S37 Legend Evolve Shaman (71% Winrate)
- Last updated May 8, 2017 (Un'Goro Launch)
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Wild
- 15 Minions
- 13 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Jade Lotus Shaman
- Crafting Cost: 4160
- Dust Needed: Loading Collection
- Created: 4/30/2017 (Un'Goro Launch)
- Kaalek
- Registered User
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- 16
- 35
- 98
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Battle Tag:
Kaalek#2313
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Region:
EU
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Total Deck Rating
318
So I used this deck to reach Legend last season. Really strong in this meta and can beat aggro and outvalue control.
Edit:
OMG I did not expect this to be so popular! Thank you all so much for your support. Thank you for all your kind words, and for commenting. Thank you for your questions, and for your videos. People have even added me ingame to chat with me! Again thank you all so much for the support, it has been amazing!
Mulligan:
So a lot of people look for the Mulligan when they see a deck. Mulligan is a very important skill in Hearthstone and something everyone should focus on. Often try to hard mulligan for the cards you need. Here are some of the cards you should be looking for.
Almost always try to get Fire Fly and Jade Claws. I generally keep Flametongue Totem to keep my opponent from having the early board get out of hand. Generally I throw everything else away.
Maelstrom Portal is good against Pirate Warrior, but you never know if you face Taunt or Pirates. (A good tips: If they hover over their right most card it's generally Pirate Warrior. Taunt Warrior will keep their quest, hence not having a reason to throw it away). I usually don't like keeping Lightning Storm against anything other than Hunter, since Murloc deck often buff their minions higher than 3 health.
Mana Tide Totem can be good against slower deck if you have a playable one and two drop. The same applies to Stonehill Defender, atlhough you can keep this against aggro if you have the one and two drop.
In short word: Always keep Fire Fly and Jade Claws. Generally keep Flametongue Totem. I don't like keeping AOE even against aggro since a lot of the minions have more three or more attack. If you know it is Pirate Warrior it is okay to keep Maelstrom Portal
Key Cards:
This deck has a lot of ways to win (will discuss that later), but here are the key cards/combos.
Doppelgangster + Evolve: This is the main reason I wanted to make this deck. Don't really feel like I need to explain why this is insane. This has just won me games at turn 6.
Stonehill Defender: In my opinion one of the best cards from Journey to Un'goro. Helps you survive against aggro, and gives that value against Control. I won a game against the most greedy Priest deck with a lot of help from this card. Just look at the cards it can discover: Al'Akir the Windlord, Thing from Below, White Eyes and even Stonehill Defender. In some cases Hot Spring Guardian can even be a savior. Also it has synergy with Flametongue Totem against Aggro.
Spirit Echo: This card is INSANE! Can give you back a free Thing from Below, another Aya Blackpaw and Stonehill Defender. This card makes me win against greedy control decks if I can hit good targets. I love it so much that I have considered putting in one more.
Other card choices:
Fire Fly: One of my favorite cards in the whole games. Such a balanced one drop, yet it is used in almost all decks. Early synergy with Flametongue Totem.
Removals: Maelstrom Portal and Lightning storm speaks to itself. They are insane. Hex is also really strong, but know what to use it for. Insanely good against Tirion Fordring and Savannah Highmane. Some of you might be surprised by the inclusion of two Volcanos, but I love them! Basically says remove all your opponents minions(as long as they don't have Deathrattle). Makes you stay alive and do one of your combos. I have won a game by removing my opponent's minions and then played a free Thing from Below combined with Doppelgangster, The Coin and Evolve.
Jade Package: The package isn't big, but it can win games. Has synergy with Evolve. I found it to good to not include.
Cards that didn't make the cut (not finished):
Bloodmage Thalnos: Would be really strong, but I simply didn't find the spot for it. We get spell damage from the Hero Power, but this is one of the cards that I would consider swapping in.
Bloodlust: Is just a dead card most of the time. Sometimes makes you kill your opponent one turn faster, but not worth it. I would not recommend it.
Possible replacements (will add more):
- Master of Evolution -> + Jinyu Waterspeaker if you face a lot of aggro (suggested by Robotically)
Videos showcasing the deck:
Hearth_Share and Khristophesaurus was so sweet to share their videos showcasing the deck. Watch them below and give them the love they deserve. Thanks for making the videos :D
Hearth_Share:
https://www.youtube.com/watch?v=xjDurof9Pbg
Khristophesaurus:
https://www.youtube.com/watch?v=6rUszoDSlpE
kiwiinbacon:
Changelog:
1st of May: Added Mulligan and a guide including key cards and cards that didn't make the cut. Will add more soon
2nd of May: Added videos made by other youtubers. Thanks for the videos :D
Thank you so much for taking the time to make the video! Really enjoyed it. Will add it to the guide if that is fine with you
Are you slow? Season just reset FailFish
Oh yeah my bad it's not a new season or anything 4Head
Thanks Kaalek appreciate that :D !
Great! i've been wait for this!
i replaced echo with bloodlust, getting so much value from it.
This deck is so much fun. The Doppelgangster + Evolve combo is too good. I made a video where I play against a Murlocadin, a Ramp Druid, and a Shaman! I hope you guys enjoy. Thanks for the deck Kaalek!
I really enjoyed your video! So fun and explaining every play. You just earned a sub. Will add the video to the guide telling who posted it if it's fine with you. Can't do it befor I get home since the editor is to clunky on my phone
Kaalek! Thanks so much. I would be very honored if you added it to the guide :)
Is the quest rogue matchup pretty much unwinnable? There doesn't seem to be enough early game pressure to even come anywhere close to killing them before they get their quest active.
EDIT: Yeah, this deck is really bad right now because quest rogues are all over the ladder. 0-7 so far against them. Switching to aggro for now. Against other matchups the deck is pretty strong though.
yeah, I too felt that rogue quest is a very hard matchup for this deck. the early game minions (which are mostly fire flies and their derivatives) struggle clearing the board and the AoEs are way too expensive to deal with 1/1s and 2/1s. generally the deck is just too slow for a rogue that completes the quest by turn 5/6. the only hope is that they draw badly. but even then, even the volcano struggles beating them.
but that's the problem of the slow, value decks. I believe there's just a couple of decks that beat quest rogue, which are either ones that can kill him before he can take advantage of their quests (pirate warrior, beast hunter), or the ones that have the best removals (quest warrior with ghoul and sleep with the fishes) and capable to outvalue them making them run out of cards.
No the matchup is not unwinnable. Although the matchup can be hard, I can win by being aggressive and hiding behind taunts. Always keep Flametongue Totem and Fire Fly to get a good start. If the Quest Rogue gets the nut draw there is little you can do, but that is true for every deck. A lot less people play Quest Rogue now, and I often find them to missplay (no offence). A good tip against Quest Rogue is to ignore Igneous Elemental since they want it to die. If you can play Stonehill Defender he can't get the deathrattle, and that is good for you.
As the matter of fact I just played with this deck and faced Quest Rogue, and I won quite later at the game. Against Rogue you have to keep all of your answers when mulliganning (Volcano, Hex, Jade Lightning, Lightning Storm). Control the board early, and later in the game try to match their tempo by dropping minions, especially Thing from Below.
Personally I have stabilized against aggro a lot of the time with Stonehill Defender, Thing from Below and board clears. If you feel like you need heal you can tech it in. Also there is a chance of getting Hot Spring Guardian from Stonehill Defender. Although, it's not great it can save you in some cases
can't agree. I won about 4 out of 5 games against hunters even with a decent draws. the removals in this deck are just too good and hunters struggle with card draw. you make them run out of cards and then outvalue them. though it's crucial to have your Stonehill Defender in hand
Couldn't agree more. I have the same experience
How soon will the mulligan?
Have been out in the sun the whole day and haven't touched my PC. I will soon go to bed but I will start to write today. Will write more tomorrow
Depends what you like to play, there are many good legendaries. She is worth crafting if you play proper jade deck! :)