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[S38] Not Your Grandma's Drattle Rogue

  • Last updated May 30, 2017 (Un'Goro Launch)
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Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Jade Lotus Rogue
  • Crafting Cost: 10600
  • Dust Needed: Loading Collection
  • Created: 5/30/2017 (Un'Goro Launch)
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  • zmauls
  • Registered User
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    15

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This is my first time posting a deck. Please be civil. I stopped using my tracker when I reached Legend so I do not have stats for this deck, and for that I am sorry. Honestly, this deck was meant to be a troll. But I have been playing it for the last four days and have lost a total of two games... Guess I kind of ended up trolling myself. Whoops.

INTRO

I've always loved Rogue, and the Deathrattle archetype never seemed to reach its full potential before people kind of gave up on it. I started playing this deck at Legend Rank, so I cannot say how it will do on ladder, but I have done very well with it at Legend so I'm assuming it would do okay. It destroys Hunters, Paladins, and Shamans, and with N'zoth and the massive amount of card generation most control decks don't really stand a chance. My losses have primarily been against Burn Mage, so if you are facing an incredible number of them on the ladder this may not be the deck for you. The deck is a lot of fun, and I hope you'll enjoy playing it as much as I have.

HOW TO PLAY THIS DECK

This deck is reactive. Keep that in mind. Hallucination is not something you want to keep on mulligan. Save it for turn 9 when a Control Paladin drops his third Tirion. The beauty of this deck compared to the old Deathrattle archetype is that Jade Golems are not your win condition. In fact, MOST games end before they reach level 6 or so. I have won games with this deck with my biggest Golem being a 2/2. The play style is more tempo than anything, so board control, removal, board control, removal. The big difference between this and other tempo decks is that when your board is cleared, guess what? It's not. 

BUT ZMAULS, WHY NO SHERAZIN? (AND OTHER CARD CHOICES)

Sherazin: The thought of N'zoth popping a board full of permanents sounds like a blast, right? Wrong. Sherazin really gets in the way of the Jade synergy once N'zoth is actually played. What's more is that this deck doesn't really have the capacity to rebirth Sherazin again and again like Miracle Rogue does. I found more often than not, while Sherazin was a strong turn 4 play, once she was dead, she was dead. Playing Aya on turn 6 is always going to be better than dumping your hand to revive Sherazin. So I took her out of the deck.

Edwin: It's difficult to drop a large Edwin on turn 3 because of the lack of Counterfeit Coin. You'd have to have a semi-perfect hand to get good value out of Edwin. While Edwin can win some games outright when played early, this deck relies heavily on board control and out-valuing your opponent. Hitting your opponents face with 10 damage a few times starting at turn 3 sounds great, but unlike Miracle Rogue which could then finish with a combo or Leeroy by turn 5, this deck lacks burst, and cannot.

Eviscerate: "Barry, did you see that new Deathrattle Rogue deck on Hearthpwn?" "Yeah, but when I saw it didn't run Eviscerate I deleted my account." Shut your dirty whore mouth, Barry. This deck doesn't run eviscerate because Shuriken simply has better synergy with the rest of the deck. I know, I know, it sounds insane, but you'd be surprised how capable this deck is without Eviscerate. Give it a try before jumping to conclusions, Barry.

Mimic Pod: I have found that this card alone is what makes this archetype playable in the current meta. There really aren't many "bad" pick-ups you can double-up on with Mimic Pod. Two Aya? Game changing. Two Shadowstep? Now you have one for N'zoth and one for Vilespine. Two Sap? Now both of those Spikeridge Steeds are boned. Two Mistress of Mixtures? Oops, sorry aggro. Need I go on?

Shadowstep: Shadowstep is not meant to be singularly designated for use with N'zoth. Yes, that is ideal, but if an aggro deck is smacking your taint with the prowess and delicacy of a rabid jungle rat, it's okay to call one of those Vilespines or even SI:7 Agents back to remove some of their garbage. In a control match-up, by all means hold onto it, but again, this deck is reactive. Play it as such.

MULLIGAN 

Always keep Mistress of Mixtures, Backstab, Huckster, and Swarmer. SI:7 Agent and Shaku are okay to keep on coin or versus control. Fan of Knives is okay to keep if the other two cards in your hand are Bloodmage Thalnos and Preparation. Mimic Pod is okay to keep if you have Preparation and a one or two drop. Do you see the pattern here? This is not Miracle Rogue. Passing on turns one and two DOES NOT WORK with this deck.

MATCH-UPS AND STRATEGIES COMING SOON