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EZ LVL 3 FIREWORKS, INSECT! [With Guide]

  • Last updated Jul 5, 2017 (Un'Goro Launch)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Tavern Brawl
  • Deck Archetype: Unknown
  • Brawl: Ragnaros' Fire Festival
  • Crafting Cost: 2000
  • Dust Needed: Loading Collection
  • Created: 7/5/2017 (Un'Goro Launch)
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  • Battle Tag:

    Snorlax#1876

  • Region:

    US

  • Total Deck Rating

    21

View 10 other Decks by SnorlaxBR
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"I can get the fireworks playing a couple games with canc-"

"SILENCE, INSECT!"



DO YOU WANT THOSE SWEET FIREWORKS, INSECT?

Ok, I will cut the Caps Lock... for now.

How to get the Level 3 Fireworks:

  1. Get prepared for a slow game;
  2. Play against a friend, random people in Brawls won't cooperate most of the time;
  3. Keep Grim Patron during the mulligan. He is the "win" condition;
  4. Don't throw your small minions such as Mistress of Mixtures and Zombie Chow in the board early on, you want to have time to set a good Grim Patron board;
  5. DON'T ATTACK THE ENEMY HERO. EVER;
  6. Starting at turn 3 you can play some minions, preferably Humongous Razorleaf, Mini-Rag won't be able to deal with it;
  7. You and your friend keep healing each other's face until someone draw or use Thoughtsteal to get a Grim Patron;
  8. Play Grim Patron and now wait for Mini-Rag to slowly multiply them;
  9. One Grim Patron can tank up to 21 damage, Mini-Rag will take a couple turns to get to this number;
  10. After Mini-Rag has more than 21 Attack, is a good moment to cast Convert on one of them;
  11. Once Mini-Rag has reached 30 Attack, it can kill you, but if you have at least one Grim Patron it is very unlikely that you will die. If you don't trust your luck, cast Confuse once Mini-Rag has 30 or more Attack. I would recommend only casting it if Mini-Rag has more than 45 Attack or if a player is out of Grim Patrons;
  12. Patience game again, wait... wait... wait... for Mini-Rag to get near 20 Attack again;
  13. If you haven't overdrawn your Kel'Thuzad, now it is a good time to play it;
  14. Now is just a matter of time, make sure to always keep Kel'Thuzad with the most Health possible;
  15. If you have made that far into the game Mini-Rag has killed more than 60 minions and you WILL GET THOSE FIREWORKS, INSECT!

TIPS:

  • Divine Spirit is quite flexible - You may cast it on a Grim Patron, to be able to tank more than 21 damage a turn; or on a Humongous Razorleaf to tank some damage; or on Kel'Thuzad, so it is really you can tank at least 34+ Damage just with your board, and it makes really likely that you won't run out of Grim Patrons until Mini-Rag has more than something around 45 Attack;
  • Although you want Mini-Rag to kill the minions, sometimes during the early game you can trade to prevent Mini-Rag raising its Attack TOO SOON EXECUTUS;
  • Don't worry to much about overdrawing, it is bound to happen, most of the deck is filler for Grim Patron and Confuse;
  • Don't play Deathlord unnecessarily, you don't want to get to Fatigue fast. Same goes to Dancing Swords if you've made the replacement below.

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