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Ladder Mid Range Control/Anti-HandLock/Anti Zoo...

  • Last updated Jul 30, 2014 (Naxx Launch)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 9900
  • Dust Needed: Loading Collection
  • Created: 7/30/2014 (Naxx Launch)
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This is a deck I have been experimenting with over the last few days of Season 3. My reasoning behind this deck is solely to combat the current meta. I have purposely left out Naxxramus cards, as this deck is already well rounded, and performs exceptionally without them. However, some interesting and effective combos may be manageable with this deck, using cards such as Poison Seeds and Nerubian Egg

Things to consider replacing if you do wish to use some of the Naxxramus cards are replacing Druid of the Claw, and/or a Defender of Argus with two Sludge Belcher. Replacing one Azure Drake with Loatheb may be beneficial as well, as to shift the meta away from miracle rogues, towards control heavy decks.

This deck has performed well in Ranked so far, with an 85% win rate. The deck does stagger somewhat when facing control paladin and priest, so be aware of those threats. To help with this issue I have included Force of Nature and Savage Roar, both primarily for board clear potential.
DO NOT HESITATE to use Force of Nature or Savage Roar independently in order to gain board control.

Healing Touch has been included as well to mitigate early game damage, and to ensure you survive to turn 6 and 7, where this deck truly shines.
If you need to heal on turn 5 (providing you're below approximately 15 LifePoints), Innervate + Ancient of Lore has a good chance to keep you in the game, a heal for 5 and a 5-5 body on the board is good in almost any situation. If this isn't the case then Ancient of Lore should be used for card draw, as this is the primary card draw in the deck, outside of Azure Drake.

The best starting hands should include nothing costing more than 4 mana, such as Keeper of the Grove, Harvest Golem and Ancient Watcher for potential combo capability. Anything over 4 mana should be replaced.