Malygod Nightmare top1 wild
- Last updated Jan 23, 2018 (Kobolds Patch)
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Wild
- 3 Minions
- 27 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Shaman
- Crafting Cost: 9340
- Dust Needed: Loading Collection
- Created: 6/3/2017 (Un'Goro Launch)
- user-100079373
- Registered User
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Battle Tag:
Nightmare#26703
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Region:
EU
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Total Deck Rating
46
REPROX CARACULO ERES UN BOOSTED UN XEMA!!!!
Hello everyone again. I've been making a series of changes after playing the deck in legend for time. The changes are the following (-2 Hex + 2 Finders Keepers. - Emperor Thaurissan + Ancestor's Call.)
I have realized that in this way Barnes charges much more value and we honestly do not need to thaurisan in the deck if we play 2 Ancestor's Call, given that you usually have Malygos [/card](no call or [card]barnes without Malygos ) to this way the combo is produced a lot faster, the cost 1 can give you as much areas as draw. Also some feral spirit or some weapon that serves both to defend you and to take the right life to kill him completely. I hope they serve you since i believe that this way the deck is improve both quickly and defensively (making it more viable aMalygos or Hallazeal the Ascendedfrom Barnes)
Then I'll leave you a little guide of the mulligan.
Vs Agro:
Againts agro druid , token pala or pirate warrior we dont really need to make them an otk only survive , because if you stay they will leave for sure when they have no board and cant kill you. We will begin with Healing Wave , lighting bolt , Lightning Storm , Maelstrom Portal or Devolve,Crackle .
Individual damage is important to kill minion as pirate cannon or some beast as chicken in the case of agro druid.
Devolve will be very useful to combat possible berseker or living mana.
VS CONTROL
You have to keep draws like Ancestral Knowledge, Far Sight, Finders Keepers , Barnes, Healing Wave.
In the case of playing againts control we will be essentially draw and some type of aoe, barnes is too good too, also healing wave is good too. We are not in a hurry in this matchup because we will otk them , so try to use you resources smartly.
Finally i am here for any type of question that i can answer,i hope the guide can help you a little, have fun and good day.
GREETINGS
I can't figure out how to use Lava Burst in a deck without Emperor Thaurissan. It's terrible removal and can't be used in an OTK. A multi-turn setup could be okay if the opponent doesn't have an easy way to heal 5-6 damage (or if they don't think it's worth it). Is this what it's for?
I've got an idea that seems good on paper:
-1 Lava Burst
+1 Hammer of Twilight
This can be used exclusively for face damage in a deck with so many field wipes. You can use 5 mana on a slow turn you'd just be toteming anyways and float the damage. Devolve and field wipes reliably help us get past taunts. You can clear the board, hit face, and have a lonely 4/2. Sure, it'll probably get nuked due to how little removal your opponent will have used against us. We still get decent value even if it does. This is three more damage on a multi-turn setup even without the minion. If you swing at your opponent's face for 4 damage (especially when they have minions on the field), they'll probably laugh and think you bought your account. And who would waste a heal on 4 damage? They might see it coming if you try this with Lava Burst. This is obviously really bad against Ice Barrier but we lose that match anyways.
I haven't tested this at high ranks yet. Am I retarded or does anybody else think this is worth trying?
EDIT: This is only when playing against control/combo. Obviously just use it to kill minions against aggro/midrange.
EDIT 2: I chose to test Hammer of Twilight over Doomhammer to avoid getting blown out by all the weapon removal people are running to counter pirate warrior.
Is there room for Eternal Sentinel?
It throws off your Healing Wave, gets in the way of Ancestor's Call, and can get pulled by Barnes. Adding it is a HUGE detriment. Lava Shock gives the same benefit but also with burn.
How do you beat freeze mage with 2 ice blocks?
How you beat any pirate warrior that kills you before you can combo?
in the case of freeze you will lose 9-10 games , only if you play the combo before he iceblock (this is so hard or impossible) for that i said the mage is our counter , but there are not lot freeze in ranked nowadays.
Vs pirate , you dont need never play combo like i said in the guide only u need in this case is survive , if you survive enough with aoe and damage , he will surrender , you dont need play maly but u can play ancestral tempo with him , its a easy matchup for u
I disagree with freeze. There's no reason that you can't pull off the combo and then kill them the next turn with another spell. There's enough spells to keep pinging them and they have no heals. You, on the other hand, should be able to heal up for 28 which helps counteract the burn in their deck. Is it a favourable matchup? Probably not. But it's definitely not unwinnable. If you really hate the matchup, then throw in an Eater of Secrets.
In terms of pirate warrior... this is an OTK deck. OTK decks are built to counter control decks (and this one absolutely wrecks the slow decks). You will generally lose to pirate warrior because aggro destroys combo decks. You can try to use your Hex early on for anything you can get your hands on and blow your AOE on even just two minions. Using Ancestor's Call even on T4 is nice if you can pull Malygos out to have a big body.
"I have realized that in this way Barnes charges much more value and we honestly do not need to thaurisan in the deck if we play 2 Ancestor's Call, given that you usually have Malygos [/card](no call or [card]barnes without Malygos ) to this way the combo is produced a lot faster, the cost 1 can give you as much areas as draw. Also some feral spirit or some weapon that serves both to defend you and to take the right life to kill him completely. I hope they serve you since i believe that this way the deck is improve both quickly and defensively (making it more viable aMalygos or Hallazeal the Ascendedfrom Barnes)"
This makes no sense. Maybe a video of your gameplay would help? Thanks!
sorry man i am a little bussy now , this weekend :)
Is this the exact list you used to hit #1 or have you changed something later?
The changes are the following (-2 Hex + 2 Finders Keepers. - Emperor Thaurissan + Ancestor's Call.)
I'm glad you've been testing things out but removing Emperor is a huge mistake IMO. It makes Lava Burst virtually pointless as it's too expensive to combo, requires you to draw more to get the actual OTK, forces you to only OTK on turns with no overload, and makes your OTK damage ceiling is only 32-38 which causes you to lose cw and jade druid matchups.
Edit: Quest priest as well. Finders Keepers is a cool card. How often do you get another Crackle or Bolt?
I really don't think it's faster at all. Unless you get lucky on your Far Sights and/or Finders Keepers, you will not be able to pull off a pre-T10 OTK or an overloaded one. Seeing as how six AOE cards overload as do four of your draw/generation cards, this is troubling. With Thaurissan, I've pulled off OTKs as early as T7. Sure, Barnes pulling Maly is cool but you still need the burn spells and the mana to play them. If you're interested in consistency and speed, Hemet, Jungle Hunter is an interesting addition as well.
I'm not trying to criticize or belittle, just trying to have some valid discussion. In terms of credentials, I've also played roughly around 150 games with variations of this deck and have heavily relied on Emperor. I've done about 30 so far with Hemet and have found him to be a valuable addition. The only downside is that Volcano can't/shouldn't be used in that setup and it seems to be an excellent single/multi target card.
i have sent you my battletag if you want u can add me
and we can talk about shaman , sorry but my english is not perfect :) cu
Why 2x Ancestor's Call?
Try putting yshaag in, if barns lands on hi then he immediatly pulls another minion for you at the end of your turn, leading to a possible 10/10 yshaarg, or to malygos himself!