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Beast-Tempo druid (un'goro version)

  • Last updated Jul 3, 2017 (Un'Goro Launch)
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  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Beast Druid
  • Crafting Cost: 4460
  • Dust Needed: Loading Collection
  • Created: 6/28/2017 (Un'Goro Launch)
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View 1 other Decks by odreasoven
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hi everyone, since this meta is filled with the aggro/token druid i wanted to try something new and keep my distance away from those decks because lets be honest we are all a little bit bored of those same decks over and over appearing on ladder/casual at this point  in the expansion and trying something new never serves bad.

the deck, being something relatively unexplored/new in ungoro(at least in my encounters on ladder) revolves around beast synergy and 5 attack synergy, also wanted to see if the beast synergy was somewhat consistent in ungoro than it was in previous expansions so recently with the new aditions from ungoro i came up with the idea of a mix between beast and a little bit of aggro to spice the things up.

cards considering adding:

 ** always remember it can backfire transforming enemy minions into 5/5 's or your own minions into 1/1's.

notable combos:

  1. Menagerie Warden with a powerful beast  in play (Stranglethorn Tiger ,Vicious Fledgling, Druid of the Claw, etc).
  2. turn one Vicious Fledgling with Innervate  .
  3. turn one 3 mana 5/4 Elder Longneck due to adapt +3 health, also with  Innervate (remember you need to be holding a 5 att in your hand, if you cannot obtain the +3 health adapt then opt for the deathrattle one, itll give you some tokes  for a Savage Roar/Mark of the Lotus interactions).
  4. 3 mana 5/5 Celestial Dreamer  off Shellshifter and some other 5 att. minions.
  5. early cyckling throughMark of Y'Shaarj on Enchanted Raven .
  6. burst spell piece/ removal from Lotus Agents.
  7. Savage Roar with Druid of the Claw /Patches the Pirate
  8. Early buffs Patches the PirateBloodsail Corsair  plus  with Mark of the Lotus
  9. Kind of counterintuitive play: Savage Roar 3-4 att minions so they get the momentaneous buff and you proc the  Celestial Dreamer effect off 
  10. Try landing the golakka on a enemy pirate, but if absolute necessary you can always predate on one of your own pirates to tempo out a play/negate-favourable-trade.

being a unexplored deck  i know it has a lot of room for improvements.
just play a couple of games with it and let me know what you think about it; feel free to modify/adjust* in the comment section whatever you think fits better for the deck and playstyle.

*please if you are willing change something, justify the change so we all can understand the reasonings and  the why did you proposed it/them  in the first place.