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real miracle (10 to 4, 64,9%)

  • Last updated Jul 6, 2017 (Un'Goro Launch)
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Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Miracle Rogue
  • Crafting Cost: 10340
  • Dust Needed: Loading Collection
  • Created: 6/9/2017 (Un'Goro Launch)
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  • HackFin
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  • Battle Tag:

    HackFin

  • Region:

    EU

  • Total Deck Rating

    112

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Hey Folks,

This is my current "tempo" miracle version.
I made this little more aggressive (Leeroy, shadowstep, deckhand) version with Thalnos as my tech choice for this meta (mainly against druid and shaman token decks, but also against Murlocs).

Btw: I call it "real miracle" as this version is built around the Questing Adventurers and the name Miracle came from Quirion Dryad in MtG (for those who didn't know)

As there was the question for replacements I decided to add it to the description:
Shaku is probably the easiest card to replace. I played without it for a while too and added t again, because it felt like it helped helped with getting enemy removal spells out to increase the chances of Adventurers, Edwyn, or even Auctioneers to survive.
But it is definitely also reasonable to play 2xSI, 2xVilespine, or teching in the Eater of Secrets as the Burn and Freeze Mages ( are, together with Quest Warrior, the most difficult matchups.

Update to Rank 10 to 2 now (I know it is not too spectacular but still pretty solid for an archetype that is considered Tier 3 in the current meta):
Matchups from easy to hard :
vs Paladin 26W 8L 76.5%
vs Priest 19W 6L 76.0%
vs Warlock 2W 1L 66.7%
vs Druid 20W 18L 52.6%
vs Rogue 10W 9L 52.6%
vs Shaman 21W 20L 51.2%
vs Mage 23W 22L 51.1%
vs Hunter 7W 7L 50.0%
vs Warrior 10W 12L 45.5%