[TOP 10] Stancifka's YOGG-SARON MoonDruid Power...
- Last updated Jul 24, 2017 (Quest Rogue Nerf)
- Edit
- |
Wild
- 11 Minions
- 19 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Yogg Druid
- Crafting Cost: 6160
- Dust Needed: Loading Collection
- Created: 6/19/2017 (Un'Goro Launch)
- StanCifka
- Pro Player
-
Country:
-
Tournament Decks:
50
-
Ladder Decks:
163
-
Submitted By:
Hello everyone! I have decided to yet another deck quide as I came up with a really sweet brew combining the best from the Jade Druid and Yogg-Saron powerhouse. Allow me to present you the MoonDruid, your new best friend while laddering. Not only the deck is really strong and with precise piloting will get you to the highest legend ranks really quickly, it is also extremely fun to play. If you have any experience with the classic Jade deck, it will be quite easy for you to switch. However, if you are new to this kind of deck, do not despair! Just keep reading and you will be Jading like a pro in no time
Mulligan guide
If it gives you extra mana, it´s the card you are looking for. This means Innervate, Wild Growth and Jade Blossom are cards that you actively want in basically every matchup. From there it really depends. Against aggro you really want to see Wild Pyromancer in your hand, especially if you got a coin. With control matchups you have a bit more freedom to keep some expensive heavy hitters, so feel free to keep cards like Aya Blackpaw in your hand if you are sure your opponent won´t try to kill you on turn 5.
Card inclusion
The first card that should really hit you right in the face is Moonfire. This is the type of card we all played in our first Hearthstone decks while not really knowing the rules of the game. However, in this deck it has a ton of synergy, which actually makes it really good. It works really well with Wild Pyromancer in the early game, where it acts as a „board clear“. It also works really well with Auctioneer as free spells become really amazing on those big combo turns. In case none of those is really happening, you can just use it on your own Acolyte of Pain to cycle it anytime for free. And worst comes to worst, it isn´t the end of the world to just finish one of their X/1 minions like this.
Jade Idol is a card we are all used to at this point, but I just want to stress out how imporant it is to not just play both of them for Jades in the early game. With the first one just go to town and make that Jade, but after that you should make the mental note that you have already played one. Even though it´s one of the cheapest cards in the deck, it essentially works as your win condition. On one of those big turns with Auctioneer, you really need to shuffle some of them back to your deck, and continue drawing them for the rest of the game, where one mana 15/15 minion sounds really appealing.
Acolyte of Pain works as your main source of card advantage in the early game, as it has a really good synergy with Wild Pyromancer. Dont be afraid to ping it with your Wrath and make yourself some cheap Arcane Intelect. You can easily turn your Acolyte into Nourish with a sequence of turn3 Acolyte into turn4 Wild Pyromancer + Wrath on your own Acolyte, triggering your Pyro, ideally damaging your opponent´s X/2 minion and allowing you to finish him off with dying Acolyte.
The really complicated card which will be a huge tiebreaker between your wins and losses is Gadgetzan Auctioneer. A whopping number of 19 spells in the deck (with 12 of those costing 2 or less mana) means the Auctioneer can generate an unreal amount of value, especially if you can get him into that „Jade Idol draws Jade Idol“ loop. Wild Growth is especially good here, as it acts like another super cheap Nourish thanks to the Excess Mana in the lategame. However, the two mana investment can be significant on the „combo turn“, so you should definitely consider just setting up on turn 10 with the Wild Growth alone, just playing and and keeping the Excess Mana for your Auctioneer turn.
We finally got to the real big hitter of this deck, the mighty Yogg-Saron, hope´s End, which will hopefully end the hope for your opponent. The spell count for our Yoggie is going up real quick with this deck, so by the time you decide to play him, he should be spinning the lottery wheel for 10+ super random spells. The real question mark here is WHEN to play this guy. Overall you should treat him like a board clear, or your last chance lottery button when things are going really poorly for you. If you are kinda winning the game, DO NOT PLAY THE GUY! I REPEAT! DO NOT PLAY YOGG IF YOU ARE DOING WELL! What he gained in power he lacks in brain, so he will sometimes just decide to randomly kill you instead.
Overall the deck is extremely solid, and I fully recommend it if you are getting tired of all the stock lists but still want to keep winning. If you are really serious about going up with your rank, also don´t forget to watch the video guide! In case you liked this deck guide just let me know in any way, if I see that you guys enjoy these then I will do some more in the future. Also don´t forget to follow me on social media to stay updated!
That´s it for today, good luck with all the Yogging and stuff, may his force be with you!
Youtube link below:
https://www.youtube.com/watch?v=5fXFqbir8Hc&feature=youtu.be
At rank 5 very low win rate...
All aggro have advantage, mage (actually most played hero) have better match ups, only games, where I can play easy, is control match ups.
Well, I guess its not so good deck to reach legend - too long duration and win rate around 50 .
Anyway, it have very good synergies.
I have reached legend with this deck last month and I am rank 3 atm with it, I found it very efficient!
Against aggro, the key is to keep the wild pyro for a good combo.
Cleaning the whole board once or twice is often gg.
I do not have stats, but I feel like I have a decent winrate against aggro decks.
Freeze mage is a good matchup, you just need enough jade to use the earthen scales on a 6/6 or more jade golem.
Same thing for burn mages, but the matchup is harder.
Anyway, this deck is hard to master but I find it very powerful and fun to play :)
And Yogg-Saron is my favorite card :D
Actually this deck is capable of reaching legend in no time. You just have to set up your clear/combo turns. Practice makes it perfect.
Thanks, efficient and fun to play!
I took off one Acolyte of Pain for Bloodmage Thalnos, who is very potent with 6 spells and does not break the cycling so crucial to this deck. Current winrate a 24/14 around rank 10 on EU.
I made this change and it has been great for me. Would highly recommend. Have had some huge swipe turns.
Awesome deck. I saw this guide the day you put it out but haven't gotten around to crafting it until tonight. So far I'm only 3-1 and honestly my only loss was vs another jade druid and he drew MUCH better than me(it was literally unwinnable from the start). I absolutely love Yogg-Saron and he's probably the main reason I want to play this deck. Ironically though, I haven't even felt the need to play him except in that loss as a desperation card.
What counters this deck? I've actually noticed a LOT of jade druids on ladder the last couple nights so I may just play a deck that hard counters this deck until I see less jades.
WOW awesome Deck. Someone posted a similar deck last week, but I couldn't manage to set up Acolyte properly. Moonfire fixes this problem very well and all in all it's a very fine tuned deck to the actual meta. It's even very viable for wild.
BUT as the author wrote, it needs to be piloted flawlessly to be able to win with it. At certain turns the slightes misplay can break you on the spot (I'm looking at you Auctioneer turns). I tended to overdraw because of greed and often the time just run out. So know when to stop and attack etc. is what I missed. But I'm getting more and more familiar with it, and I just love to play it.
But still I have a long way to truly master this deck:) Need about 100-200 Games to master this piece of art!
Just my two cents
Takeno
WOW I do in fact managed to beat quest rogue! But only with help of Yogg which casted a FelFire at the very last spell! Wohoooo!
Very good and fun deck to play. Currently 50 - 22 (69% win rate) on EU from rank 17 to 5.
nice
Very fun deck to play with, great find anyhow ;]
Since Un'Goro came out, I have had a difficult time finding decks that I enjoy playing....
This is an exception! Not only is it fun as hell, it's very successful. I'm smashing the current meta.
no good against aggro druid/pirate warrior
It still works against aggro.. You just have to sacrifice some minions you would normally hold in your hand. Like throw out your Pyromancer even if you're not using his effect, etc. I just easily beat aggro druid by throwing out everything I could.
It still works against aggro.. You just have to sacrifice some minions you would normally hold in your hand. Like throw out your Pyromancer even if you're not using his effect, etc. I just easily beat aggro druid by throwing out everything I could.
This deck is very innovational and a lot of fun! I had some good games with it. I made a video and I hope someone appreciates it! Thanks!
Nice one, thanks for this!
What u think guys about some Arcane Giant's here? It's very easy be a 8/8 on table for 0 mana
Not bad not bad, problem is what card(s) you could remove for the giant(s). It seems the deck works well without giants because the golems make the job, so you can have so many golems instead of one or two giants.