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N'zoth Renolock deck and guide

  • Last updated May 7, 2017 (Un'Goro Launch)
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  • 23 Minions
  • 7 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Renolock
  • Crafting Cost: 11020
  • Dust Needed: Loading Collection
  • Created: 5/6/2017 (Un'Goro Launch)
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  • Ace1a
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  • Total Deck Rating

    11

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Hello! Warlock is my main class and Renolock is my favorite deck. I can consistently get rank 5 or higher. Let me explain my choice of cards, they are all tier1 or tier0.

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1. Mistress of Mixtures (t1): decent heal and N'zoth synergy

2. Mortal Coil (t1): kill a 1/1 token or finish off a 1 hp minion

3. Power Overwhelming (t0): combine with shadowflame, trade up, late game burst

4. Golakka Crawler (t1): eat a pirate, often found in aggro decks, especially warrior

5. Acidic Swamp Ooze (t1): destroy a weapon, save your life

6. Nerubian Egg (t1): synergy with N'zoth, PO, taunts, board clears

7. Sunfury Protector (t1): force aggro decks to trade

8. Brann Bronzebeard (t0): double your battlecries, especially good with Kazakus

9. Demonwrath (t1): excellent early game board clear

10. Imp Gang Boss (t0): trades with 2-3 early game minions

11. Kabal Courier (t1): discover an answer vs. most decks

12. Stonehill Defender (t1): decent taunt that gives you another

13. Defender of Argus (t1): buff two minions to make trades and protect face

14. Kazakus (t0): reno's sidekick, create a powerful game winning potion

15. Piloted Shredder (t1): a powerful, sticky minion, one of the best 4 drops

16. Twilight Drake (t0): gain 4/8 stats on average thanks to lifetaps

17. Hellfire (t0): probably the best board clear in the game

18. Shadowflame (t1): another great board clear, especially with PO

19. Sludge Belcher (t1): the best taunt in the game, insane with N'zoth

20. Second-Rate Bruiser (t1): another very strong taunt, often played for 3 mana

21. Loatheb (t1): deny your opponent's spells for a turn, winning some games

22. Feugen (t1): vanilla minion that wins you games with a 11/11

23. Stalagg (t1): vanilla minion that wins you games with a 11/11

24. Emperor Thaurissan (t0): discounts your large hand, such insane value

25. Reno Jackson (t0): the superstar of this amazing deck, wins you many games

26. Sylvanas Windrunner (t1): steal something, especially with shadowflame or PO

27. Felfire Potion (t1): excellent mid game board clear or late game burn

28. Dr. Boom (t0): the most broken OP card ever, outperforms 8-10 drops

29. Twisting Nether (t1): late game board clear, also useful vs. other N'zoth decks

30. N'Zoth, the Corruptor (t0): instantly regain your board, often winning games

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I see many renolocks running weaker cards. I rate and explain why they are inferior choices.

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1. Darkbomb (t2): this spell is nothing special, just vanilla

2. Shadow Bolt (t3): this spell is below vanilla since it can't target face

3. Siphon Soul  (t3): slow, cumbersome removal that's useless in most games

4. Abyssal Enforcer (t1): decent alternative if you can't afford to craft boom

5. Dirty Rat (t2): risky taunt that can backfire on you, losing some games

6. Doomsayer (t2): usually dies, can be ignored, bad when ahead or resurrected

7. Deathlord (t2): risky taunt that can backfire on you, losing some games

8. Earthen Ring Farseer (t2): mini heal for your face or minion, but taunt is better

9. Antique Healbot (t2): decent alternative if you don't own Loatheb

10. Mountain Giant (t2): strong vs. control, but bad or useless vs. aggro

11. Soulfire (t3): bad card that often discards something important

12. Voidwalker (t2): decent early game taunt, but often dies for free

13. Dark Peddler (t1): strong card for general use, can be cut for ooze/crab

14. Blastcrystal Potion (t3): bad vs. aggro and when used before turn 8

15. Mind Control Tech (t2): decent vs. aggro, redundant because of board clears

16. Refreshment Vendor (t2): would be worth playing if it had 1 more stat

17. Tar Lurker (t2): decent taunt, but sludge belcher is much better

18. Tar Creeper (t1): strong taunt that can be teched vs. aggro

19. Lord Jaraxxus (t3): useless vs. aggro, winmore vs. slower decks, dies to burn

20. Zombie Chow (t3): only useful turn 1, otherwise free heal for opponent

21. Gluttonous Ooze (t2): understatted tech card, only good vs. pirate warrior

22. Faceless Shambler (t2): need a big minion to stick or combine with PO

23. Spellbreaker (t2): decent tech choice in the right meta

24. Ragnaros the Firelord (t3): slow, inconsistent, winmore card