Legendary Bloodlust Shaman
- Last updated Nov 27, 2014 (Naxx Launch)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1140
- Dust Needed: Loading Collection
- Created: 7/31/2014 (Naxx Launch)
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RooseB Bloodlust Shaman
New Deck with updated game plan here:
http://www.hearthpwn.com/decks/123670-rooseb-tempo-shaman
http://www.twitch.tv/roooseb
I WILL MOSTLY RECORD VIDEOS FOR YOUTUBE FOR NOW AND SAVE UP FOR A NEW STREAMING PC. SEE YOU GUYS LIVE AGAIN SOON.
http://www.youtube.com/user/RooseBHearthstone
I want to share with you the deck that took me to legendary. It is a midrange Shaman build that relies on getting value in the early and midgame.
I will keep the card explanations short and to the point. While it is obvious what most cards do, the context in the specific matchups is more important. Over the next couple of days I will add videos to go through the most frequent matchups.
Videos
New Video Series for Season 8
Old Videos
** WARNING ** ALMOST IMPOSSIBLE TO WIN MATCHUPS
Before you play this deck you should know that there are two matchups which are almost impossible to win: Freeze Mage and pretty much every build of priest.
Priest just has too much mass removal. Between Holy Nova , Auchenai Soulpriest + Circle of Healing and random Wild Pyromancer activations it is really hard to keep a board presence. Even worse, in my experience their best card against us is Thoughtsteal. Every card in our deck wrecks our deck. Some priest builds lately started to play at least one Mass Dispel, which also breaks our back. I could go on, but their single cards are able to out value us at every turn. I won once against a priest that had a resolved thoughtsteal, out of mabey 10 games or so.
The only way to a beat a freeze mage is to get an early bloodlust, say turn 5 or 6, and then hope to kill him the turn after, if he has an active secret. I did not win against a freeze mage yet, out of around 6 games I think.
Additionaly all hunter builds are also bad matchups, however it is winnable. Usually involves a strong ground defense with taunted up harvest golemens and the likes. In conclusion, if these decks gain more popularity you should def stop playing shaman all together. On the bright side we are at worst a small underdog against all other decks and heavy favorites in other matchups.
Cards
Earth Shock [2] is our removal of choice. In the current meta with alot of zoo and deathrattle it is vastly superior to lighting bolt.
Rockbiter Weapon [2] allows our low cost minions to trade up, removes an early game threat or enables the nerubian eggs to pop.
Argent Squire [1] the only one drop. One of the main aspects of the deck is to be resilient against mass removal like swipe and lighting storm. A 1/1 does not fit this plan, yet a singleton smooths out the curves and is useful when combined with rockbiter or flametongue.
Haunted Creeper [2] is an unconditional turn two play. No matter against what deck, it is never bad to play Haunted Creeper turn two. In the mid and late game it is also very potent. It provides additional resilience against wraths, your opponents can seldom kill the creeper and the tokens on the same turn.
Nerubian Egg [2] has a similar role to Haunted Creeper. There are matchup specific differences though, more on that in the videos.
Flametongue Totem [2] shines in this deck, turns on the eggs, gives our small creatures a boost and lets trade up against the must crucial midgame plays.
Loot Hoarder [1] is the obvious slot to improve on. If you have Bloodmage Thalnos you should upgrade, this would more than double the dust needed for this deck though.
Harvest Golem [2] is the protected minion in the 3 drop slot.
Hex [2] is the most powerful hard removal in the game and one the perks of playing a shaman deck.
Feral Spirit [2] is the only card that puts unprotected non-value minions into play. I find it to be the hardest card to correctly judge when to play. In some matchups it is tricky to decide if you should play it turn three, while in most game a midgame decision to commit to the board (say with an additional Harvest Golem) and reduce your mana for another turn can be a big blunder.
Lightning Storm [2] as our only mass removal. The chances of winning against zoo without an early Lightning Storm are very slim.
Defender of Argus [2] helps the deck stabilize in the early turns against zoo and prevents a combo kill from miracle rogues or roar druids, as well as produces value by trading our previously uninspiring minions.
Gnomish Inventor [2] is one of the deceptively strong cards of the deck. In line with the gameplan the Inventor cycles and leaves behind a body. It is very surprising how often opposing decks do not possess a way to efficiently deal with the 4 health. Many great plays are set up when the opponent does not clear the Inventor the turn after
Azure Drake [2] is the valuest of all the value creatures in hearthstone, cycles and leaves behind a body with a strong ability. If it surives a turn it means that our deck is far ahead in the game.
Fire Elemental [2] tops the curve at six mana. Entering play and killing something in the same turn its a huge tempo swing. A standard sequence of play is forcing a board sweep from our opponent and playing high impact minions immediately afterwards. When it comes to high impact there are little things mightier than a Fire Elemental.
Bloodlust [2] is the namesake of the deck and its main winning condition. At some point in the game, your opponent has hopefully depleted his removal and our shaman has some small minions left on the board. Aside from the lethal alpha strike, Bloodlust offers alot of utility in the midgame, clearing the board or putting our opponent in a hopeless position.
More to come soon, feel free to give the deck a spin. When you have some games under your belt share your experiences here. The deck is still young, let us work together and collaborate on the right configuration. For Doomhammer! If we do not stand together Zoo will win in the end.
God gave you eyes, plagarize.
Awesome deck, detailed description. Thanks!
So many cheap shaman decks I want to try have Feral Spirit.. which I don't. Are there any fairly good swaps for this one?
Pwn newbs. Everytime. 10/10
This is a great deck! I was able to build it up fairly quickly since it is not very expensive, and the videos helped me a lot to learn the strategies! I haven't upgraded any of the choices, although once I get Bloodmage Thalnos I will upgrade Loot Hoarder (although I don't see the need to make any other changes). I got my highest rank, going from 16 to 11 in a couple weeks.
As you mentioned, Priest is a tough game, although I can hold my own if I can keep decent board control and deal enough damage to his face before he gets out his AoE combo with Circle of Healing. I have trouble sometimes against Secret Mage as well, but not as bad as Priests. All the other match-ups are decent, and I have a good win rate against most Druids and Paladins.
Thanks for posting your deck and videos!
Hey there...just wanted to add a couple other notes on using this deck (Just broke rank 10 for the first time with it BTW).
1. This is a rare play, but the double Bloodlust gives us so much range that it helps to steal some games. I've been able to pull it off against control decks like Priest and Warrior. in both cases, I saved an Earth Shock to take out their taunt the turn before and had Feral Spirits up to keep him from hitting me in the face or finishing me off. I think it can be a surprise weapon also because perhaps they only are counting for one bloodlust to be played.
2. Flametongue Totem is definitely a major win condition. Combined with Bloodlust can do some serious damage to the face. Also, behind Feral Spirit and/or Defender of Argus to protect it, the damage can add up.
3. This deck owns Handlock and Zoo decks. Although Handlock can be dangerous, his hero health is dangerously low vs. our incredible range with Bloodlust. I had a recent game where my opponent played 2 Giants on the same turn with 18 health on his face, but bloodlust with 5 minions on the board was game over!
4. Edit 2: Moved quickly from 10 to 8 tonight, going something like 8-2. I was reflecting on why I struggled so much around 14-16 a couple weeks ago. I think partly is learning to play better, but part of it was the fact I played against a lot of Priests at rank 14-16, while I seem to be facing a lot of Handlock and Rogues today which I think are good match-ups for this deck.
Thanks again for such a great deck! It's been really fun to play.
Another Update: Just hit rank 6. So in total, for the October 2014 Season, I went from Rank 20 to 6 (although only played this deck exclusively from Rank 16 to 6). Have fun and play this deck!
Thank you very much for sharing this really low cost deck. Got me up a few ranks from 12 to 9. The videos are very helpful, especially for us no legend noobs :)
sorry for misspelling but English is not even close to my native language :)
What do you think about adding 2 sludge Belchers? It might be just what this deck needs.
And maybe adding a mana tide totem for more draw
What are your thoughts on Al'Akir for another finishing opportunity?
That was quite the wall to read, but very helpful! :)
if you have onyxia give t a try :)
I am enjoying this deck, I used to loath playing a Shaman deck since I didn't feel as strongly in its performance as I think it could do. However, I realized that this deck was simple and didn't rely on high cost cards and hard to manage combos. After a few games, I wanted to try to improve on it with a few of the new Naxx cards. I am new to curse, so I don't know how to make a fancy graphic showing the deck lay out. So here is a list.
+1 undertaker ( -1 Argent Squire): In your card write up, you said that you liked it because it was a 1 mana card that sticks. Well, I find that the Undertaker combos well with the 6 other deathrattle cards (and more later)
+1 Ancestral Spirit ( -1 Gnomish Inventor): This gives a card Deathrattle, and we are capitalizing on deathrattle with several cards. And its cheap. So you can bring back Baron, Egg, Creeper...)
+1 Reincarnate ( -1 Egg ): This is take or leave, I could do without 2 of them, but is nice on things that proc deathrattle.
+1 Baron Rivendare (-1 I don't remember): Again with the deathrattles. However - if you can keep the cards you want out there, and use the deathrattle multiple times of Egg or Creeper and Golem - then when it comes time to use your Bloodlust you will be golden.
Ultimately this deck did great as it was - I didn't lose very often, and when I did it was a close match. With these changes I feel like I can do a bit better early while still having sustain for the end game. Zoos and Priests are still a hassle, but I think the chances help with sustain.
Sure, I am no where near great player - so I don't have all the answers. I was just trying too spice it up a bit. To the same credit at one point I had Egg - Reincarnate - Ancestor sprit - and Blood lust. By the same token, by turn 6 I was ready to go. I drew into Rockbiter, Lightening, and Golem. So I was able to break the Eggs, and get 2 more eggs to use for the trade in bloodlust if the Lightening storm didn't kill all their cards - and swamped them. The same logic applies to both aspects. Is it going to happen all the time? No, not really. But it can.
The whole problem I have is that I don't see peoples need for things like Argent Squire in every deck. Its a 1 drop with Divine, I don't see the appeal. And mind you the chances I made were not made specifically to beat Zoo or anything, just because - frankly, it looked fun to keep breaking deathrattles to get more deathrattles. You do that on the Creepers and you can have a massive small army with your Totems and paid very little for them. Just my thoughts really.
Great deck !!!!!
Brilliant deck! :)
Im now at rank 5 thank you so much for this amazing deck was 15 when i started. Hopeing for legend!
Thank you OP.
I don't particularly like Shaman that's why I've never learned how to play it. Whenever I HAD to play Shaman for dailies, I'm always struggling.
This deck helped alot on what I should be prioritizing in my deck. I have most of the cards in my deck but I simply don't know what to be playing for primarily. Now I get it :P
Using the exact deck and it's going amazing so far. I won my first 6 in a row and shot from 17 to 14 and still climbing. It feels incredibly strong against the meta and I'm having tons of success against zoo and the naxx midrange hunter. Also beating agro palys and pretty well against druids. Priests and mages are the hardest but have won against both. Some tweaks I'm going to try are subbing out Gnomish Inventor for Doomhammer and the single Argent Squire for maybe a Frostwolf Warlord or something. I sometimes feel like the inventors sit in hand or at least one of them does. I also don't feel like having the single 1 drop is that integral and would rather aid in my mid/late game where I would like to set up combo. Some other people suggested this and I feel like it's worth experimenting. All in all, recommend this deck if you're frustrated at the 20-10 ranks!
Oh and one enjoyable aspect about this deck is the rate of concede for my opponents is probably like 75% lol. Almost every time as soon as I throw out Bloodlust they concede lol and they almost always have at least 18 health! The combo is real
Great deck, but I felt it was a little too reliant on drawing Bloodlust so I subbed 1x Fire Elemental and 1x Gnomish Inventor for 2x Frostwolf Warlord. This deck consistently has 5+ minions on the field in the mid-game, and this change increased the number of cards that let you make a powerful play off that from 2/30 to 4/30. 2x Sea Giant is also an option to raise that to 6/30.
Fantastic write-up, and a strong competitive deck. Thank you for the list, I look forward to using it some more this season :)
switched out a gnome for Baron on the basis is turns all the death rattle we have into super value, ened u singled handledly wining me a game against priesnt since I keptit argus'd and next to a totem. leaving it at 4 till it died, and while it was on the board, it super valued both haunteds through heavy AOE cause of it's 7 heath, and gave me an overwhelming win against a priest that appeared to know what they were doing.
I would suggest that be tried, 7 health is strong and is a great argus target too.