+18
Favorite this Deck

Gunnolf's Wild Reno N'zoth Grinder Mage

  • Last updated Aug 7, 2018 (Boomsday)
  • Edit
  • |

Wild

  • 15 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: N'Zoth Mage
  • Crafting Cost: 19080
  • Dust Needed: Loading Collection
  • Created: 4/25/2017 (Un'Goro Launch)
View Similar Decks View in Deck Builder
  • Battle Tag:

    00100100

  • Region:

    EU

  • Total Deck Rating

    1076

View 52 other Decks by Gunnolf
BBCode:
Export to

Come in and Warm your Frozen Boots by the Fire!

 

Allow me to introduce myself. My name is Gunnolf, and I am originally from the Land Down Under a.k.a. Australia. I am an avid gamer that has acquired a real passion for card games, which originated from my humble beginnings as a Yu-Gi-Oh collector and eventually grew from my dabbling in Cardfight Vanguard and Buddyfight, until we reached the game we know as Hearthstone.

I've played Hearthstone since the days of classic, with multiple accounts on both EU and NA servers. Despite having reached the Rank of Legend and my own personal mentality of equating 'having fun' with 'winning', I am not really a fan of meta power-grinding & net-decking, not that there is anything wrong with that. Therefore, I enjoy thinking about new, cool and fun deck ideas that push boundaries while also allowing you to win and those are what I want to share with you guys every-time I post a decklist.

I have presently become a contributing writer to WILDHS and will be posting articles there on a semi-regular basis, regarding deck-archetypes the status of the meta as well as how to get the most fun out of this game even if you aren't a big spender. If any of this sounds interesting, then I highly recommend that you check out of the website, as the writers and the owner himself are some of the nicest people you'll ever meet with great in-game knowledge (link to be website can be found HERE). You can also follow me on Twitter for latest updates.

If you genuinely like my content and would like to see me produce more of it, then please consider supporting me on Patreon. This is by no means necessary but it will definitely help me out in the long run. Thanks for Reading ^^


Deck Introduction

Hey guys and welcome back for another one of my glorious, if I do say so myself, decks. This one is probably one of my personal favorites due to the sheer amount of time I spent on perfecting the actual list. Therefore, if you are anything like me and enjoy the grinder playstyle, then this is potentially the deck for you as it packs a lot of value and is strong enough to survive against aggressive deck with its tech.

We had a great addition to the archetype with the release of Frost Lich Jaina in Knights of the Frozen Throne that was able to actually replace Alexstrasza that was considered a staple in many, many mage decks.

With the subsequent Expansion of Kobolds & Catacombs we got another great addition to the deck in the form of Zola the Gorgon. She has replaced Manic Soulcaster due to the simply fact that returning a crucial card to your hand is far superior to placing it in your deck. Furthermore, unlike Youthful Brewmaster there is no tempo-loss due to the fact that she creates a copy.


Mulligan Guide and Match-ups

Warrior (35-21 Favored): As it is usually Pirate Warrior you mulligan heavily for cards like Kazakus, Volcanic Potion, Gluttonous Ooze, Frostbolt, Doomsayer, Mad Scientist etc. Generally the deck has a lot of anti-aggro options that don't impact it's value in the lategame.

Shaman (Control: 10-6 Favored | Token: 11-5 Generally Favored | Aggro: 19-11 Favored): Against shaman in general, no matter what archetype it is, you are usually favored. You want to mulligan for Polymorph, Doomsayer and your early game minions. In case of control shaman you want to space out your deathrattles to avoid getting destroyed by Devolve. Do your best to suicide Pyros (even if it means pinging it off) and Piloted Shredder and possibly even Fireball your own Sylvanas Windrunner to guarantee N'Zoth, the Corruptor value. Polymorph targets in order of priority are White Eyes, Sylvanas Windrunner.

Rogue (Mill: 1-4 Unfavored | Miracle: 5-2 Favored | Oil: 6-3 favored): Mill is almost an autoloss as they have to draw really badly to lose the game. For Miracle you want to mulligan for Polymorph and for oil you'll be needing Reno Jackson, possibly on turn six.

Paladin (Control: 9-2 Heavily Favored |Murloc-Dude: 7-5 50/50): Usually control pali loses unless they recognise the match-up and tempo-out threats faster than what you can deal with. Always mulligan for anti-aggro tools and early game minions just because of the prevalence of dudes and murlocs.

Priest (Inner Fire: 6-1 Favored | Reno: 12-9 50/50 | Big Priest: RNG related): You want to mulligan for Polymorph to get rid of their big inner fired minion. In the case of reno priest the addition of the Shadowreaper Anduin made the match-up a 50/50 as it pushed down renomage in the tier list.

Druid (Jade: 4-11 Unfavored | Aggro: 19-13 Favored but draw dependent) | Malygos/Combo: 0-3 Heavily Unfavored): Generally the class is a bane. Mulligan for anti-aggro tools and early game minions.

Warlock (Zoo: 5-0 Favored | Demonlock: 2-1 Favored | N'zoth Renolock: Heavily Favored): You want to be proactive so early game minions to winning the match-ups are key!

Hunter (Face: 8-1 Heavily favored | Giant (yes this is a thing): 0-2 Unfavored): Mulligan for aggro/midrange and you'll probably win.

Mage (Exodia: 7-6 50/50 | Tempo: 10-4 Favored | Freeze: 13-5 Favored): Generally you'll need Ice Block, a small board and reno to be able to deal with all 3 archetypes. In the case of tempo make sure that you kill their Flamewaker (no.1 priority). When doing so however, make sure to test for Duplicate.


Win Conditions

The Primary Win condition for this deck is N'Zoth, the Corruptor. Luckily, however, apart from the aforementioned deathrattle swing turn, with this deck you have a secondary and third win condition that revolve around Kazakus potions and Frost Lich Jaina!

Also do bear in mind that when you have Frost Lich Jaina in play, Ragnaros the Firelord deals damage and heals you for the same amount thus propelling your ability to survive deeper into fatigue.


Tech Choices

Even though this is a grinder list, it is necessary to tech to the meta to combat it. Given that a huge part of it is essentially combo decks cutting a card like piloted shredder for Deathlord makes a lot of sense. If this proves to be inadequate then I recommend teching in an additional Dirty Rat in place of Forbidden Flame.


Author's Notes

I enjoy deck-building a multitude of interesting decks that are both entertaining and Legend viable (with some odd Free-to-Play lists mixed in). So if you like this deck (or anyone of my other ones) consider leaving a thumbs up, as it really helps in the long run! :)

Thank you guys for all your support and if you have any suggestions, let me know. 

 

Check out my other decks!

>>> CLICK HERE <<<