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PAX' Elemental Shaman

  • Last updated Jul 29, 2017 (Quest Rogue Nerf)
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  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Elemental Shaman
  • Crafting Cost: 6000
  • Dust Needed: Loading Collection
  • Created: 6/30/2017 (Un'Goro Launch)
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View 5 other Decks by KlusaSan
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Hi guys,

first of all, thanks for upvoting this decklist of mine!
Also check my Wild Jade Tempo Rogue in the link below

Elemental Shami is by far my favourite thing to play since the start of Un'Goro. 
What I like most about it is that he gives you a fair chance to win vs. most of the higher tier and most of the Tier 1 decklists such as Control Mage or Aggro Druid

Over the time many of you guys helped me developing this decklist, giving good advices and interesting ideas about certain cards, so thank you for that! 


Against aggro&midrange, try to keep either one Maelstrom Portal or Lightning Storm, needless to say, Tar Creeper and Hot Spring Guardian are better than Stonehill Defender in this matchup. Apart from that just try to maintain a good curve. 

Control: since we got some more time to prepare our board, we can also consider keeping cards like Stonehill Defender or even Flamewreathed Faceless (even more so, if we have The Coin).


I will list some of the more important matchups you will face:

Quest Rogue: since the nerf has finally arrived, you probably won´t have to worry about that in ladder anymore, but we will see, how the season proceeds
Hunter, Pirate Warrior&Aggro Druid: favoured matchup, play your taunt minions and clear with your spells, until they run out of breath. Against Druid, always save a Lightning Storm for his Living Mana crap

Jade Druid: 50:50 chance, Bloodlust wins most of the games here, do everything in your power to prevent that he reaches lategame. Similiar to Quest Rogue, only remove the key cards like Fandral Staghelm, rest is face

Control Mage: favoured, since we have at least one Kalimos, Primal Lord in reserve, they will have a hard time to burst you down to 0. Save Hex for Alexstrasza

Midrange Paladin: not easy, but winnable, if you can stop his tempo during early game. Save Hex´es for Tirion and his [deck]Spikeridged Steed[/deck]

Control Priest: by far the hardest matchup, he just has so many board clears.
The best advice I can give to you is a smart use of Spirit Echo. If you face too many of them, cut a Mana Tide Totem for another Echo

Current Changes&Thoughts

Al'Akir the Windlord for sure is one strong fellow, but without any Flametongue Totems to boost him he is only decent on most of the situations, if you need him, try to pull him out of Servant of Kalimos

-2 Fire Plume Harbinger / +2 Glacial Shards: I found Glacial Shards to be more efficient in most of the situations, stalling aggressive enemies early to prepare Lightning Storm, stalling bigger enemies during late for Hex etc.

- Bloodmage Thalnos / + 2nd Mana Tide Totem: Thalnos was a dead card most of the time, only providing a card draw, cause he was rarely there, when needed, so Mana Tide Totem poses a better chance to get several cards => more options, furthermore it has synergy with the next change

- Stone Sentinel, - Flametongue Totem / +2 Thing from Below: since we can always place a totem here and there during our turns, Thing from Below seems a nice sub for Stone Sentinel, tho he provides Feral Spirit, so to say, for free, 7 Mana is quite something compared to a card that might turn out costing 0

-2 Thing from Below, -1 Mana Tide Totem, -2 Glacial Shard / +2 Devolve, + Bloodmage Thalnos, + Stone Sentinel, + Fire Plume Harbinger

...there have been tons so many changes since the last update that I won´t write all of them down anymore, I am still testing some changes anyway. 

Any more questions? Leave a comment :)

Special thanks to kiwiinbacon for deciding to feature my deck in one of his videos, hope you all like it!