Holysnowva's Spell Damage / Weapon - Managrind #8
- Last updated Oct 12, 2013 (Beta Patch 3890)
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Wild
- 20 Minions
- 6 Spells
- 4 Weapons
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 10440
- Dust Needed: Loading Collection
- Created: 10/12/2013 (Beta Patch 3890)
- Holysnowva
- Registered User
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- 4
- 20
- 45
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Total Deck Rating
12
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I started out with the concept of Truesilver + Captain Greenskin. Added the concept of Spell Damage.
So with that, the base of the deck really only has these must cards:
2xTruesilver 1xCaptain Greenskin 1xCaptain's Parrot
2xConcecration 2xHammer of Wrath 2xAvenging Wrath
Beyond that, I think there is allot of room for tweaking, as you have done.
In fact, I made 4 or 5 changes right before the tournament yesterday.
Thoughts behind:
Abusive Sargent- In play testing, I discovered this deck has a pretty big weakness against rush decks if you don't get consecration early - even if you do, and you happen to be playing a Warlock with blood imps out your often in the position of being 1 damage short to kill early game minions (your opponent has ignored your minion, knowing it can't kill it). I removed 1 Argent Commander for the Sargent to give myself another out against that scenario + because I am running 2 Sword's of Justice, I wanted to bring my mana curve down a bit.
The Black Knight - I also ran into a common occurrence at the end of games: I have a truesilver equipped, maybe even buffed with Captain Greenskin. They answer by playing a big Taunt minion to try to stretch the game into another few turns. If I have Black Knight in hand, its game over.
Ysera and Ragnaros - My deck makes it to the end game allot. These two are the biggest game changers as far as I'm concered. They both do something before your opponent can answer them: Deal 8 damage or give you a good card.
Card Draw - I think one of the reasons this deck is performing well is because I have spent NO deck space on pure card draw. Instead, I have 4 cards that cycle, and 1 death rattle card draw in Bloodmage. This, combined with the Sword of Justice's making my hero power more effective (summon's 2/2s) means I'm hardly ever in a position where I'm top decking. The only time I start top decking is at the end of a really close / long game - but those are rare.
I think the deck can be tweaked for the better - looking forward to fiddling and finding where I can improve it.
OMG this is such a strong deck. I was at work watching twitch when Spoh mentioned this deck. I had to come home and build it. Although I changed it to suit my tastes since I play more control. I replaced the Abusive Sgt, Raging Worgen and Leper Gnomes for Harrison Jones, Sylvanas, 1 Wolfrider, and 1 spell breaker. I don't own Ysera so I replaced her with Tirion and it works just as amazing. Even if I don't get the Avenging Wrath + Azure Drake (mini Pyro) combo the control and answers this deck has is amazing. Thanks for bringing this out and I plan on taking advantage of it for the next few days to raise my own MMR. Shameless I know but what can you do when faced with such an awesome deck.