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Top 275 Legend EU C'thun Warrior

  • Last updated May 4, 2017 (Un'Goro Launch)
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  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: C'Thun Warrior
  • Crafting Cost: 5880
  • Dust Needed: Loading Collection
  • Created: 4/30/2017 (Un'Goro Launch)
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Proof: http://imgur.com/a/4OAwq

Just a fun C'thun deck i made, pretty good in the meta vs aggro decks


Stonehill defender is a card i am thinking about adding.

Only a few cards from Gadgetzan none from un'goro, so should be quite cheap for players who have been around for the last few expansions.

Thanks for taking a look :)

Wow you guys really liked the deck! Thanks! So as promised here's a full write up :)

General Mulligan Tips:

  • War Axe, every warrior is looking for this, always look for a copy
  • Beckoner of Evil, you want to get C'thun to a 10/10 ASAP so i recommend keeping her
  • The rest of what you want is decided by the match up



  • Keep War Axe, it's very good vs anything your opponent may coin/innervate out
  • Again vs aggro you want some early board presence so Beckoner or Brewmaster will do fine
  • Keeping the Disciple is not to bad if on coin, but Ravaging Goul is just better
  • You are just looking to survive in this matchup till turn 5, when you can brawl the board
  • This matchup heavily favours you, especially if you can get those brawls


  • Minions- jade druid hates minions, so keep a curve to pressure your opponent
  • This matchup is a lot harder to predict sometimes you can overwhelm them before they can get their jades going
  • Pressure is the main thing, even if your veck'lor and shieldbearers' aren't active just dropping them can help



  • Same as aggro druid, survive until you get to the mid game


  • Plays out similar to Jade druid, sometimes you'll have enough to wear them down sometime you won't
  • Get your minions down, that's my advice
  • If they dirty rat c'thun don't fuss you can bring him back later plus you just got a 6/6 on the board at worst



  • I have no idea what the difference is between all these mages they seem like the same to me
  • Simply mulligan for a curve
  • Apply pressure
  • Gain armour, sometimes it's beyond their reach and you can just brawl their minions away (especially if their are running the Medihv version)
  • C'thun can pop their block in a single turn



  • See aggro druid, the match up is the same
  • Don't let them have a big board for sun keeper or megasaur 


  • Play it like the old control match ups, go toe-to-toe with your opponent
  • So look for a curve in your mulligan, acolyte of pain is good here for the draw
  • Be aware that they might run stat changing cards like Aldor
  • This match up is made harder y the fact that they can discover Tarim over and over, so try to end things early



  • Minions, find them, play them on curve, pressure= win
  • This deck was actually a lot better than i thought it would be vs quest rogue


  • Once again look for that axe
  • Try an force initiative by playing minions for your opponent to deal with, sap will only make c'thun stronger or give you 10 more armour 
  • Stay out of burst range
  • Shield slams/exe will get rid of cards such as giants and auctioneers 


  • Wax axe once again, ravaging goul, slam, acolyte
  • Plays a lot like the matchup did before the COW nerf
  • Now that COW sees little play you are actually favoured, manage the board and take care of your health 
  • Never leave a hyena on the board, they're nasty



  • It's hard, but doable 
  • Lots of pressure is needed, so look for those early minions
  • Be careful of hex 
  • Play around bloodlust, many lists are running it now


  • I didn't face a single priest
  • i'm going to assume they are favoured, with ability to dig for removal and Lyra RNG
  • If its dragon they'll probably steal your c'thun and doomcaller so yeah not the best match up



  • Play it like you would vs aggro druid
  • Brawl when the board is too big, then watch your opponent concede