Temple Escape Heroic [VIDEO]
- Last updated Jul 28, 2017 (Quest Rogue Nerf)
- Edit
- |
Wild
- 16 Minions
- 14 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Freeze Mage
- Boss: Temple Escape
- Crafting Cost: 840
- Dust Needed: Loading Collection
- Created: 7/10/2017 (Un'Goro Launch)
- neonangel
- Registered User
-
- 21
- 56
- 99
-
Battle Tag:
neonangel#1682
-
Region:
US
-
Total Deck Rating
2471
- Location: Temple of Orsis (third boss/first wing).
- Temple Escape has no Health and no Deck.
- Escape! costs 0 mana and is on autocast at the start of his turn.
- You must survive 10 turns in order to escape.
This "boss" does not have a deck, but follows a strict progression depending on choices you make. The encounter is mapped out below.
TURN | Choice A | Choice B | Summon |
---|---|---|---|
1 | N/A | N/A | 1 Boulderfist Ogre |
2 | Wade Through | Drink Deeply | 1 Obsidian Destroyer |
3 | Walk Across Gingerly | Swing Across | 1 Rolling Boulder 2 Orsis Guard |
4 | N/A | N/A | N/A |
5 | Investigate the Runes 1 Animated Statue |
Touch It 1 Animated Statue |
Ceiling Collapse |
6 | N/A | N/A | 2 Anubisath Temple Guard |
7 | N/A | N/A | 1 Obsidian Destroyer |
8 | No Way! | Take the Shortcut 1 War Golem |
1 Seething Statue (only if you select No Way!) |
9 | N/A | N/A | 3 Giant Insect |
Mulligan Guide: You probably want to start with some Taunts in your hand and hold onto your mass freeze cards like Frost Nova and Blizzard until the later half of the game. Since the Temple Escape follows a strict progression you won't have any surprises at all. I've listed the choices I make each turn below.
- Turn 1: No choice
- Turn 2: Pick Wade Through so you'll be able to cast Blizzard a turn earlier.
- Turn 3: I usually gamble for the chance to take no damage and pick Swing Across, but it's not critical which one you choose.
- Turn 4: No choice
- Turn 5: Pick Investigate the Runes, because those extra cards will come in handy! The ceiling also collapses at the end of this turn, destroying everything.
- Turn 6: No choice
- Turn 7: No choice
- Turn 8: Always pick Take the Shortcut. You do NOT want to let him get the Seething Statue on the board because it will kill you and your minions.
- Turn 9: No choice
- Turn 10: No choice
You don't really need to worry about damage done to you because he has so many large minions that after turn 3 if you aren't blocking or freezing everything each and every turn, then you're going to die anyway.
Your best options will be to freeze everything on turns 5 and 9. If you're able to do that and can block him the rest of the turns in between, then you should be alright.
I originally had Doomsayer and Ice Block in here, but they really weren't necessary. I don't have anything to swap out because it's already as cheap as I could get it and the freeze spells are crucial. If you want to see a different approach you can check out the decks below.
Warrior - by LauraBF
Hunter - by DragonDai
Rogue - by Miscas
Comments