building these decks and this one. You can check out the Druid decks here:
Standard Hadronox Ramp: http://www.hearthpwn.com/decks/868769-kotft-hadronox-ramp-druid
Standard Hadronox Ramp w/ C'Thun package: http://www.hearthpwn.com/decks/869251-kotft-hadronox-cthun-theory
WILD Hadronox Ramp: http://www.hearthpwn.com/decks/869238-kotft-wild-hadronox-ramp-theory
Good points, although I think Fan of Knives will still be good without Preperation. Edwin would probably be back in the list if Preperations were added.
The problem is, which cards would you remove to fit these cards in? I can't see a better version with Preps and Edwin currently. The 6x Razorpetals are the key synergy with Lilian Voss. Also we don't run any big spells and only 1 copy of Gadgetzan so Perperation's value goes down.
What do you think?
Hey everyone,
Thank you for your input and suggestions so far. I made a major revision to the deck and I believe it to be the best version yet. It is looking very clean now and should be consistent and better against Aggro as well.
Let me know what you think and as always - keep the ideas and suggestions coming!
Do you really think Razorpetal Volley is worth it? It only combos with two cards in your deck and is a really weak card otherwise. I would replace it with Swashburglar
Hi kureggu,
Thanks for your comment. I ended up adding Swashburglar and Patches the Pirate to the list. I think Razorpetal Volley will be a key ingredient for trade fodder with Lilian Voss.
Xaril could be a possible replacement too... gives you 2 more cheap spells and gets you a little board presence
I originally had Xaril in the list but he was cut. I like the card a lot but its proven to be pretty weak as a 3/2 body on Turn 4 is hardly anything. The two spells are good but you'd probably want to use them rather then trade. Still worth testing though, thanks for your comment.
I think you need Vanish for turn 10. You're going to need to clear the board and then drop your giants.