Madness at the Darkmoon Faire Cards List & Guide
Great deck but I would replace 1 Primordial or Kodo for some card draw.
Control Paladin's win condition is to see who can last the longest. Keep stalling / out-valuing your opponents till they run out of resources and can't kill you.
The problem with the deck is that it can't close out games - it doesn't kill your opponent. So it'll have a hard time vs. decks with a lot of resource generation like Mage / Warrior or decks that can out-tempo them like Quest Rogue or Murloc Paladin.
You're gonna loose some games vs aggro, but this deck is pretty resilient if you get your board clears. I'm running an N'Zoth version and it's pretty solid vs most decks.