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Wild Mill (Draft)

  • Last updated Jul 23, 2017 (Quest Rogue Nerf)
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Wild

  • 13 Minions
  • 17 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Mill Rogue
  • Crafting Cost: 6320
  • Dust Needed: Loading Collection
  • Created: 7/23/2017 (Quest Rogue Nerf)
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Usually, letting your opponents draw cards is a bad thing. The goal of this deck however, is to turn it into a good thing by forcing your opponent to draw so many cards that they won't be able to even use most of them. This allows us to harness the extra value from above-curve minions like dancing swords or Nat the darkfisher.

Eventually, we want our opponent to have 10 cards in hand so that all cards they draw are destroyed instead: This causes Vanish and Sap to become simple kill spells.

To make sure we don't get hit by this double sided sword, we are playing lots of 0-mana spells to easily get empty-handed so we can benefit from drawing more cards. 

The main win condition revolves around coldlight oracle. With shadowstep, youthfull brewmaster, and Bran Bronzebeard, we are causing an absurd amount of draw: This will eventually cause the opponent to fatigue, cutting off their options and draining their health away very quickly. To make sure we don't fatigue ourselves and to make sure we can have more oracle triggers, we have Gang-up.

This deck is just a prototype. I will be making it better as soon as I can. Suggestions welcome :)