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Rage Tempo Warrior

  • Last updated Jul 7, 2017 (Un'Goro Launch)
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Wild

  • 19 Minions
  • 7 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Tempo Warrior
  • Crafting Cost: 2780
  • Dust Needed: Loading Collection
  • Created: 7/6/2017 (Un'Goro Launch)
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  • Battle Tag:

    Patryn#2996

  • Region:

    EU

  • Total Deck Rating

    40

View 2 other Decks by Pattryn
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Hi there, and thank you for checking out this deck!

First and foremost: I watched this deck on a youtube channel and tweaked a few cards around. I am not the orginial conceiver. All credits go to the good soul that came up with the original concept, and the other good soul that highlighted it.

So this is an Aggro / Tempo / NONPIRATE Warrior!  Let that sink in for a bit.

Short guide on how to play and what this deck is strong against:

This deck aims to get on board early, deal with whatever threats the opponent throws on board with small and cheap removal. Goal is to get amani's / worgens / fledgeling, or frothings out around 3 and start pummeling face. The key in playing this deck well is when to use your rampage and how efficiently you use your other enrage effects. Do this well, and you can absolutely rampage out of control REALLY quickly. Grom + inner rage is a really solid finisher together with arcanite reaper and korkron.

Generally speaking I believe this deck is strong in the current meta. I'm currently grinding towards legend. I started with 0 stars on rank 5 today. Sitting halfway around rank 2 atm. I will update how I perform with this deck if I have the chance.

** Update 7-7-2017 **: Yea i'm afraid to tell you guys I'm at a standstill around rank 2-3. Getting crushed by mages mainly.

The decklist:

The list after playtesting for a while is quite flexible on some points, and very sturdy on others. Since this deck highlights rage effects (and does so quite well tbh) most of those cards are locked in stone. Some people i spoke to opt to leave out 1 inner rage, but i believe it to be part of the core. Fledgeling is optional, though I am currently looking into putting in a second fledgeling in (any suggestions what i should replace it for?).

I personally chose only 1 acolyte, after trying with 2 for a while. I feel too often it takes too long to get the draw value out of acolyte and makes for clunky turns trying to get atleast 2 draws off 1 acolyte.

General mulligan:

With coin:  Blood to ichor / Amani's / Winaxe / Mad bomber (if u expect a token based opponent) / worgen / frothing / fledgeling.

Without coin: Amani berserker / Inner rage / Mad Bomber / Winaxe / Blood to ichor / Cruel taskmaster

This deck focuses heavily on curving out right. Missing your 2 / 3 drop slot is detrimental for our board control, and we NEED that to start pummeling face asap. If you like this deck, i will probably make a more detailed mulligan guide.

I'll update this as I go. Leave a comment if you have suggestions / like it! Cheers all.