I have this interesting question... Why am I the first one to make this deck? I searched for this deck and found no results. So I had to make it myself. I'm honestly surprised it has not been made.
*BEST PLAYED WITH ELECTRO MUSIC IN THE BACKGROUND*
Highlighting my first win: http://imgur.com/3cAAQ3D
I actually want you guys to add me (PARENTHISITE#1616) if you made this deck so I can see how others play it. I'm also willing to teach you how to play it if you are having trouble.
If you think this deck is bad because it uses the paladin quest, and you or someone you love opened it in a pack, refer them to this deck, because this might change views about the card.
Kaleidosar is a ttk.
you want stealth, windfury, and then attack buffs. If you can play dinosize next turn, you don't need attack buffs. Summoning 6 1/1 plants as a death rattle is just fine. Against mage and priest, give it liquid membrane over stealth.
Then you just buff it up.
Even without him winning you the game on turn 8, this deck is very good. You can pull off a few combos with the only 3 minions in the deck.
play 3/4 barnes -> 1/1 tirion, then play 10/10 y'shaarj -> 6/6 tirion
play 3/4 barnes -> 1/1 y'shaarj -> 6/6 tiron
play 10/10 y'shaarj -> 6/6 tirion
The amazing thing about this deck is you only need the 4 legendaries, and the rest of the buff spells can be swapped to anything, but this list is what I find works best.
One person who tested the deck told me that you can include the patches package, but only use up to 5 1-mana minions, and use 2 small time recruits so that you can guarantee that you get the barnes/y'shaarj pulls.
example: 1 patches, 2 southsea deckhands, 2 bloodsail corsairs.
The reason its 5 minions is because when you pull out patches after playing one of the pirates, you only have 3 pirates left in your deck because 2 are on your board. You could add 3 more 1-mana minions since there's another small time recruits but I would not, because you would have to draw both small time recruits to activate barnes. 2 small time recruits is so you are more likely to have it when you need it. I'll make another deck that incorporates this strategy.
it is a must-try. rank 10.
Removed divine favor and some low-performing cards in favor of a lower normal curve, and something to help your galvadons and y'shaarjes really pack a punch. (blessed champions) It actually works, since you can always play blessed champion the turn after you play galvadon assuming you stealth it or versus a mage or priest, give it liquid membrane.