Control Elemental Mage
- Last updated Sep 28, 2017 (Evergreen Nerfs)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6680
- Dust Needed: Loading Collection
- Created: 5/31/2017 (Un'Goro Launch)
- Xfinity9296
- Registered User
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Battle Tag:
pokecheck#1923
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Region:
US
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Total Deck Rating
36
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Edit 1: -2 steam surgers + 2 medivh's valet. This change helps with the agro match-ups with instant value rather than delayed. Pyros can be replaced by second fire fly if need be or for a tech card like weapon removal.
NEW VERSION: http://www.hearthpwn.com/decks/897556-elemental-mage (Knights of the frozen throne)
"Elemental Mage"? Control Mage sure but not so much elemental. Like the concept but to few elementals for a elemental deck. ;)
If anyone else has any comments or concers for the deck please feel free to ask
in less than a week, Frost Lich Jaina will be out
also, is Ozruk a suitable card for this deck (since it is control, not tempo mage)
I have now posted a theory crafted version for knights of the frozen throne here http://www.hearthpwn.com/decks/887094-control-elemental-mage (not much changed though). and in terms of Ozruk is that first it cost 9 mana, at 9 mana (now) you have to be competing with frost lich Jaina and she is MUCH better than Ozruk stand alone, as well as on 9 mana you need to play about 3 elementals last turn to make it worth it and while that's possible, it may screw up elemental synergy later, for blazecallers and such.
Looks very well. How does it work for you? I need to know before crafting Pyros :) Isn't it little slow for the meta?
For me at around rank 8 pyros is working very well for me due to the large amount of control evolve shamans going around, but he is in no way a requirement to play the deck. if you are seeing a lot of aggression (like pirates or agro druids) then he would be much to slow. for replacements, weapon removal is always nice to have in those match-up or if you are worried about druid a lot then running a sneaky tech of a counter spell on 5 to stop living mana will make most druids auto concede due to losing a whole turn.
Ultimately if you don't wanna craft pyros it is in NO way a requirement, I just put it in because of what I was seeing currently in the meta, (control shaman and control pally mainly) and at best he is an additional 3 elementals to use for there synergies.
Thanks for great explanation :)
Isn't a Pyros little risky to play against control shaman? You know, Hex is annoying.
While I do see Hex being annoying to Pyros, if they use Hex on Pyros they will be cut off of using Hex on a later turn. For example, if Pyros was played on 2 (assuming that they didn't Jade Claws on 2 ) they would have to play hex on curve, and from playing variants of shaman that could be terrible. Agro shaman losses a turn to play most of the time at least 2 minion and gives you a taunt, for elemental shaman 3 is VERY important due to being able to play a Tol'vir Stoneshaper on 4 for a HUGE tempo lead and cutting that off make turn for quite bad for elemental shaman, evolve shaman probably is the best deck to do this because they don't lose any value because of it at that moment, however this also means they lose an out to Medivh, the Guardian or anything he summons, Blazecaller, or even potentially another Pyros or late game elemental (off of Servant of Kalimos).
On 6 is where evolve shaman really takes a hit though, if they chose to hex you then, they can't Doppelgangster Evolve combo on curve which gives you a turn to wipe there board with Flamestrike the board they already have, gives you a chance to set up to defend whatever luck they get (probably some dumb 6/5 deathrattle summon 2 2/2s) or even establish Medivh, the Guardian to set up Flamestrike after they Evolve, which could lead you to getting a better board they have. If you haven't died to agro by turn 6 then you probably have basically already won, so keep playing defensibly and just clearing there board (AKA don't play Pyros unless it is the only play there). And elemental shaman if they Hex on 6 they can't play a elemental with a cost higher than three which can flat out turn off Blazecaller, on 7 which is HUGE.
If you haven't died to agro by 10 I don't know why they haven't conceded yet but chances are they are out of steam like 3 turns ago soooooo....... not much to be said here. Evolve shaman is defiantly the most interesting, here it comes down to 4 things, who's in control of the tempo, who has more board presence, how many outs have they used (Hex and Volcano), and if you are in topdeck mode or not. If you are in control of the tempo and they have used both hexes and maybe a Volcano would strongly consider playing Pyros, similarly if I was in control of tempo but I had seen no outs used I would NEVER play Pyros unless they where in topdeck mode, in which it depends whether you wanna take the chance of them topdecking an out. If you have more board presence then they do and you have seen no hexes (again unless they are in topdeck mode) they it is almost clear to me that they are saving it for Pyros, in which case you should wait to see if you can't bait it out (with Medivh, the Guardian or some such) and then right after play Pyros to give them the least likely chance of getting another of those said outs.
Elemental shaman most of the time will run 2 hexes and 2 volcanos dodging removal is VERY hard, however if you can bait out said removal correctly then you can be in the commanding position, because the most a elemental shaman can do to Pyros without Volcano is exactly 10 damage assuming they run the jade package ( spelldamage totem, double Jade Lightning) but that is VERY unlikely (had it happen once, feelsbadman) there it's basically do we have board control and how many outs do they have. Unlike the other matchups the topdeck game for elemental shaman is actually insanely good sometimes and really trash others, It comes down to do they have an elemental chain and how many Stonehill Defender and Servant of Kalimos have they used because shamans discovers are almost as insane as ours with spells because of there ability to dip into legendaries and 0 mana 5/5s. they could also top deck Blazecaller with no elemental chain and be screwed to Pyros. It comes down to situation, but most of the time Hex is a card that screws the shaman's turn all up due to inconvenient mana placement vs pyros and Volcano while good at the end of the day still gives us another Pyros.
These are the main situations I see with Pyros vs shaman (obviously not all of them or I'd have to make a post as long as /r/hearthstone form on whether taunt warrior is healthy for the game or not). If not for the minion Pyros can be a huge tempo breaker and bait for removal for shaman and other classes alike, and that's one of the huge reasons, other than it is 3 elementals and it's insanity in the control match-ups why you run it in this deck.
This is some serious deep mage-shaman analyse, mate. Thanks for your time and have my upvote for either deck and comment. Really excited to test your deck as soon as i finish in work.
Thanks, glad you like it :D