[S39 Legend] Dragon Druid
- Last updated Jun 15, 2017 (Un'Goro Launch)
- Edit
- |
Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Ramp Druid
- Crafting Cost: 15360
- Dust Needed: Loading Collection
- Created: 6/16/2017 (Un'Goro Launch)
- Shadyape4
- Registered User
-
- 4
- 23
- 21
-
Battle Tag:
Shadyape#11963
-
Region:
US
-
Total Deck Rating
59
Legend Proof
Hello everyone! I just wanted to share the decklist that I used to hit legend this season. Last season I spent my time tweaking and practicing with the deck. This season I'm proud to say that I hit legend before the halfway point by exclusively playing a home brewed deck (I literally played nothing else on ranked, but this deck is so much fun it never got boring).
Quick Match-Up Guide
The most important part about playing this deck is to know you're opponent very well. This is because of how polarized the deck's match-ups are. This guide isn't based on hard data, but I've played more than enough games to know the finer details of every match-up. Here are some of the more important ones to know about.
Warrior
A very useful trick to figuring out which warrior you're facing is to watch their mulligan. If the leftmost card in their hand is highlighted, its probably pirate warrior.
Pirate Warrior: This match-up is not as bad as you might think. If you have answers for most of their early minions, you probably win. If not, you probably lose. It's as simple as that. Always keep wild growth, innervate, swipe, wrath, and mire keeper/Barnes if you have wild growth or innervate.
Quest Warrior: This one is easy if you play around brawl well. If they don't get a lucky brawl you usually win. In general, mulligan for pirate warrior just to be safe.
Quest Rogue
You will usually not win this game. The only way you win is if you get something really big out really early (an early alexstrasza will usually win you the game), or they over extend into deathwing.
Control Paladin
This one is tough to play correctly. At first I thought it was unfavored, but then I started playing it smarter and it became pretty even. The keys are to try and bait out peacekeepers and tarim. Also, giant anaconda is really good here. You want to try and keep it alive and pressure them with it so they have to use removal on it. Also, you don't want deathwing dragonlord pulling more than two minions due to equality and tarim. Always mulligan for murloc paladin because that deck is a nightmare for druids.
Mage
This deck farms burn and freeze mage. Just get a ten drop out there and throw an earthen scales on it. Mulligan for the usual + kodo. Against freeze mage, save the kodo for the doomsayers.
Priest
Keep kodo. That's all there is to it.
Turn one Barnes into Y'shaarj into Ysera feels so dirty.
I made my own version of this deck because I didn't have all of the cards, it's now 11-4 in ranked (73%). I need to take Barnes out *lol* but I keep forgetting.
Too good!
The Hunter didn't care for this
https://hsreplay.net/replay/wbKVubFKG6hSvYxBz3wpe4
I love Ramp Druid, that's what got me my golden Druid, so i will def try this out...
BIG DROOD FeelsAmazingMan ! Finding Miracle Rogue with Sap on ladder LUL ?
Why does no one run Madam Goya in these decks?
because Madam Goya sucks.
In my opinion, mire keeper is a great card. The only reason no one plays them in any popular druid decks is because it is not good in aggro, and jade druid doesn't want to play it when they have jade blossom. I would highly recommend keeping them in the deck, or at least replacing them with some early game minion and not lunar visions. Tyrantus is cool though. I personally don't own him so I haven't tried it out.
I can always answer more questions about the play style in the comments.
I would say that the draw option has been the more common choice for me since card advantage is very important in this deck. The 2 mana crystals can be game winning against aggro however. It all has to do with the minions in your hand and the amount of total cards in your hand. No matter what option you choose, you have to make sure that you have a strong play next turn.