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control drakes paladin

  • Last updated Jul 23, 2017 (Quest Rogue Nerf)
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Wild

  • 21 Minions
  • 7 Spells
  • 2 Weapons
  • Deck Type: Tournament
  • Deck Archetype: Control Paladin
  • Crafting Cost: 12320
  • Dust Needed: Loading Collection
  • Created: 7/22/2017 (Quest Rogue Nerf)
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  • Battle Tag:

    wizerdchiken

  • Region:

    EU

  • Total Deck Rating

    18

View 15 other Decks by patches_desroyer
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the deeck is basicly control pali with a lightwieght draon packege for some biffier mid game and and a bit better late game then the standart control pali using ysera. this isnt a ladder deck because the ladder is fillrf with mages which are this decks worst enemy. the good matchups ar ofcourse shaman, with the addition of taunt warrior( add 1 forbidden healing insted of 1 nesting roc) but even witout that it's in a good spot... miracle rogue, and aggro druid barely goes by with a 55% 45% to your favor against aggro druid. jade is still a big problem although a bit less based on my 10 games test run, a good hand is actually abe to beat jade. but it's still not favorable. as mentioned above mages are a pain for this deck unless u tuck in the forbidden healing. and if your in a tournement the n'zoth paladins will give you a hard time. 

 

mauligens: ALWEYS  save twilight drake. it is your key tempo swing in the midgame phase and ucan offten win the game simply by droping it on turn 4 and folowing up with some of your strong mid late game cards such as spikeridged steed, nesting roc, and ivory knight. keep nether spite if u have a dragon in hand with the exepction being ysera because she is too slow. if u have nether spite u can try to find a dragon in the cost of removing one 2nd grade card or first grade card. (allweys kick 3rd grade cards unless your in certein matchups)

1st grade cards: twilight drake, consecretion,(vs shaman especialy) stonehill defender, netherspite historian(if u have a dragon) truesilver cahmpion(vs paladin or warrior and even priest)

2nd grade cards: sunkeeper tarim(unless your against druid or warrior which makes this 1st grade) nesting roc, spikeridged steed, bookwyrm, ivory knight wild pyro mancer(vs aggro decks if u have the coin, not needed if u have consecretion) equality(vs control decks and shaman a must have, 3rd grade vs aggro) spikeridged steed elise the trailblazer(alweys kick vs aggro)

3 grade cards: tirion fordering(2nd grade vs warrior) ysera, the curator(2nd grade vs control or midrange) ragnaros the ligthlord(2nd grade vs control look at your oponenet's mauligen if it's a warrior if it's a shaman or druid it's a kick) forbidden healing(if u have it as listed above)(must save vs a mage and certein aggro, kick in any other case)

gameplay: if u are going firsttrun 1 is going to be idle. going 2nd it should generly be the same unless you can coin out netherspite histiorian. thnik hard about doing so or not. do this only if you think it's gonne put u ahead. never use the coin on turn 1 if u have wild pyromancer or twilight drake in hand.(pyro coin is a boradclear vs aggro) how ever, u can coin out stonehil defender on turn two, but if our up against a control deck u might wanne pass to buff twilight drake or just to w8 up to choose better from your option later.in the early turn u should allweys play to set up nesting roc. beside that the deck play out like a normal control pali with the exeption being the need in having a dragon in the hand. if u blown your netherspites and bookwyrm it is no longer needed. u should allweys play to eb ahead on the board and u need to use your cards wisley. i find that ez to do that by thinking several turns ahead. at the late game start thinking about ways to place ysera on the board to make it live as long as posible. this is one of your win conditions in the late game. 

 changes: the deck now has forbidden healingx1 (nesting roc- X1)