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Marsh Queen 1.4

  • Last updated Apr 13, 2017 (Un'Goro Launch)
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Wild

  • 24 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Marsh Queen Hunter
  • Crafting Cost: 4160
  • Dust Needed: Loading Collection
  • Created: 4/11/2017 (Un'Goro Launch)
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  • Battle Tag:

    PneumaPilot#1588

  • Region:

    US

  • Total Deck Rating

    78

View 45 other Decks by PneumaPilot
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This was the first deck I made after the Un'Goro launch.  The Marsh Queen was the most interesting card to me in all of the reveals leading up to release, so it was the first card I crafted out of the new set.  Getting it to actually work is a bit more of a challenge, though.

In a typical Hunter deck, Savannah Highmane is good play on turn 6.  In a Quest Hunter deck, you will typically have the quest completed by turn 4 (but not in this one, as I have tried to give it more longevity), and thus it will be time to play Queen Carnassus on turn 5.  An 8/8 is a great 5-drop (although it typically gets targeted by immediate removal), but then your turn 6 tends to look something like a 3/2 raptor and an Fiery Bat.

Tol'vir Wardens help this somewhat by increasing the likelihood that you will begin a series of drawing a good many of the card-drawing raptors.

The most likely win conditions here are simply overwhelming numbers (boosted by wolves) or a massive charge turn granted by the Tundra Rhinos.