Rank 41 Legend N'Zoth Paladin (With Guide!)
- Last updated Jun 24, 2017 (Un'Goro Launch)
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Wild
- 20 Minions
- 8 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Paladin
- Crafting Cost: 17040
- Dust Needed: Loading Collection
- Created: 4/24/2017 (Un'Goro Launch)
- I_am_a_r3b3l
- Registered User
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- 8
- 26
- 58
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
117
I believe I have found a better version of this deck. Please see here:
http://www.hearthpwn.com/decks/852707-the-best-wild-deck-of-all-time-with-extensive
I have wrotten a very extensive guide for the deck, enjoy!
This is proof of my rank.
Wild is a very different format then standard. Many websites make meta analysis for standard, which is totally reasonable and they generally reflect the meta quite well. In wild, there is no meta, mainly because many sites do not create meta analysis. There are so many cards and archetypes and ways to build decks. So what you need to do in wild is create decks that attempt to counter the majority of the meta, just generally solid decks. This deck, N'Zoth Control Paladin is absolutely that kind of deck. Due to it having the strongest AoE spell in the game (Equality) with the combination of amazing mid game tools (Aldor and Truesilver) and amazing late game value (Tirion Fordring) it can beat just about any deck in the "meta."
Pirate Warrior is the dominating archetype in wild as it stands (Ship's Cannons is just crazy good). This deck destroys pirate warrior. I have an amazing win rate against them due to the shear amount of heal and powerful taunt minions. I went 9-0 from rank 5 to 2 this month against Pirate Warrior. Last month, with a similar list,I ended top 100 legend in wild. (I am Schmidy, #97)
The reason why this deck seems so great to me is just how flexible it is. It can out value nearly any control deck, can out heal aggro decks and continues to clear the board against mid range decks.
This deck is a serious powerhouse and I would highly recommend playing it.
MULLIGAN GUIDE:
Warrior: Most people play Pirate Warrior, so:
Doomsayer; Wickerflame Burnbristle; Wild Pyromancer, Equality, Stonehill Defender, Aldor Peacekeeper and Truesilver Champion.
If you have a good hand, keep: Consecration, Sludge Belcher, Spikeridge Steed.
Mage: Most people play Renomage or Freeze Mage:
Wild Pyromancer, Stonehill Defender (Look for Dirty Rats), Truesilver Champion, Spellbreaker and Sludge Belcher.
Shaman: Most people play Jade Shaman, which is a tough one, but it is rare:
Doomsayer, Aldor Peacekeeper, Wild Pyromancer, Equality, Stonehill Defender, Wickerflame Burnbristle, Truesilver Champion and Sludge Belcher (you want to bait Hex on this guy).
Druid: Most people play Egg Druid:
Doomsayer, Wild Pyromancer, Equality, Consecration, Stonehill Defender, Wickerflame Burnbristle, Truesilver Champion and Sludge Belcher.
Hunter: Basically no one plays Hunter:
Doomsayer, Wild Pyromancer, Equality, Consecration, Stonehill Defender, Wickerflame Burnbristle, Truesilver Champion and Sludge Belcher.
Paladin: Paladin is a very mixed bag, but Secret Paladin is the most prominent:
Doomsayer, Wild Pyromancer, Equality, Consecration, Stonehill Defender, Wickerflame Burnbristle, Truesilver Champion, and Sludge Belcher. (and maybe Tirion).
Rogue: Rogue basically doesn't exist in wild:
Doomsayer, Wild Pyromancer, Equality, Consecration, Stonehill Defender, Wickerflame Burnbristle, Truesilver Champion, and Sludge Belcher.
Warlock: Warlock is less common, but most are Renolocks:
Doomsayer, Equality, Stonehill Defender, Aldor Peacekeeper, Truesilver Champion, Spellbreaker, Slyvanas, Sludge Belcher, Elise 2.0
Priest: Most people play Dragon Priest, which you basically treat as an aggro deck:
Doomsayer, Wild Pyromancer, Equality, Stonehill Defender, Truesilver Champion, and Sludge Belcher and Spellbreaker.
CARD CHANGE/REPLACEMENTS GUIDE: =
Cards that could be teched in:
Forbidden Healing, Coghammer, Acidic Swamp Ooze, Dirty Rat, Golakka Crawler, Acolyte of Pain, Deathlord, Barnes, Old Elise, Loatheb, Enter the Coliseum, The Black Knight, Dr. Boom, Angry Rag and Ysera and Keeper of Uldaman.
Thank you :D
awesome deck ! has enabled me to easily pass the rank 9 (fan but casual since i don't only play hs ;) ) work perfectly well on nearly everything ! will be my newt month deck ! thanks for sharing !
Thank you very much :)
Haha. There is a lot of variety in wild, but that is very funny.
I don't have Elise (and I kinda don't like the randomness of it). I've seen your replacement suggestions (old elise, drake) and the tech cards (Loatheb). I'm leaning towards replacing it. Is Elise 2.0 that big of a deal?
It is amazing in control mirrors and just a good midrange body. The deck will be worse without her, but it is still very good. Someone else cut Elise and added crawler and got legend.
what's the ideal play for Enter the Coliseum? Also, when do you typically drop Doomsayer?
You can use Enter the Coliseum as a phesudo twisting nether when combo'd with Aldor or Keeper of Uldaman. Or you can use it to wipe a wide board against a zoo player.
You want to drop doomsayer against aggro to establish either heal or get the board. Against control decks you want to save your doomsayers to grab tempo. I.E Pyro, Equality into doomsayer. Then you get to drop your big threats on an empty board.
any replacement for enter the coliseum ? it is the only missing card
Totally. That is the most flexible card in the list. If you run into a lot of aggro I would run Gluttonos Ooze, Gollaka Crawler, Deathlord or forbidden healing.
If you run into a lot of midrange you should run loatheb or coghammer.
If you see a lot of control play justicar or ysera or something.
Thanks
Guys, I don't have Wickerflame Burnbristle how important is it for this deck ?
It is very good against aggro, but easily replaceable by Tar Creeper.
I'm missing so many cards (10,5k dust)... and don't know if saving dust is good or not. Is this deck worth it? Can I play it for example without Cairne and Sylvanas?
10.5 K dust is a lot. Many of the cards are key. You should find a different deck unless you really want to play this deck.
I want to get golden pally and really want to play control paladin after that. And I know it's a lot (especially for me) but really want to play this deck. I could use Boom, Dirty Rat, Old Elise etc. instead of some cards but definitely need to have N'Zoth and want to have new Elise. Are Wickerfalme and Tarim necessary?
You can replace wickerflame with Tar Creeper. Tarim is really good, maybe Ivory Knight?
I was playing Ivory Knight in my anyfin paladin but replaced him with Antique Healbot, it's much better, but in this deck Knight might be better. It will take soo long to even craft N'Zoth and also I'm unlucky with Un'Goro packs, I opened over 30 (in total) and no single legendary. And what about Deathlord? Only 1 or maybe 2 of them?
Deathlord would be solid, but you would need to run a little more removal. A.K.A a second Keeper of Uldaman.
Deathlord is good in this deck, it is great in fatigue matchups and aggainst aggro, just sucks against midrange.
So add 2 Deathlords and 1 Keeper of Uldaman?