Totem shaman legend ladder high winrate
- Last updated Jun 26, 2017 (Un'Goro Launch)
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Wild
- 14 Minions
- 14 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Totem Shaman
- Crafting Cost: 2800
- Dust Needed: Loading Collection
- Created: 6/20/2017 (Un'Goro Launch)
- user_713229
- Registered User
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- 3
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- 21
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Battle Tag:
petko#2543
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Region:
EU
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Total Deck Rating
44
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Hi! This is my deck that i'm using for legend climbing. It is similar to evolve shaman , but there is some differences . If there is a interest i'll post more.
i replace weapons
Can you list some cards replacement that might work with the deck as i dont have some of these cards im missing like 4 cards from this deck so i'd like to know other options of cards that we can use.
Did you climbing with this deck from 20 to 15? It's impossible to win at the ranks higher than 5. Still, this is fun deck to play.
No i'm trying it in legend ladder.
a
excellent!!!!!
Doing really well with this deck! About 5-1 so far
verry fun to play...;);)
nice and fun deck :) love the evolve and devolve concept in this deck
here my game vs midrange hunter, nice one bloodlust can be used to make enemy dying and bluffing (as long not priest)
-1 far sight +1 hex for high cost minions
https://www.youtube.com/watch?v=xzuJWZvr-48
so-so deck
what winrate did you get or which ranks did you advance?
don't you prefer Jade Claws instead of Stormforged Axe for extra token generation? I know axe has an extra charge, but still.
Also, I guess you're trying to hit your high cost stuff with far sight, but is it good enough? Wouldn't you rather play thalnos?
Replacements for Far Sight?
looks like crap in this deck, just run novice engineers or something for cardraw
Thalnos
It's not crap. It's a spell, which is synergy for Wicked Witchdoctor.
the key is primal fusion to make totems bigger. Strategy is to kill opp with bloodlust.
Can you go into more detail about the strategy of this deck, because I don't understand it. Most minions in this deck have low Health making them weak to pretty much any low level board clear, which contradicts the need for lots of board control to play Evolve and Bloodlust.
Am I just a supreme Hearthstone pessimist that I assume everything will fail and am missing the bigger picture? Also what rank did you get up to with this deck?
Hey, I tried this deck and the token evolve shaman is more solid really but this is still cool. The whole point of this is obviously the totems, you can realize you really don't have those many minions really, so unless you have another play that is better (Like primalfin turn 2 or mana tide turn 3 or witchdoctor) is always better to hero power. The totemic might is really helpful but you really have to know when to use it, obviously the ideal moment would be with a board filled with totems to get more value but that isn't realistic and against competent players it won't happen, so make sure you know which ones are more important... obviously mana tide, primal fins and flame tongues are the most important cause you have limited of those so if you have those on boards totemic might can't go wrong really. At that point you have spells, your weapon and the other few minions you have to protect those totems. You also have nice minions that have great synergy with the totems, the witch gives you a totem with every spell, so potentially 14 and then you can easily get free things from below. This deck can do good but as I said the token one is better, you loose pretty much al value when your opponent just clears your totems off the table. If you want an overall idea just get as many totems as you can, but don't over do it, sometimes you need to clear your opponent's side with spells or weapons, also don't be afraid to bloodlust or evolve up when you don't have those many minions on board, I don't know how skillful are you but I've seen some new players that would save Blood Lust or evolve until they have a full board and most time it's just impossible or by that point you might not be able to bring it back. Also you have the classic evolve strats with dopplegangster and if you have a lot of totems on board as well the primal fusion gives you ridiculous value but again, know when to use it, sometimes you need one of your other minions (Or even a totem itself) to get a small boost for you to stay on game. I think the deck would greatly benefit for adding 1 Spirit echo and 1 Volcano, that way you can play your important totems without fearing too much and the volcano (maybe even 2) is super important, your basic totems (hero power ones) have no immediate importance/value on board and they can be easily killed and you can loose board control really fast. If you are thinking between this and token evolve or jade shaman then for sure those are better but this is a fun deck that can still do good if you know what you are doing and get some luck as well. If it serves a good refence for you I played on rank 12 with this and I went like 6-2 but again I saw it more on the let's have fun and use something different side and not on the ok lets climb the ladder now one, if you have most of the cards (if you play shaman you should have most, maybe missing totemic might or primal fusion if you are new) just go for it, it's a fun and different deck, you could call it refreshing, you could get some other cards for tech (the crab brothers, or weapon breaking oozes) or maybe even do like Totem jade evolve which shouldn't be to hard to include (Lighting, claws and maybe Aya). Overall is an ok deck and sorry if this got too long, just wanted to give you a better and more in depth explanation of it once that I have used it.
Alright, okay then, I think I understand this deck a little bit better now. Thank you very much for the insights.
No one wants to read your essay dude.