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Amber Medivh Priest

  • Last updated Jun 13, 2017 (Un'Goro Launch)
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Wild

  • 13 Minions
  • 17 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Priest
  • Crafting Cost: 7220
  • Dust Needed: Loading Collection
  • Created: 6/7/2017 (Un'Goro Launch)
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  • Rhadan
  • Registered User
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  • Battle Tag:

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  • Region:

    EU

  • Total Deck Rating

    415

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UPDATE: This deck was the deck of the week on Value Town. You might have seen the weekly show on the frontpage of Hearthpwn. They also do a deck of the week, where all patreons can play the deck and join ChanmanV in a Patreon only show. IF you have a buck to spare to support the show, I can really recommend it! It helps keep the show going! (https://www.patreon.com/valuetown/)

Now for the deck:

The goal of this deck is to outvalue your opponent while staying alive. You have many tools to control the board early game, especially with Potion of Madness and Wild Pyromancer.

One of the keys to success is to know the matchup you're in and grab spells with Shadow Visions that help you to win the game. Against aggro, you will need things like Holy Nova and Greater Healing Potion.

You should stay on a high enough life total so you can drop Medivh - this will be a turn where you have to yield board. ideally you grab it back the very next turn with either a boardclear or by playing Free From Amber, which will give you a 8-10 drop AND another 8 drop on top of it.

Save up big spells for Medivh, unless you need to push for board and save up little spells for Lyra or a Priest of the Feast, depending on the matchup.

Against Quest Rogue, try to get more than your two Dragonfire Potion. Smarter Rogue players will not flood the board completely. Also the chargers can be deadly to you. Go wide on the board as soon as early.

Against Shaman, always try to ask yourself "Will Bloodlust kill me if I don't clear the board?", because the current lists are sometimes even running 2 of them. I've been killed at 30 life with double bloodlust. Also their Devolve is good against your early game cards. Later in the game it can help them remove a taunt to let them push through.

Mages get pretty wrecked by this deck, because you can heal yourself up very well with either Priest of the Feast or Greater Healing Potion. Make sure to trigger Counterspell with cards you don't desperately need. You really don't want your 8-10 cost spells to be countered. Keep a Shadow Word: Death ready for Alexstrasza when it comes down (and heal up).

Hunters also get pretty eaten alive because they can't deal damage as fast as most other aggro decks and Potion of Madness is an amazing card in that matchup.

Jade Druid is trickier, but I haven't encountered many. They usually can't deal with high health minions, so make sure to get your Free From Amber in as fast as you can, IF you can with Medivh for double value.

Aggro Druid is easier, just make sure you can remove their early game and keep Holy Nova or Dragonfire Potion for their Living Mana turns.

Against Pirate Warrior you need to reach the later stages of the game. If you do, you win. They need to race you down by turn 4-6 (which they can with a decent draw). Wild Pyro, Potion of Madness and Tar Creeper are key. You actually have a better chance if you go second because you can go Priest of the Feast + Coin + 1 mana spell for healing and board presence they have to remove.

Played some Paladins recently and the matchup is very good as well. They don't have that much early aggro and you usually can deal with it OR stall until you clear with Dragonfire Potion. After that it's a waiting game. Keep that Mind Control for Tirion! 90 % of my games against Paladin after I Mind Controlled Tirion the opponent just conceded.

More guides to come when I played even more. :)

Currently the deck is hovering at around a 70% winrate! You can definetly hit legend with it, but it's a slower climb as the matchups are not fast.