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Jade Druid [Wild legend] - guide inside

  • Last updated May 16, 2017 (Un'Goro Launch)
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Wild

  • 12 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Jade Lotus Druid
  • Crafting Cost: 7140
  • Dust Needed: Loading Collection
  • Created: 5/16/2017 (Un'Goro Launch)
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  • Battle Tag:

    Obelix#2120

  • Region:

    EU

  • Total Deck Rating

    178

View 28 other Decks by obelixmtg
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This season I focused so far on getting wild legend. I was only missing Druid and Rogue as classes to climb with, so decided to try those. 

During the heroic brawl, I played Reno Fatigue mage, which I actually think is the best deck in the format and only really loses to Jade druid and Crystal rogue, going 9-1 before losing to a disconnect and a jade druid.

I tried climbing with Quest rogue first, but I honestly don't think the deck is that good, and was losing basically every game against warrior. I moved to this list of Jade Druid, which I copied from a wild 12 wins list and replaced 1 Earthen Scales with 1 Azure Drake.

Mulligan: I hard mulligan for innervate, wild growth and jade blossom. Only keep Wrath against warrior, don't keep anything else.

Matchups: ( from most favored to hardest)

Reno mage, Reno Priest, Control/Taunt warrior: Slow control decks, go for miracle jade turns and just own them

Freeze mage: You generally can outarmor them, but the version with Kobold is a bit harder.

Control shaman: You only lose if they get an early earth elemental - ancestral spirit combo, otherwise you can miracle them out easily.

Token druid: Primordial drake is a HOUSE against them, try to keep the board empty

Reno lock: Slightly favored, we lose if they have Giant T4 and we did not start fast, or if they manage to turn the board around in the mid-late game (Twisting Nether-Doomsayer, then Nzoth, or 10 mana Kazakus potion)

Midrange (jade) shaman: If they have a great trogg opening they can blow you out, otherwise your Jades are generally a bit bigger than theirs. Very close to even, highly draw dependant. Try to keep the board at all costs!

Mirror: Obviously 50/50, on this list for reference of what are good and bad matchups.

Pirate warrior: Close to 50/50 in my climb, I lost most games they started with Nzoth first mate and won most of those where they did not.

Aggro Shaman: Slightly unfavored but quite winnable, if you ramp early.

Quest rogue: I think this should be a really bad matchup, but I went 6-1 against them in my climb by curving well and punching their face as hard as I could after getting ahead on ramp.

Secret/silver hand/murloc Pally: really hard matchups, midrange paladins own the board early and put massive pressure in the mid game with buffs, dr boom, tirion and rag. Expect to lose most of these games.

If I missed a matchup you are interested in, let me know in the comments and I will upgrade this guide.