+1
Favorite this Deck

N'Zoth Shadow Leper Quest Face Priest

  • Last updated May 30, 2017 (Un'Goro Launch)
  • Edit
  • |

Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: N'Zoth Priest
  • Crafting Cost: 12000
  • Dust Needed: Loading Collection
  • Created: 5/30/2017 (Un'Goro Launch)
View in Deck Builder
  • Battle Tag:

    Septerra#1136

  • Region:

    US

  • Total Deck Rating

    20

View 14 other Decks by Septerra1136
BBCode:
Export to

This is a win hard or die hard deck. The goal is play as thought you're a control deck (unless you need to deal with a pirate deck or something) and then pop out the face damage once enough card draw has done its work and your opponent plays more carefully. The theory is that because you have the Priest quest in motion and many board clears, you can land great chip damage to the face and a final N'Zoth, the Corruptor whammy at the end to seal the deal.

Card Notes:

Circle of Healing: It can be board clear with Auchenai Soulpriest or Embrace the Shadow, but it can also serve to activate lots of card draw when paired with Northshire Cleric on a fortunate board. Or simply use it to heal a minion for value trading or board survival.

Awaken the Makers: You've got 9 deathrattle cards in this deck plus techs to get more out such as Barnes and N'Zoth, the Corruptor. The reason for not including more was that we wan't as many face damage death rattle cards as possible to come back to life.

Leper Gnome and Backstreet Leper: These are part of your win condition. If you get all 4 out that's 8 damage to face. If they all come back with N'Zoth, the Corruptor that's 16 damage. These are good to use with Spiritsinger Umbra and Barnes as well.

Northshire Cleric, Power Word: Shield, Loot Hoarder, Mass Dispel, Bloodmage Thalnos, (Potentially Barnes): These will hopefully land you an N'Zoth, the Corruptor by turn 10 or at least 2 Darkshire Alchemists and a Leeroy Jenkins for 16 face damage.

Embrace the Shadow: This is mainly for use with Darkshire Alchemist but can also be used with Circle of Healing for board clear or just with your hero power as a terribly inefficient 4 cost deal 2 damage. Who knows... that 2 damage could be the straw that broke your opponent's camel's back! Hopefully you can hold out for saving these for Darkshire Alchemist combo and save the Auchenai Soulpriest for board clear.

Mind Blast: This is obviously a win condition card and though it is suggested in most cases that this is one to hold until the end to finish off an opponent...this deck may in many cases needs to get damage out as efficiently as possible. If you find yourself with 2 extra mana and don't want to overplay the board or waste the mana...use the Mind Blast! This is not a Malygos deck so there's no combo to save for.

Shadowform: This card works well in combination with Awaken the Makers. It is high-risk high-reward type play that benefits from fallbacks. Once in play you've got removal damage if you need it and you are set for late game face damage. This is a nice end game damage dealer in case things aren't going as planned late game.

Auchenai Soulpriest: Mainly for board clear. Can be used as a backup when there are no more Embrace the Shadow's to get face damage.

Barnes: This was included since there are only 3 useless 1-1's to potentially come from the battlecry. It can add to quest, do more face damage, provide more card draw, bring forth board clear potential, a death rattle trigger, or even send in a mighty 1-1 with charge!

Mass Dispel: Meant to remove taunt especially for use with Leeroy Jenkins or to de-buff a dangerous board. Also obviously valuable for its draw. Since we're questing this card has decent value...otherwise it is too costly for what it is with only 30 total game health instead of "69".

Spiritsinger Umbra: It has mostly been said already but this can bring extra face damage and/or card draw which are both key ingredients to win with this deck.

Abomination: This obviously can save you against aggro while also adding to the quest. It adds a bit of chip damage to the face but also serves a very important role for late game. If at least one Abomination gets brought with N'Zoth, the Corruptor, it will serve as a means to trigger all of the lepers unless your opponent has something like a Sap or a silence card. Chances are most of these have been used by the time N'Zoth, the Corruptor comes out though. This could avoid the scenario where your lepers don't get to trigger and likely cause game ending death along with the Abomination damage because the very next turn you die to a large board.

Darkshire Alchemist: Speaking of fallbacks...this gem of a card serves dual purpose. In case you are overwhelmed by face/aggro it can save you so you get more time to finish your quest. It also may act as an excellent face damage source when paired with Embrace the Shadow.

Leeroy Jenkins: Leeroy Jenkins.

Dragonfire Potion: This is for games vs. opponents such as Quest Rogue where their board really does need to be cleared 3 times in a game. Since we're not running shadow-word cards for single target elimination this card should be used in a bait scenario to draw out as many of their minions as possible to get max value from it. You've got the quest a back-up so don't be afraid to take a little extra damage to the face if it means they'll likely play more minions to be eaten by this card next turn. Emphasis on a little damage.

N'Zoth, the Corruptor: While this is not necessary for the win condition, it certainly should seal the deal if you've had a tough game.

 

That's all I've got. Thanks for reading. Let me know if you've got any questions on playing it.