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This Season I Reached Rank 6 With This Mill Rogue

  • Last updated Sep 22, 2017 (Evergreen Nerfs)
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Wild

  • 17 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Mill Rogue
  • Crafting Cost: 12840
  • Dust Needed: Loading Collection
  • Created: 6/30/2017 (Un'Goro Launch)
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  • Battle Tag:

    Kornuit#2553

  • Region:

    EU

  • Total Deck Rating

    58

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*WARNING* 
This is one of the most diffecult decks to play! But by far the most fun and most satisfying way to win!

I play Mill Rogue for a very long time already and every now and then I make a small adjustment to this deck. But with these cards I had the most succes so far. 

If you are familiar with playing mill rogue but you couldn't find the right cards for this meta or something.. Try ou this deck and hopefully you will get those really satisfying wins in a streak!

If you are not but you really want to lear how to play this I can provide you with some more info later.

*Edit 7-7-17*


Nice to see Mill Rogue isn't as dead as I thought it was! I won't beg for an amount of upvotes to provide you guys with some info. But I'm kinda busy these days, but I will definately deliver.

Here is some usefull tips for people who want to learn how this deck works:

- Try to Mulligan for Coldlight Oracle, but it's not an instant loss if you don't (or get it in late game). It's most of the times even better if you wait as long as possible in the game to reveal you're a Mill Rogue. Because most of the decks have some cards to draw more. 

-There is no " 1 & only Mulligan" you can go for in every game. You just have to predict what for a deck your opponent is going to play and adjust your mulligan to it.

- Always check how many cards your openent has left, but don't forget to check your own aswell. You don't want to mill yourself before the enemy does. 

- Only Play Brann if you can play it together with Coldlight Oracle in one turn or if you are almost 100% sure your oponent isn't able to destroy it in his next turn. Or whe you NEED that 2x 8hp heal from Healbot.

- Really important rule: First, only use your Gang Up's and Shadowstep's only on Coldlight Oracle's (unless you need the extra heal from Healbot with Shadowstep) and second, Don't play a Coldlight Oracle if you cannot return him back into your hand or you didn't use Gang Up on it. (had too many times in the past were I played all the Oracles but still hadn't played all my Gang Up's yet and there were none left in my deck or hand.)

- If your opponent has a full hand and is still drawing cards, Daring Reporter will not gain +1/+1 for the cards your opponet does not get in his hand.

- If your opponent has a full hand and he has still minions on the battlefield, use Vanish and they will all die. (because you simply cannot have more than 10 cards in your hand)

- If it's turn 3 and you have a Oracle in your hand and a Shadowstep in your hand, 99% of the time wait for turn 4 so you can play Oracle -> Shadowstep -> Oracle. So you 2 will draw double the amount of cards.

- Never keep for Mulligan: Antique Healbot, Sap, The Curator, Vanish and Violet Illusionist

- You only need Violet Illusionist really late game when you are both close to fatigue and your opponent probably thinks you will mill yourself together with him/her so you'll get a tie or something. Because if you play it and play an Oracle after it, you won't deal damage to yourself from milling while fatigue.

- Very powerfull: use Vanish and play Doomsayer right after it in the same turn. His hand is probablys full or close to full and he can't play minions the next turn (or he has Hex/Polymorph and he wants to waste it on your Doomsayer) -> if it's your turn again, let him draw more cards. (really nice to see his N'Zoth or Anyfin Can Happen or any other key to his deck getting destroyed before his eyes, just when he REALLY needed it :D

 

-There is not much space for replacements or any changes for the cards in this deck. Only Daring Reporter, Edwin & Fan of Knifes.( and maybe Refreshment Vendor for Miss. Of Mix. but only if you meet a lot of aggro decks). You should replace FoK with another card draw/deal damage card like Shiv. Edwin with maybe Questing Adventurer, Biteweed or another instant concede card. I chose Daring Reporter because it works so well with the synergy of the deck, but you can replace it with any other card that works also fine with this deck.

- Some cards I tried before that also could fit in well, but weren't as usefull in my games as other cards. But maybe for you it will make the change:
Dancing Swords, Mimic Pod, Envenom Weapon, Vilespin Slayer, Beneath The Grounds, Dark Iron Skulker, Kidnapper, Shadowcaster, Anub'ar Ambusher, Gadgetzan Ferryman, N'Zoth, Conceal, Dirty Rat, Nat the Darkfisher, Ancient/Youtfull Brewmaster, Arcanosmith, Loatheb, Emperor Thaurissan, Arcane Giant, any poisonous minion, any taunt with deathrattle/divine shield or replacing all the heal cards with Reno Jackson

For now, this is as much info I can give you guys. Sorry I didn't tag all the cards so you just can hover above to see what it is. I'll do it when I have more time.

More will follow later as promised.

If someone has a question or suggestion feel free to leave a comment and I will reply as soon as possible!

 *Edit 17-7-17*

I replaced Daring Reporter with Gadgetzan Ferryman, because most of the times I could not get the combo working because it won´t +1/+1 when your opponents hand is full. With this you can have just that bit extra draw or heal when you combinate it with the right card.