S37 Legend Evolve Shaman (71% Winrate)
- Last updated May 8, 2017 (Un'Goro Launch)
- Edit
- |
Wild
- 15 Minions
- 13 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Jade Lotus Shaman
- Crafting Cost: 4160
- Dust Needed: Loading Collection
- Created: 4/30/2017 (Un'Goro Launch)
- Kaalek
- Registered User
-
- 16
- 35
- 98
-
Battle Tag:
Kaalek#2313
-
Region:
EU
-
Total Deck Rating
318
So I used this deck to reach Legend last season. Really strong in this meta and can beat aggro and outvalue control.
Edit:
OMG I did not expect this to be so popular! Thank you all so much for your support. Thank you for all your kind words, and for commenting. Thank you for your questions, and for your videos. People have even added me ingame to chat with me! Again thank you all so much for the support, it has been amazing!
Mulligan:
So a lot of people look for the Mulligan when they see a deck. Mulligan is a very important skill in Hearthstone and something everyone should focus on. Often try to hard mulligan for the cards you need. Here are some of the cards you should be looking for.
Almost always try to get Fire Fly and Jade Claws. I generally keep Flametongue Totem to keep my opponent from having the early board get out of hand. Generally I throw everything else away.
Maelstrom Portal is good against Pirate Warrior, but you never know if you face Taunt or Pirates. (A good tips: If they hover over their right most card it's generally Pirate Warrior. Taunt Warrior will keep their quest, hence not having a reason to throw it away). I usually don't like keeping Lightning Storm against anything other than Hunter, since Murloc deck often buff their minions higher than 3 health.
Mana Tide Totem can be good against slower deck if you have a playable one and two drop. The same applies to Stonehill Defender, atlhough you can keep this against aggro if you have the one and two drop.
In short word: Always keep Fire Fly and Jade Claws. Generally keep Flametongue Totem. I don't like keeping AOE even against aggro since a lot of the minions have more three or more attack. If you know it is Pirate Warrior it is okay to keep Maelstrom Portal
Key Cards:
This deck has a lot of ways to win (will discuss that later), but here are the key cards/combos.
Doppelgangster + Evolve: This is the main reason I wanted to make this deck. Don't really feel like I need to explain why this is insane. This has just won me games at turn 6.
Stonehill Defender: In my opinion one of the best cards from Journey to Un'goro. Helps you survive against aggro, and gives that value against Control. I won a game against the most greedy Priest deck with a lot of help from this card. Just look at the cards it can discover: Al'Akir the Windlord, Thing from Below, White Eyes and even Stonehill Defender. In some cases Hot Spring Guardian can even be a savior. Also it has synergy with Flametongue Totem against Aggro.
Spirit Echo: This card is INSANE! Can give you back a free Thing from Below, another Aya Blackpaw and Stonehill Defender. This card makes me win against greedy control decks if I can hit good targets. I love it so much that I have considered putting in one more.
Other card choices:
Fire Fly: One of my favorite cards in the whole games. Such a balanced one drop, yet it is used in almost all decks. Early synergy with Flametongue Totem.
Removals: Maelstrom Portal and Lightning storm speaks to itself. They are insane. Hex is also really strong, but know what to use it for. Insanely good against Tirion Fordring and Savannah Highmane. Some of you might be surprised by the inclusion of two Volcanos, but I love them! Basically says remove all your opponents minions(as long as they don't have Deathrattle). Makes you stay alive and do one of your combos. I have won a game by removing my opponent's minions and then played a free Thing from Below combined with Doppelgangster, The Coin and Evolve.
Jade Package: The package isn't big, but it can win games. Has synergy with Evolve. I found it to good to not include.
Cards that didn't make the cut (not finished):
Bloodmage Thalnos: Would be really strong, but I simply didn't find the spot for it. We get spell damage from the Hero Power, but this is one of the cards that I would consider swapping in.
Bloodlust: Is just a dead card most of the time. Sometimes makes you kill your opponent one turn faster, but not worth it. I would not recommend it.
Possible replacements (will add more):
- Master of Evolution -> + Jinyu Waterspeaker if you face a lot of aggro (suggested by Robotically)
Videos showcasing the deck:
Hearth_Share and Khristophesaurus was so sweet to share their videos showcasing the deck. Watch them below and give them the love they deserve. Thanks for making the videos :D
Hearth_Share:
https://www.youtube.com/watch?v=xjDurof9Pbg
Khristophesaurus:
https://www.youtube.com/watch?v=6rUszoDSlpE
kiwiinbacon:
Changelog:
1st of May: Added Mulligan and a guide including key cards and cards that didn't make the cut. Will add more soon
2nd of May: Added videos made by other youtubers. Thanks for the videos :D
ONLY CARD IMMISSING IS AYA :(
use jade spriit
lose everything too on r14
I think dropping the Masters of evolution entirely for jinyus might be best for this deck, the value you can get through spirit echoes is really good.
I might even experiment with running auctioneers, alot of the time it just feels like you don't draw what you desperately need even with mana totems. I really like this deck but it feels like it's just missing something that will make it great.
volcano is for ass saving, stonehill is for taunt creatures this deck is missing. jinyu is nice, yet i cant find a space for it
lightning bolt cannot replace volcano, when u r having a bad time. u need a 15 hit game changer. what else can do that?
Aren't you rank 20?
After a few dozen games, I tend to totally agree here. Spellpower is a MUST in this deck, and Volcano is just way to slow (unless your opponent plays that 8/8 that deals him 3 damage every time it gets hit). and heal is also very important, more important than slow and weak taunts, IMO
Instead of Jinyus or Master of Evo, I am currently play-testing with x2 Jade Spirit Helps summon more Golems for Evolve and increases the Jade package.
*Edit - Will post a link to my other revisions later.
R16 right now
I like the idea of gambling by Evolve, Im struggling from r20, my deck
-2 Master of Evolution cause i don't get the timing using it,
+1Devolve to disgust my opponent,
+1Bloodlust although you don't recommend it, i still find it better to surprise your opponent by ending the game sooner.
I love gambling!
ps. i just won 2 games because of bloodlust, it is a OTK card
Thoughts on adding a White Eyes or Elise the Trailblazer? If I were to do this I was thinking of replacing one of the Thing from Belows and a Master of Evolution since you can get a Thing from Below from Stonehill Defender as well as White Eyes and 3 evolve options still seem strong to me in replacement for a little more card value. Plus Spirit Echo on Elise or White Eyes would be pretty good imo.
SOMEONE STOP ME I CAN'T STOP EVOLVING!!!
Can't get past rank 15 with this deck...
L2P
How do you win against quest warrior? I just get a fireball to the face when I have a full board and it's over. He just cleared my board like 4 times even though I kept playing around brawl. That dirty fishes stuff is killer.
I like this deck a lot and won a lot like around 75% wr at ranks 15 to 10 but every time I play I am always thinking of healing and this deck doesnt have it! Can you really put healing guys on this deck and will that make this deck stronger after all?
(Edit: Stonehill Defender most of the time doesnt provide a healing card.)
I tried Hallazeal for a bit and while the turn 8 (7 with coin) combo of Hallazeal+Lightning Storm is brutal, it is otherwise kinda cloggy in hand. I subbed it out for a Jinyu.
unfortunately this deck stands no chance against priests... :-(