10 wins N'zoth Paladin (Wild Heroic Brawl)
- Last updated May 4, 2017 (Un'Goro Launch)
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Wild
- 20 Minions
- 8 Spells
- 2 Weapons
- Deck Type: Tavern Brawl
- Deck Archetype: N'Zoth Paladin
- Brawl: Heroic Brawliseum - Wild
- Crafting Cost: 13420
- Dust Needed: Loading Collection
- Created: 5/5/2017 (Un'Goro Launch)
- Smusic92
- Registered User
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- 2
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- 36
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Battle Tag:
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Region:
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Total Deck Rating
24
Hi all, I want to share with you the deck with which yesterday I i had a 10-3 score (i was very unlucky in the last games, after a beginning of 9-0 winrate) in the Wild Heroic Tavern Brawl.
Compared to the murloc N'zoth Paladin deck that I used in standard to reach legend in april, this deck is a little slower, because quest rogue seems to be not very widespread in the Wild Heroic Tavern Brawl and so we could use pure control decks with fewer concerns.
The main wild features of the deck are certainly Sylvanas Windrunner (maybe the card with the best deathrattle effect ever) and Sludge Belcher (an OP taunt).
Another great card that paladins have in wild is Enter the Coliseum, a great aoe removal which is added to the classic combos like Wild Pyromancer + Equality or Equality + Consecration.
Below the picture that shows the 10 wins rewards:
Have fun with this deck and the heroic brawl!
Loving the deck so far, 7-2. I miss these type of paladin decks so much
-2 Golakka Crawler
-1 Enter the Coliseum
+1 Lay on Hands
+2 Shielded Minibot
Wins:
Quest Rogue - guy got unlucky and was just bad, cant say much else.
Quest Priest - Long game, ended up using my entire deck. Waited to use n'zoth until all kill spells were used on other threats and just won.
Pirate Warrior - Very easy win, easy to stabilize, heal, and just wreck him with board wipes.
Shaman - Barely even remember the game. He just lost late game hard.
Handlock - Wasn't too difficult late game. played aggressively early on forcing answers out of him, which allowed a safe late game.
Freeze Mage - Won due to waiting to play rag until after he played Alex. Already had a board state to kill her off the bat.
Midrange Hunter - Overall he had dealt 38 damage to me. Held on to forbidden healing to keep myself alive to play rag. After board wiping and rag he couldnt keep enough pressure on.
Losses:
Murloc Paladin Too fast, not enough answers, and I foolishly tried to equality with murloc leader out.
Tempo Mage - I mulled an equality thinking it was freeze, would've won otherwise after stabilizing.
Thank you for the appreciation and for having tried the deck!
Thank you for playing my favorite archetype in my favorite mode. Your list looks strange, but very cool. Good job!
Thank you for the appreciation!