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[BUDGET] LEGEND Aggro Token Druid

  • Last updated Jun 10, 2017 (Un'Goro Launch)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Aggro Druid
  • Crafting Cost: 2520
  • Dust Needed: Loading Collection
  • Created: 5/26/2017 (Un'Goro Launch)
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  • Battle Tag:

    LucasJoel#21776

  • Region:

    EU

  • Total Deck Rating

    81

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I decided to share the deck I used to climb the Ladder from Rank 20 to Legend in less than 2 weeks of gaming (playing almost 2 hours a day). It's a classical Aggro Token Druid, based on the early control of the board to win your opponents. The matches usually last not more than 10 minutes, so it's really good to climb the ladder. This deck shows some little changes from the most popular deck'lists you can find. First of all, I decided to play only double copies cards because the decks built in this way are extremely solid. 

- As you can see, there're NO Pirates (Bloodsail Corsair and Patches the Pirate). It's a very good combo for an aggro deck but the meta is full of Golakka Crawler and it's risky to lose your buffed minions, benefiting your opponent. Also there're no Vicious Fledgling, that's because I just prefer different cards (like Tortollan Forager and Eggnapper) which can help you too keep a better board and gain more value when you use your buffs. Also I discarded the Bittertide Hydra because I prefer to build a larger board with smaller minions (you'll benefit more from Mark of the LotusPower of the Wild and mainly Savage Roar).

- Why NO Murlocs? First of all, I've created a budget deck, and playing murlocs means adding Finja, the Flying Star and two Murloc Warleader. Murlocs are really strong aggro cards, but they only perform well when they sinergize, so is useless to add Murlocs to your deck if you miss the cards mentioned before. The second reason is the same of the reason why I decided not to play pirates: you'll be extremely vulnerable to Hungry Crab, very popular cards in this meta.

Legend

 

(CLICK HERE) Deck's basics and strategies explained in a video!

 

 

Card Explanations: 

2x Innervate - Ideally you want to use this to get 2 or 3 minions on the board and buff them really quick during the early game. If you draw this late use it to get a hero power in because besides that there is no use for it late game.

2x Hungry Crab- The meta is full of Murloc Paladins, and this card can really help you to beat your opponent.

2x Firefly - Nice one drop which refreshs your hand with another one drop ready to be buffed.

2x Mark of Lotus - Buffs your tokens 

2x Enchanted Raven - Best 1 drop card

2x Golakka crawler - Beats pirate warrior and pirate packages

2x Ravasaur Runt - ez adapt ; tip: don't hesitate playing it raw for Tempo

2x Tortollan Forager - Really nice card for this deck. Usually you're going to burst all you cards in your hand during the first 5 turns and this card gives you a chance of refreshing your hand with a powerfull minion which can help your late gaming phase.

2x Mark of Y'Shaarj - Lots of beasts ; don't hesitate using on 'not beast' minion for Tempo

2x  Power of the wild - if you got three minions choose always +1+1, if two or less consider panther for tempo or holding for a more powerful buff

2x Pantry - Beast synergy with mark of y'shaarj and you get 2 bodies to buff

2x Eggnapper - Helps zerg and drops raptors for beast synergy

2x Savage roar - Must include for token druid - easy way to calculate lethal add up the attack power on your board, then multiply the number of hits you have including your hero attacking x 2.

2x Swipe - Essential

2x Living Mana - It's a very strong win condition. Played early could create problems to the opponent's who doesn't own any aoe spell. Tip: If you own more than 5 mana crystals, don't forget to use them before using Living mana! Otherwise you'll loose them. Also, during your turn, try not to trade your mana treants beacuse you will not restore your mana crystals to use them. Let your opponent kill your treants, so you'll take back your mana crystals to use during your turn.

Mulligan

  • Enchanted Raven
  • Fire Fly
  • Innervate (if have ramp plan)
  • Tortollan Forager (if have one drop)
  • Ravasaur Runt (if have one drop)

 How to play around every match up!

Druid (Mirror) - Control The Board     /     Jade - Hit The Face


Hunter - Control The Board


Mage - Hit the face, play around aoe spells and pop Ice blocks!


Paladin (Murloc Paladin): Control the  board and play around Consecrate. Hungry crub will be an high value     /      (Control Paladin): Go All In and start praying. (pay attention to the combo 'Equality plus Wild piromancer' and to the Primordial Drake during end gaming)                


Priest - Hit the face                        *** Turn 5-6 you start getting Dragon Pot. When you play Living mana, don't forget that he can use a massive silence on your treants.


Rogue (Quest rogue) Win Before Quest and pay attention to Vanish! He could push all your mana treants (living mana) to your hand, cleaning you board and leaving you without mana.


 Shaman - Kill Spellpower Totem (pay attention to his Devolve on your mana treants!)


 Warlock - If Zoo - Control The Board 


 Warrior - Pirate - Praise Golakka Crawler    /     Taunt - Hit the face and go all in!

 

Thank you for reading and, if you've tried this deck, don't forget to rate it. If you need some extra tips, just add me on battle net. My tag is LucasJoel#21776. Greetings!