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[Legend] Aggro Jade Shaman

  • Last updated May 4, 2017 (Un'Goro Launch)
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  • 19 Minions
  • 8 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Aggro Shaman
  • Crafting Cost: 4680
  • Dust Needed: Loading Collection
  • Created: 4/26/2017 (Un'Goro Launch)
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Wow what a season... I hope all of you guys got to the ranks you wanted. Now here comes season 38. No matter, this deck is perfect for climbing. Please be free to comment any questions you have in the comments and I'll try to answer as soon possible. If you like this guide, please feel free to upvote and share your friends. Best of Luck!

Proof of Legend: Proof of Legend

Pirate Warrior (You can tell if it is a pirate warrior if they discard their first card in hand. This is because it is the slot where the quest goes)-
With coin: Try to have 1 drop cards like Fire Fly , Southsea Deckhand , and Argent Squire . Jade Claws is a keep over Stormforged Axe as it gives you a 1/1 Jade Golem that contests early pirates. Weapons can be really good in the early game as it can combo with Southsea Deckhand giving you the board control. Maelstrom Portal is also a keep with the coin as it counters the pirate warrior’s N'Zoth's First Mate or Southsea Deckhand start up. If you already have one weapon and one drop in your hand you can try to fetch for Jade Lightning to counter Frothing Berserker or Bloodsail Cultist . Or you can try to fetch totems to increase your board advantage, which are Primalfin Totem and Flametongue Totem .
Without coin: Again cards like Fire Fly , Southsea Deckhand , and Argent Squire . Without the coin, you should put less emphasis on two drops, but you should keep  Maelstrom Portal . If you have Maelstrom and at least a one drop you can try to go for 2 cost totems like Primalfin Totem and Flametongue Totem to better your advantage.

Quest Warrior (keeps first card in hand)-
With coin: Here you should try to get 2 drop totems like Primalfin Totem and Flametongue Totem . Don’t go for weapons as they are a bit slow against taunt warrior. They don’t usually place any minions until turn 3 so try to fill your board quickly with cards such as Argent Squire , Fire Fly , and Southsea Deckhand . If you already have a good hand of 2s and 1s try to aim for card draw with Mana Tide Totem .
Without coin: Try to get solid one drops which are Fire Fly and Argent Squire . If you have about two of these solid one drops, then aim for Primalfin Totem and Flametongue Totem .

Murloc Paladin-
With coin: If you are first, the cards the keep are the one drops: Argent Squire , Southsea Deckhand , and Fire Fly . If you have at least one one drop you can go for Jade Claws and Stormforged Axe to counter their Hydrologist , Murloc Tidecaller , and Grimscale Chum . Also you can fetch for Primalfin Totem and Flametongue Totem. If you get a Maelstrom Portal do not discard as it can be useful later in the game.
Without coin: Try to snatch at least one one drop that is not Patches the Pirate . Then prioritize weapons: Jade Claws and Stormforged Axe, to deal with their early one drops. If you have a weapon, the best one drop to get would be Southsea Deckhand as it gets you Patches the Pirate to clear a murloc and obtain board control. Maelstrom Portal is another card you should keep as it plays well against their murlocs. If you want to be sneaky keep Primalfin Totem and coin it out if they don’t place anything.

Mage can either play freeze mage, tempo mage, secret mage, or exodia mage. Since it is not possible to see what the mage is playing in mulligan here are the general tips against it:
With coin: Fire Fly is a good keep against early mage starts with Mana Wyrm . Other than that any one drop is fine as long as it is not Patches the Pirate . Try to grab one of your three weapons and combine it with Southsea Deckhand. The preferable weapon in this matchup would be Stormforged Axe as it has 3 durability which can be effective against the early mage minions. Once again a early board cheese is to keep the Primalfin Totem and coin it out if they don’t place anything.
Without coin: Keep all one drops except Patches the Pirate , the preferable one drops would be Argent Squire and Fire Fly (These drops are preferable since they do not die to hero power on turn one). If you have one of those preferable one drops try to go for Stormforged Axe , Primalfin Totem , and Flametongue Totem .

Shaman can either play elemental shaman, aggro shaman, or a zoo shaman (like this one). Most seen on ladder would be elemental, so I will be making a mulligan mostly geared towards that.
With coin: Early steady minions that do not get maelstromed: Fire Fly and Argent Squire . However if you have no one mana minions and have a Southsea Deckhand keep that card. One weapon, Stormforged Axe is prefered, to deal with their 1/2 elementals. Primalfin Totem is a good card to coin out and offers early minions.
Without coin: Focus on the steady early minions which are Fire Fly and Argent Squire. Once again if you do not find any of these cards in your mulligan it is ok to keep Southsea Deckhand . Aim for Primalfin Totem and Flametongue Totem to help the trading into their taunts.

Midrange Beast Hunter (The main deck played in hunter)-
With coin: Your first priority is Maelstrom Portal as it counters the Alleycat . Then go for any type of one drops, preferably not the pirates as Golakka Crawler counters it. Weapons are amazing here and any of them will do as they counter the 3/2 Crackling Razormaw , naked 2/2 Scavenging Hyena , 3/2 death rattle of Kindly Grandmother , and 2/2 Rat Pack . Primalfin Totem is good as your murlocs summoned by it can trade into their early beasts. *Tip* To counter my most annoying card of all, the most dreaded Kindly Grandmother , get yourself a Southsea Deckhand and use it once you have your weapon. You get a 2/1 charge and a 1/1 charge with patches, this is amazing since you can trade your patches into the 1/1 grandmother and hit your weapon onto its summoned 3/2 and charge the Southsea Deckhand into face or just kill another threat on board.
Without coin: You should establish your one drops: Fire Fly , Argent Squire , and Southsea Deckhand. Then go for weapons that will kill their early minions. If you have a Maelstrom Portal keep it as it is incredible against their Alleycat turn.

Druid can either be jade druid, ramp druid, or most likely token druid. I will be making a mulligan mostly for token druid, but will generally work against all of the above.
With coin: Maelstrom Portal to counter the minions of the 3/1 Eggnapper if you have a solid hand of one drops. The one drops to keep with coin are Fire Fly , Argent Squire , and Southsea Deckhand. A weapon preferably the 2/3 Stormforged Axe as they will place a lot of low health minions early. The 0/3 Primalfin Totem is amazing, it is a factory that the druids will have a hard time dealing with. Flametongue Totem is an amazing card that can trade your little minions into their 3/3 Murloc Warleader , Golakka Crawler, Enchanted Raven, or any buffed minions.
Without coin: Without coin you should play the safe one drops Fire Fly and Argent Squire. If you have those cards then the follow up cards would be Primalfin Totem and Flametongue Totem . Then weapons are essential, but you should keep only one.

Miracle Rogue (discards first card)- Miracle Rogue is where you really need to look at the enemies cards. Here there is a difference if you have coin or not so take note of what is written here.
With coin: Since you have the coin, chances are he will not play Edwin VanCleef, so there will be no need to grab a Hex .  Cards to keep are the Argent Squire , Fire Fly , and Southsea Deckhand . Then go for the totems Primalfin Totem and Flametongue Totem . You really do not need a weapon, but you may chose to keep one if you would like. I generally end up getting Maelstrom Portal and so it helps me through their only start with the 1/1 Swashburglar and Patches the Pirate.
Without coin: If you do not have coin and have Hex in hand, keep it. This will be good for the Edwin VanCleef he might play. Once again keep are the Argent Squire , Fire Fly , and Southsea Deckhand . Don’t be afraid to have your Southsea Deckhand die to a stupid crab exterminator as miracles do not run it.

Quest Rogue (keeps first card)-
With coin: You need early minions so Argent Squire , Fire Fly , and Southsea Deckhand . Maelstrom Portal is amazing against their pirate start. Then since they usually take out their backstab, get cards like Primalfin Totem and Flametongue Totem . You should take the Jade Claws to counter their 2/3 Gadgetzan Ferryman .
Without coin: Without the coin play your one drops Argent Squire , Fire Fly , Southsea Deckhand . Primalfin Totem is the follow up and are great turn two as they usually cannot kill it. Jade Claws is also good here as it gives you a 1/1 jade minion that can contest their minions.

Priest mulligan is the same as the mulligan for Quest Warrior. One addition I would add to the mulligan here though would be Hex . This is because it can be very useful to an early minion that has been silenced or inner fired.
Warlock mulligan is the same as Midrange Beast Hunter mulligan, but do not put too much emphasis onto Maelstrom Portal since they do not have many 1 health drops. Instead you should discard the card and try to get a very steady hands of one drops and a Primalfin Totem or weapon to deal with their minions.

Game Plan:
1) Obtain board control with cards like Fire Fly , Jade Claws , and Argent Squire . 2) Then once you have board use cards like Primalfin Totem , Flametongue Totem , Mana Tide Totem, Jade Lightning, and Thing from Below to either maintain or increase your advantage. 3) Bloodlust comes in handy here, as on turn 5-6 it gives you lethal.

Aggro Decks (Pirate Warrior, Token Druid, Jade Aggro Shaman, Zoolock, Face Hunter, Murloc Paladin, Quest Rogue, Burn Mage)- In the early game you generally want to use Argent Squire and Fire Fly to trade into their little minions since they are more than 1 hitpoint. If you do not attain board control with those cards then Maelstrom Portal is a great tool against aggro as it can clear the board and give you a random 1 mana minion. Once you have board control, you just need to keep spamming your minions onto the board and expand your pressure. Cult Master and Mana Tide Totem are great at this as they help you to get to your wanted cards. The stomper of the aggro decks is Thing from Below it can be greatly reduced and they are the main reasons you win this matchup. When you place this minion you might have cards like Mana Tide Totem , Primalfin Totem , and Flametongue Totem behind it making them lose a lot of tempo. You usually get to fill your board against these classes. From your advantages of cards you end up killing them with your drawn bloodlust or completely deprive your opponent of fuel.

Control / Late Decks (Quest Warrior, Jade Druid, Control Paladin, Freeze Mage, Miracle Priest)- Against control decks you just have to fill your board with any type of minions. They do not run cards like Golakka Crawler and so playing a Southsea Deckhand on turn one is fine. With this matchup you generally want to have a priority on drawing cards and hitting face. You need to note that the longer the match lasts, the higher chance you will lose. For example, take mage. They will usually play an ice block on turn 3, and so you would have to take it out. Generally, I fill my board with Primalfin Totem and have a Mana Tide Totem to draw cards for me. Then, I end up getting Bloodlust and use it as soon as turn 5 begins. I try to do as much damage as I can when the opportunity arrives as they have Blizzard in their hand (always assume they have this on turn 6). Then, I can end the game off with the cards I have drawn and quickly refill my board with sticky jade minions like Aya Blackpaw . Or I might have a weapon and end it right there. For warrior, the conditions might be different. I bait out their Brawl with just a bunch of 2 costs and 1 costs minions. Then I try to be a bit more outgoing placing a bit of my stronger minions. If he does not brawl, I continue to place my drawing cards, and taunts to win the game with Bloodlust . Paladin is similar to mage and warrior. I play around their main spell, Consecration + Equality and then I fill up the board for the win. Sometimes they may have more than one answer than these to your board meaning your resources would be deprived and you would have little cards left to play. This is what makes the matchup difficult and hard to win.

Card Placement:
The placement of cards really does matter. The deck at first is very tricky since there are so many cards you can play. To win the game, getting good trades with Flametongue Totem really helps out. So here is how you should place your minions… Weaker minions should be in the middle of your board. (These minions are the ones that you will trade with the help of Flametongue Totem , which will be in the middle ) Your more important minions such as Mana Tide Totem should almost always go to the very left if your board. This will prevent it from being buffed and will keep generating cards for you. When your board is empty your Primalfin Totem should also go to the left of the board as it summons murlocs to the right side. Big minions should be on the outskirts of the board unless you need the extra buff from the Flametongue Totem

Card Techs
If you want to tech here are some choices…
Against Control - Al'Akir the Windlord, Leeroy Jenkins, Harrison Jones, Eater of Secrets
Against Aggro - Bloodmage Thalnos, Hungry Crab, Golakka Crawler, Lightning Storm

Card Replacements:
Aya Blackpaw - Bloodmage Thalnos, Leeroy Jenkins, Hammer of Twilight, Onyxia, Al'Akir the Windlord, Harrison Jones,Jade Chieftain
Patches the Pirate - Bloodmage Thalnos, Devolve, Hungry Crab, Golakka Crawler, Evolve, Feral Spirit

Video To Help: