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Twin 30/30 Ancient Ones! (Reno N'Zoth w/Guide)

  • Last updated May 27, 2017 (Un'Goro Launch)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Reno Priest
  • Crafting Cost: 15220
  • Dust Needed: Loading Collection
  • Created: 5/26/2017 (Un'Goro Launch)
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  • Battle Tag:

    PowerOfCheez#1873

  • Region:

    US

  • Total Deck Rating

    224

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OK, right off, not claiming this is a Legend climber. I built it to allow me to play a horde of my favorite cards in Wild, and have slowly climbed from 20 to 12 with it, and want to get the list out while I keep working the climb,  

It is basically an Un'Goro slant on a Reno Jackson/N'Zoth, the Corruptor type core, where the variation is that the deck packs four 'clone' type cards:

They all work well with deathrattle as the deck curves up, and each has its own special tricks (more later), but primarily this crew is assembled so you will at least have one way to create The Ancient One by getting two Blood of The Ancient Ones to stick at the end of a turn.  Amazingly, you can sometimes stick four and create two of The Ancient One 30/30s!  Yes, I have done it several times! 

Now The Ancient One is by no means the only win condition, but I get a real kick out of playing a Reno deck with only one Blood of The Ancient One in it that actually has a decent chance to get one or more of The Ancient One out, so let me start with the various ways.

Here are the ways to do it:

Fastest Way to 'Cheat' Out a 30/30: 

Phase 1: Turn 3 (w/The Coin/t4 (w/o The Coin) Barnes into Blood of the Ancient Ones (and, if you have it, Silence it into a 9/9 to make it 'stickier').

 

Phase 2: t4/5 Mirage Caller or (turn 5 only) Faceless Manipulator on Blood of The Ancient One.

 

The end of t4/5 is the earliest in the game you can get the 30/30 in this list. Herald Volazj will work a turn later, if you wait an extra turn for the first phase (cheat out) before duplicating Blood.

 

Alternate Early Game 'Cheat' Out of 30/30: 

All chances to do it early in the game depend on Barnes cheating out a 1/1 Blood of The Ancient One, and likely, for it to have any chance to stick, using Silence on it to make it a survivably big 9/9.  

 

If the initial window described earlier does not present before you can cast Blood of The Ancient One naturally (and it rarely will), prep for the next chance by setting up a Taunt creature to be a pre-existing shelter from the board.  

 

This is one reason that Stonehill Defender is in: as a t3 Taunt, he can sometimes shelter a t4 Barnes and the tiny (if unsilenced) Blood of The Ancient One. Plus he pulls out another taunt for the future.  

 

Similarly, a t4 Tortellan Shellraiser or Infested Tauren can precede a t5 cheat.  Same thought later in the curve for Sludge Belcher, etc.

 

Fastest Way to Twin 30/30s: 

The trick to cheat out two 30/30 The Ancient Ones is the turn after getting a Blood of The Ancient One to stick (either via cheat or natural), cast Mirage Caller for the second one, and follow it with Herald Volazj for two more.  You end up with four Bloods which will combine into two 30/30s!  

 

With The Coin, you could do this as early as t8 (the 'dream'), and I have done this a few times, so I can vouch it works.  If its important, it does place them at the far right, next to each other, as I recall.

 

Alternate Ways to Twin 30/30s: 

Hard copy one with the Faceless Manipulator, or Herald Volazj a 1/1 The Ancient One out and Silence it into a 30/30.

 

Long Shot to TRIPLET 30/30s: 

Honestly, this is rarely needed, as usually if you can do this its just slow-rolling.  But I include it because on occasion against Warrior they have so much shield life, it might actually be needed once in a blue moon.  

 

Nothing special to it, just, on the turn after you get twins out with Herald Volazj/Mirage Caller, use the Faceless Manipulator to get the third one.  

 

I just edited this in, more because it is interesting that it is even possible than because it is likely or needed.  But, yeah, in theory, you can get 90 damage/health on the board with this deck just with the triplets, plus whatever else you might have out.

 

Play Style

Having talked about all that fun, fact is, most of the time its going to play like a control deck, where you try to survive early, get value from your rattles and draws/card creations, and bait out tricky hard removals with other viable threats.  Also, the 'clone' cards work equally well to duplicate power staples like Sylvanas Windrunner or Ragnaros the Firelord, and the Herald can double the doublings on them, too.  

Also, sometimes you sandbag instead of playing the cheats or the natural as fast as you can, because you know you have to bait out the problem removal first, the Shadow Word: Deaths, Entombs, Brawls, Polymorph, Hex, etc... every class has them, you have to know what can destroy big things, and either use the combo fast to bait it out to support the N'Zoth, the Corruptor/Kel'Thuzad win cons, or use those to set the stage for the Ancient One(s) victory path.