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Rank 5 Menagerie Hunter

  • Last updated Jun 28, 2017 (Un'Goro Launch)
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Wild

  • 24 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Hunter
  • Crafting Cost: 8340
  • Dust Needed: Loading Collection
  • Created: 6/20/2017 (Un'Goro Launch)
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  • Battle Tag:

    kiwiinbacon#1419

  • Region:

    US

  • Total Deck Rating

    5504

View 91 other Decks by kiwiinbacon
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Before anything, if you like this deck, please leave a like as it helps me quite a bit.

Hi guys, KiwiiNbacon here. For those who don't know me, I'm a multiple time legendary player on the NA server. I also do deck showcase videos on youtube once in a while.

While i made this deck for fun while preparing for a stream, I made this deck out and i'm glad to say it i full of potential and quite good on the ladder at the moment! The point of the deck is to out value your opponent by playing very strong minions and keep board presence as long as possible. To assist with that goal, the deck includes a bunch of removal. This deck is good against aggro and control decks.

For more tips and tricks about the deck, Watch this Video!

Make sure to check my newest deck for more awesome goodness!!  http://www.hearthpwn.com/decks/853099-rank-5-managerie-rogue

Warrior: This match is easy if you play against a taunt warrior but extremely hard against pirates. Fortunately there arent that many but just in case, keep Alleycat, Bluegill Warrior and Unleash the Hounds

Druid: this match-up is usually pretty easy, tho at the moment they tend to play control jade, so you can get a bit of a slower start, tho there is always a chance that they could be agressive so be careful.

Rogue: You win against miracle, you lose against quest. it is that simple. if you think they might play quest, keep low cost cards and burst them down, try to develop a good Scavenging Hyena it could help a ton but be careful of Backstab

Mage: It is going to be secret mage so you have a pretty decent advantage against them. unless they get a super crazy opening hand, you will most likely tempo them out. Watch out for the Counterspell on your Flare, test it out first, but appart from that everything is gut.

Hunter: most hunters are midrange these days so it could feel like a mirror, but trust me, they will not expect The Curator and the murloc package :P be careful of their early game and keep Alleycat for sure.

Warlock: LOL warloc 

Shaman: they only real thing you have to be careful about is their boardclear. but you have pretty resilient cards so you should be all right. try to bait out Hex and trade into everything. 

Paladin: Paladin can be pretty hard, and at the moment they have an excellent early and late game so you will want to clear during the mid game and keep them from repopulating the board. clear the board on turn 5 if possible, and be aware that they will have multiple ways of clearing your side after turn 6. 

Priest is an easy match-up since you have the better early and mid game just out value them before they clear on turn 6 and you should be ok. if you have a couple minions on the board around then, try to slap a Cult Master on the board and draw a bit or just bait the Dragonfire Potion.

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Thanks for all your support, I make nice videos on youtube.com/user/canadianrumpunch so if you want more insight on other decks, come take a peek :P