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Aggro Druid (My Tournament Version)

  • Last updated May 8, 2017 (Un'Goro Launch)
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  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Aggro Druid
  • Crafting Cost: 5260
  • Dust Needed: Loading Collection
  • Created: 5/8/2017 (Un'Goro Launch)
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  • Battle Tag:

    MedicBear #1460

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So this is the deck that recently gained a lot of popularity for not having the Murloc/ Finja package in it.

I made minor adjustments and want to explain myself on some choices that may seem awkward

First: I decided to run an Igneous Elemental instead of Eggnapper

The reason for this is due to the fact that buffing Igneous Elemental to just +1/+1 still results in a sticky 3/4 minion with a deathrattle that helps you get back on board. Though it might not give you two 1/1 minions right away, I still think I like the beefy health of a 2/3 and two 1/2 minions more than a 3/1 and two 1/1 minions

Second: The other version of this deck does not run a Vicious Fledgling but I found that running two and getting them early forces the opponent to remove them or they die rather quickly. For instance, I went against a Control Priest and went Innervate into Coin into Mark of the Lotus so he couldn't Shadow Word and won easily in a bad matchup

Third: -1 Swipe for +1 Soul of the Forest

Not going to lie I wanted to run it due to having it golden and using it in Egg Druid a while back. It turns out it's still great to run one. It isn't a dead card when you run just one most of the time, and you can easily ensure 2/2 treant damage unless your opponent has additional removal.

Recommended Tech Changes:

Though it's nice to have 2 Golakka Crawler s in the deck to kill your Pirates to escape removal, or Pirate Warrior, you're probably better off running one and running one Hungry Crab for the Murloc Paladin decks we see a lot of